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It's top-bottom not bottom-top in GL space. (#1517)

Jeffery Myers 4 лет назад
Родитель
Сommit
b76dc06297
1 измененных файлов с 1 добавлено и 1 удалено
  1. 1 1
      src/rlgl.h

+ 1 - 1
src/rlgl.h

@@ -1100,7 +1100,7 @@ void rlFrustum(double left, double right, double bottom, double top, double znea
 // Multiply the current matrix by an orthographic matrix generated by parameters
 // Multiply the current matrix by an orthographic matrix generated by parameters
 void rlOrtho(double left, double right, double bottom, double top, double znear, double zfar)
 void rlOrtho(double left, double right, double bottom, double top, double znear, double zfar)
 {
 {
-    if (((right - left) > 0) && ((bottom - top) > 0))
+    if (((right - left) > 0) && ((top - bottom) > 0))
     {
     {
         Matrix matOrtho = MatrixOrtho(left, right, bottom, top, znear, zfar);
         Matrix matOrtho = MatrixOrtho(left, right, bottom, top, znear, zfar);
         *RLGL.State.currentMatrix = MatrixMultiply(*RLGL.State.currentMatrix, matOrtho);
         *RLGL.State.currentMatrix = MatrixMultiply(*RLGL.State.currentMatrix, matOrtho);