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Added new GIF recording library (not used yet)

raysan5 5 年之前
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共有 1 个文件被更改,包括 565 次插入0 次删除
  1. 565 0
      src/external/msf_gif.h

+ 565 - 0
src/external/msf_gif.h

@@ -0,0 +1,565 @@
+/*
+HOW TO USE:
+
+    In exactly one translation unit (.c or .cpp file), #define MSF_GIF_IMPL before including the header, like so:
+
+    #define MSF_GIF_IMPL
+    #include "msf_gif.h"
+
+    Everywhere else, just include the header like normal.
+
+
+USAGE EXAMPLE:
+
+    int width = 480, height = 320, centisecondsPerFrame = 5, bitDepth = 16;
+    MsfGifState gifState = {};
+    msf_gif_begin(&gifState, "example.gif", width, height);
+    msf_gif_frame(&gifState, ..., centisecondsPerFrame, bitDepth, width * 4); //frame 1
+    msf_gif_frame(&gifState, ..., centisecondsPerFrame, bitDepth, width * 4); //frame 2
+    msf_gif_frame(&gifState, ..., centisecondsPerFrame, bitDepth, width * 4); //frame 3, etc...
+    msf_gif_end(&gifState);
+
+Detailed function documentation can be found in the header section below.
+
+REPLACING MALLOC AND FWRITE:
+
+    This library uses malloc+free internally for memory allocation and fopen+fwrite+fclose for file output.
+    To facilitate custom memory management and I/O, these calls go through macros, which can be redefined.
+    In order to replace them, simply #define the relevant macros in the same place where you #define MSF_GIF_IMPL.
+    The macros are:   MSF_GIF_MALLOC, MSF_GIF_FREE,   MSF_GIF_FOPEN, MSF_GIF_FWRITE, MSF_GIF_FCLOSE.
+    Search for their default definitions below to see the exactly what arguments they take.
+    If your allocator needs a context pointer, you can set the `customAllocatorContext` field of the MsfGifState struct
+    before calling msf_gif_begin(), and it will be passed to all subsequent allocator macro calls.
+    The same goes for file I/O macros, using the `customOutputContext` field.
+
+See end of file for license information.
+*/
+
+//version 1.2
+
+#ifndef MSF_GIF_H
+#define MSF_GIF_H
+
+#include <stdint.h>
+#include <stddef.h>
+
+typedef struct {
+    uint32_t * pixels;
+    uint8_t * used;
+    int depth, count, rbits, gbits, bbits;
+} MsfCookedFrame;
+
+typedef struct {
+    void * fp;
+    MsfCookedFrame previousFrame;
+    int width, height;
+    int totalBytesWritten;
+    void * customAllocatorContext;
+    void * customOutputContext;
+} MsfGifState;
+
+#ifdef __cplusplus
+extern "C" {
+#endif //__cplusplus
+
+/**
+ * @param outputFilePath       Relative path to the output file, as a null-terminated string of UTF-8 bytes.
+ * @param width                Image width in pixels - must be the same for the whole gif.
+ * @param height               Image height in pixels - must be the same for the whole gif.
+ * @return                     The size of the file written so far, or 0 on error.
+ */
+size_t msf_gif_begin(MsfGifState * handle, const char * outputFilePath, int width, int height);
+
+/**
+ * @param pixelData            Pointer to raw framebuffer data. Rows must be contiguous in memory, in RGBA8 format.
+ *                             Note: This function does NOT free `pixelData`. You must free it yourself afterwards.
+ * @param centiSecondsPerFrame How many hundredths of a second this frame should be displayed for.
+ *                             Note: This being specified in centiseconds is a limitation of the GIF format.
+ * @param maxBitDepth          Limits how many bits per pixel can be used when quantizing the gif.
+ *                             The actual bit depth chosen for a given frame will be less than or equal to
+ *                             the supplied maximum, depending on the variety of colors used in the frame.
+ *                             `maxBitDepth` will be clamped between 1 and 16. The recommended default is 16.
+ *                             Lowering this value can result in faster exports and smaller gifs,
+ *                             but the quality may suffer.
+ *                             Please experiment with this value to find what works best for your application.
+ * @param pitchInBytes         The number of bytes from the beginning of one row of pixels to the beginning of the next.
+ *                             If you want to flip the image, just pass in a negative pitch.
+ * @return                     The size of the file written so far, or 0 on error.
+ */
+size_t msf_gif_frame(MsfGifState * handle,
+                     uint8_t * pixelData, int centiSecondsPerFame, int maxBitDepth, int pitchInBytes);
+
+/**
+ * @return                     The size of the written file in bytes, or 0 on error.
