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@@ -107,13 +107,11 @@ int main()
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// Try to get lights location points (if available)
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// Try to get lights location points (if available)
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GetShaderLightsLocations(material.shader);
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GetShaderLightsLocations(material.shader);
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- material.texDiffuse = LoadTexture("resources/model/dwarf_diffuse.png"); // Load model diffuse texture
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- material.texNormal = LoadTexture("resources/model/dwarf_normal.png"); // Load model normal texture
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- material.texSpecular = LoadTexture("resources/model/dwarf_specular.png"); // Load model specular texture
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- material.colDiffuse = WHITE;
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- material.colAmbient = (Color){0, 0, 10, 255};
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- material.colSpecular = WHITE;
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- material.glossiness = 50.0f;
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+ material.maps[MAP_DIFFUSE].texture = LoadTexture("resources/model/dwarf_diffuse.png"); // Load model diffuse texture
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+ material.maps[MAP_NORMAL].texture = LoadTexture("resources/model/dwarf_normal.png"); // Load model normal texture
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+ material.maps[MAP_SPECULAR].texture = LoadTexture("resources/model/dwarf_specular.png"); // Load model specular texture
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+ material.maps[MAP_DIFFUSE].color = WHITE;
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+ material.maps[MAP_SPECULAR].color = WHITE;
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dwarf.material = material; // Apply material to model
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dwarf.material = material; // Apply material to model
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