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Merge pull request #775 from rsachetto/master

Adding DrawCubeWiresV for convenience
Ray 6 years ago
parent
commit
b6dd31c653
2 changed files with 7 additions and 0 deletions
  1. 6 0
      src/models.c
  2. 1 0
      src/raylib.h

+ 6 - 0
src/models.c

@@ -285,6 +285,12 @@ void DrawCubeWires(Vector3 position, float width, float height, float length, Co
     rlPopMatrix();
 }
 
+// Draw cube wires (vector version)
+void DrawCubeWiresV(Vector3 position, Vector3 size, Color color)
+{
+    DrawCubeWires(position, size.x, size.y, size.z, color);
+}
+
 // Draw cube
 // NOTE: Cube position is the center position
 void DrawCubeTexture(Texture2D texture, Vector3 position, float width, float height, float length, Color color)

+ 1 - 0
src/raylib.h

@@ -1207,6 +1207,7 @@ RLAPI void DrawCircle3D(Vector3 center, float radius, Vector3 rotationAxis, floa
 RLAPI void DrawCube(Vector3 position, float width, float height, float length, Color color);             // Draw cube
 RLAPI void DrawCubeV(Vector3 position, Vector3 size, Color color);                                       // Draw cube (Vector version)
 RLAPI void DrawCubeWires(Vector3 position, float width, float height, float length, Color color);        // Draw cube wires
+RLAPI void DrawCubeWiresV(Vector3 position, Vector3 size, Color color);                                  // Draw cube wires (Vector version)
 RLAPI void DrawCubeTexture(Texture2D texture, Vector3 position, float width, float height, float length, Color color); // Draw cube textured
 RLAPI void DrawSphere(Vector3 centerPos, float radius, Color color);                                     // Draw sphere
 RLAPI void DrawSphereEx(Vector3 centerPos, float radius, int rings, int slices, Color color);            // Draw sphere with extended parameters