+ */
+size_t msf_gif_end(MsfGifState * handle);
+
+#ifdef __cplusplus
+}
+#endif //__cplusplus
+
+#endif //MSF_GIF_H
+
+////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+/// IMPLEMENTATION                                                                                                   ///
+////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+
+#ifdef MSF_GIF_IMPL
+#ifndef MSF_GIF_ALREADY_IMPLEMENTED_IN_THIS_TRANSLATION_UNIT
+#define MSF_GIF_ALREADY_IMPLEMENTED_IN_THIS_TRANSLATION_UNIT
+
+//ensure the library user has either defined both of malloc/free, or neither
+#if defined(MSF_GIF_MALLOC) && defined(MSF_GIF_FREE)
+#elif !defined(MSF_GIF_MALLOC) && !defined(MSF_GIF_FREE)
+#else
+#error "You must either define both MSF_GIF_MALLOC and MSF_GIF_FREE, or define neither of them"
+#endif
+
+//provide default allocator definitions that redirect to the standard global allocator
+#if !defined(MSF_GIF_MALLOC)
+#include <stdlib.h> //malloc, etc.
+#define MSF_GIF_MALLOC(contextPointer, newSize) malloc(newSize)
+#define MSF_GIF_FREE(contextPointer, oldMemory, oldSize) free(oldMemory)
+#endif
+
+//ensure the library user has either defined all of fopen/fwrite/fclose, or none
+#if defined(MSF_GIF_FOPEN) && defined(MSF_GIF_FWRITE) && defined(MSF_GIF_FCLOSE)
+#elif !defined(MSF_GIF_FOPEN) && !defined(MSF_GIF_FWRITE) && !defined(MSF_GIF_FCLOSE)
+#else
+#error "You must either define all of MSF_GIF_FOPEN, MSF_GIF_FWRITE, and MSF_GIF_FCLOSE, or define none of them"
+#endif
+
+//provide default file ops that redirect to the standard library ones
+#if !defined(MSF_GIF_FOPEN)
+#include <stdio.h> //FILE ops (fopen, etc.)
+#define MSF_GIF_FOPEN(contextPointer, filePath) fopen(filePath, "wb")
+#define MSF_GIF_FWRITE(contextPointer, filePointer, data, dataSize) fwrite(data, dataSize, 1, (FILE *) filePointer)
+#define MSF_GIF_FCLOSE(contextPointer, filePointer) fclose((FILE *) filePointer)
+#endif
+
+//instrumentation for capturing profiling traces (useless for the library user, but useful for the library author)
+#ifdef MSF_GIF_ENABLE_TRACING
+#define MsfTimeFunc TimeFunc
+#define MsfTimeLoop TimeLoop
+#define msf_init_profiling_thread init_profiling_thread
+#else
+#define MsfTimeFunc
+#define MsfTimeLoop(name)
+#define msf_init_profiling_thread()
+#endif //MSF_GIF_ENABLE_TRACING
+
+#include <string.h> //memcpy
+
+//TODO: use compiler-specific notation to force-inline functions currently marked inline
+#if defined(__GNUC__) //gcc, clang
+static inline int msf_bit_log(int i) { return 32 - __builtin_clz(i); }
+#elif defined(_MSC_VER) //msvc
+#include <intrin.h>
+static inline int msf_bit_log(int i) { unsigned long idx; _BitScanReverse(&idx, i); return idx + 1; }
+#else //fallback implementation for other compilers
+//from https://stackoverflow.com/a/31718095/3064745 - thanks!
