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fix for GetMatrixModelview (former cl)

user 7 years ago
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b872de951b
1 changed files with 1 additions and 0 deletions
  1. 1 0
      src/raylib.h

+ 1 - 0
src/raylib.h

@@ -1046,6 +1046,7 @@ RLAPI void SetShaderValuei(Shader shader, int uniformLoc, const int *value, int
 RLAPI void SetShaderValueMatrix(Shader shader, int uniformLoc, Matrix mat);       // Set shader uniform value (matrix 4x4)
 RLAPI void SetMatrixProjection(Matrix proj);                              // Set a custom projection matrix (replaces internal projection matrix)
 RLAPI void SetMatrixModelview(Matrix view);                               // Set a custom modelview matrix (replaces internal modelview matrix)
+RLAPI Matrix GetMatrixModelview();
 
 // Texture maps generation (PBR)
 // NOTE: Required shaders should be provided