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@@ -79,8 +79,7 @@
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#endif
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#if defined(PLATFORM_ANDROID)
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- #include <jni.h> // Java native interface
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- #include <android/sensor.h> // Android sensors functions
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+ //#include <android/sensor.h> // Android sensors functions (accelerometer, gyroscope, light...)
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#include <android/window.h> // Defines AWINDOW_FLAG_FULLSCREEN and others
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#include <android_native_app_glue.h> // Defines basic app state struct and manages activity
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@@ -361,7 +360,7 @@ void InitWindow(int width, int height, const char *title)
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#if defined(PLATFORM_ANDROID)
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// Android activity initialization
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-void InitWindow(int width, int height, struct android_app *state)
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+void InitWindow(int width, int height, void *state)
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{
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TraceLog(INFO, "Initializing raylib (v1.6.0)");
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@@ -370,7 +369,7 @@ void InitWindow(int width, int height, struct android_app *state)
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screenWidth = width;
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screenHeight = height;
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- app = state;
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+ app = (struct android_app *)state;
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internalDataPath = app->activity->internalDataPath;
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// Set desired windows flags before initializing anything
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@@ -524,6 +523,7 @@ int GetScreenHeight(void)
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return screenHeight;
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}
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+#if !defined(PLATFORM_ANDROID)
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// Show mouse cursor
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void ShowCursor()
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{
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@@ -580,6 +580,7 @@ void DisableCursor()
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#endif
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cursorHidden = true;
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}
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+#endif // !defined(PLATFORM_ANDROID)
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// Sets Background Color
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void ClearBackground(Color color)
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@@ -1099,19 +1100,13 @@ Matrix GetCameraMatrix(Camera camera)
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//----------------------------------------------------------------------------------
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// Module Functions Definition - Input (Keyboard, Mouse, Gamepad) Functions
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//----------------------------------------------------------------------------------
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-#if defined(PLATFORM_DESKTOP) || defined(PLATFORM_RPI) || defined(PLATFORM_WEB)
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// Detect if a key has been pressed once
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bool IsKeyPressed(int key)
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{
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bool pressed = false;
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-#if defined(PLATFORM_ANDROID)
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- if ((currentButtonState[key] != previousButtonState[key]) && (currentButtonState[key] == 0)) pressed = true;
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- else pressed = false;
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-#else
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if ((currentKeyState[key] != previousKeyState[key]) && (currentKeyState[key] == 1)) pressed = true;
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else pressed = false;
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-#endif
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return pressed;
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}
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@@ -1128,13 +1123,8 @@ bool IsKeyReleased(int key)
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{
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bool released = false;
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-#if defined(PLATFORM_ANDROID)
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- if ((currentButtonState[button] != previousButtonState[button]) && (currentButtonState[button] == 1)) released = true;
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- else released = false;
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-#else
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if ((currentKeyState[key] != previousKeyState[key]) && (currentKeyState[key] == 0)) released = true;
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else released = false;
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-#endif
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return released;
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}
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@@ -1161,6 +1151,7 @@ void SetExitKey(int key)
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#endif
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}
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+#if defined(PLATFORM_DESKTOP) || defined(PLATFORM_RPI) || defined(PLATFORM_WEB)
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// NOTE: Gamepad support not implemented in emscripten GLFW3 (PLATFORM_WEB)
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// Detect if a gamepad is available
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