+static inline int msf_bit_log(int i) {
+    static const int MultiplyDeBruijnBitPosition[32] = {
+        0, 9, 1, 10, 13, 21, 2, 29, 11, 14, 16, 18, 22, 25, 3, 30,
+        8, 12, 20, 28, 15, 17, 24, 7, 19, 27, 23, 6, 26, 5, 4, 31,
+    };
+    i |= i >> 1;
+    i |= i >> 2;
+    i |= i >> 4;
+    i |= i >> 8;
+    i |= i >> 16;
+    return MultiplyDeBruijnBitPosition[(uint32_t)(i * 0x07C4ACDDU) >> 27] + 1;
+}
+#endif
+static inline int msf_imin(int a, int b) { return a < b? a : b; }
+static inline int msf_imax(int a, int b) { return b < a? a : b; }
+
+////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+/// Frame Cooking                                                                                                    ///
+////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+
+#if (defined (__SSE2__) || defined (_M_X64) || _M_IX86_FP == 2) && !defined(MSF_GIF_NO_SSE2)
+#include <emmintrin.h>
+#endif
+
+static const int msfUsedAllocSize = (1 << 16) * sizeof(uint8_t);
+
+static MsfCookedFrame msf_cook_frame(void * allocContext, int width, int height, int pitch, int depth, uint8_t * raw)
+{ MsfTimeFunc
+	MsfCookedFrame blank = {0};
+
+    //bit depth for each channel
+    const static int rdepths[17] = { 0, 0, 1, 1, 1, 2, 2, 2, 3, 3, 3, 4, 4, 4, 5, 5, 5 };
+    const static int gdepths[17] = { 0, 1, 1, 1, 2, 2, 2, 3, 3, 3, 4, 4, 4, 5, 5, 5, 6 };
+    const static int bdepths[17] = { 0, 0, 0, 1, 1, 1, 2, 2, 2, 3, 3, 3, 4, 4, 4, 5, 5 };
+
+    const static int ditherKernel[16] = {
+         0 << 12,  8 << 12,  2 << 12, 10 << 12,
+        12 << 12,  4 << 12, 14 << 12,  6 << 12,
+         3 << 12, 11 << 12,  1 << 12,  9 << 12,
+        15 << 12,  7 << 12, 13 << 12,  5 << 12,
+    };
+
+    uint8_t * used = (uint8_t *) MSF_GIF_MALLOC(allocContext, msfUsedAllocSize);
+    if (!used) return blank;
+    uint32_t * cooked = (uint32_t *) MSF_GIF_MALLOC(allocContext, width * height * sizeof(uint32_t));
+    if (!cooked) { MSF_GIF_FREE(allocContext, used, msfUsedAllocSize); return blank; }
+
+    int count = 0;
+    MsfTimeLoop("do") do {
+        int rbits = rdepths[depth], gbits = gdepths[depth], bbits = bdepths[depth];
+        int paletteSize = 1 << (rbits + gbits + bbits);
+        memset(used, 0, paletteSize * sizeof(uint8_t));
+
+        //TODO: document what this math does and why it's correct
+        int rdiff = (1 << (8 - rbits)) - 1;
+        int gdiff = (1 << (8 - gbits)) - 1;
+        int bdiff = (1 << (8 - bbits)) - 1;
+        short rmul = (short) ((255.0f - rdiff) / 255.0f * 257);
+        short gmul = (short) ((255.0f - gdiff) / 255.0f * 257);
+        short bmul = (short) ((255.0f - bdiff) / 255.0f * 257);
+
+        int gmask = ((1 << gbits) - 1) << rbits;
+        int bmask = ((1 << bbits) - 1) << rbits << gbits;
+
+        MsfTimeLoop("cook") for (int y = 0; y < height; ++y) {
+            int x = 0;
+
+            #if (defined (__SSE2__) || defined (_M_X64) || _M_IX86_FP == 2) && !defined(MSF_GIF_NO_SSE2)
+                __m128i k = _mm_loadu_si128((__m128i *) &ditherKernel[(y & 3) * 4]);
+                __m128i k2 = _mm_or_si128(_mm_srli_epi32(k, rbits), _mm_slli_epi32(_mm_srli_epi32(k, bbits), 16));
+                // MsfTimeLoop("SIMD")
+                for (; x < width - 3; x += 4) {
+                    uint8_t * pixels = &raw[y * pitch + x * 4];
+                    __m128i p = _mm_loadu_si128((__m128i *) pixels);
+
+                    __m128i rb = _mm_and_si128(p, _mm_set1_epi32(0x00FF00FF));
+                    __m128i rb1 = _mm_mullo_epi16(rb, _mm_set_epi16(bmul, rmul, bmul, rmul, bmul, rmul, bmul, rmul));
+                    __m128i rb2 = _mm_adds_epu16(rb1, k2);
+                    __m128i r3 = _mm_srli_epi32(_mm_and_si128(rb2, _mm_set1_epi32(0x0000FFFF)), 16 - rbits);
+                    __m128i b3 = _mm_and_si128(_mm_srli_epi32(rb2, 32 - rbits - gbits - bbits), _mm_set1_epi32(bmask));
+
+                    __m128i g = _mm_and_si128(_mm_srli_epi32(p, 8), _mm_set1_epi32(0x000000FF));
+                    __m128i g1 = _mm_mullo_epi16(g, _mm_set1_epi32(gmul));
+                    __m128i g2 = _mm_adds_epu16(g1, _mm_srli_epi32(k, gbits));
+                    __m128i g3 = _mm_and_si128(_mm_srli_epi32(g2, 16 - rbits - gbits), _mm_set1_epi32(gmask));
+
+                    //TODO: does storing this as a __m128i then reading it back as a uint32_t violate strict aliasing?
+                    uint32_t * c = &cooked[y * width + x];
+                    __m128i out = _mm_or_si128(_mm_or_si128(r3, g3), b3);
+                    _mm_storeu_si128((__m128i *) c, out);
+                }
+            #endif
+
+            //scalar cleanup loop
+            // MsfTimeLoop("scalar")
+            for (; x < width; ++x) {
+                uint8_t * p = &raw[y * pitch + x * 4];
+                int dx = x & 3, dy = y & 3;
+                int k = ditherKernel[dy * 4 + dx];
+                cooked[y * width + x] =
+                    (msf_imin(65535, p[2] * bmul + (k >> bbits)) >> (16 - rbits - gbits - bbits) & bmask) |
+                    (msf_imin(65535, p[1] * gmul + (k >> gbits)) >> (16 - rbits - gbits        ) & gmask) |
+                     msf_imin(65535, p[0] * rmul + (k >> rbits)) >> (16 - rbits                );
+            }
+        }
+
+        count = 0;
+        MsfTimeLoop("mark and count") for (int i = 0; i < width * height; ++i) {
+            used[cooked[i]] = 1;
+        }
+
+        //count used colors
+        MsfTimeLoop("count") for (int j = 0; j < paletteSize; ++j) {
+            count += used[j];
+        }
+    } while (count >= 256 && --depth);
+
+    MsfCookedFrame ret = { cooked, used, depth, count, rdepths[depth], gdepths[depth], bdepths[depth] };
+	return ret;
+}
+
+////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+/// MsfFileBuffer                                                                                                    ///
+////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+
+typedef struct {
+    uint8_t * block;
+    uint8_t * head;
+    uint8_t * end;
+} MsfFileBuffer;
+
+static inline void msf_fb_write_data(MsfFileBuffer * buf, void * data, size_t bytes) {
+    memcpy(buf->head, data, bytes);
+    buf->head += bytes;
+}
+
+static MsfFileBuffer msf_create_file_buffer(void * allocContext, size_t bytes) {
+    uint8_t * block = (uint8_t *) MSF_GIF_MALLOC(allocContext, bytes);
+    MsfFileBuffer ret = { block, block, block + bytes };
+    return ret;
+}
+
+////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+/// Frame Compression                                                                                                ///
+////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+
+static inline int msf_put_code(MsfFileBuffer * buf, uint32_t * blockBits, int len, uint32_t code) {
+    //insert new code into block buffer
+    int idx = *blockBits / 8;
+    int bit = *blockBits % 8;
+    buf->head[idx + 0] |= code <<       bit ;
+    buf->head[idx + 1] |= code >> ( 8 - bit);
+    buf->head[idx + 2] |= code >> (16 - bit);
+    *blockBits += len;
+
+    //prep the next block buffer if the current one is full
+    if (*blockBits >= 256 * 8) {
+        *blockBits -= 255 * 8;
+        buf->head += 256;
+        buf->head[2] = buf->head[1];
+        buf->head[1] = buf->head[0];
+        buf->head[0] = 255;
+        memset(buf->head + 4, 0, 256);
+    }
+
+    return 1;
+}
+
+typedef struct {
+    int16_t * data;
+    int len;
+    int stride;
+} MsfStridedList;
+
+static inline void msf_lzw_reset(MsfStridedList * lzw, int tableSize, int stride) { MsfTimeFunc
+    memset(lzw->data, 0xFF, 4096 * stride * sizeof(int16_t));
+    lzw->len = tableSize + 2;
+    lzw->stride = stride;
+}
+
+static MsfFileBuffer msf_compress_frame(void * allocContext, int width, int height, int centiSeconds,
+                                        MsfCookedFrame frame, MsfCookedFrame previous)
+{ MsfTimeFunc
+	MsfFileBuffer blank = {0};
+
+    //NOTE: we allocate enough memory for the worst case upfront because it's a reasonable amount
+    //      (about half the size of a CookedFrame), and prevents us from ever having to check size or realloc
+    MsfFileBuffer buf = msf_create_file_buffer(allocContext, 1024 + width * height * 2);
+    if (!buf.block) return blank;
+    int lzwAllocSize = 4096 * 256 * sizeof(int16_t);
+    MsfStridedList lzw = { (int16_t *) MSF_GIF_MALLOC(allocContext, lzwAllocSize) };
+    if (!lzw.data) { MSF_GIF_FREE(allocContext, buf.block, buf.end - buf.block); return blank; }
+
+    //allocate tlb
+    int totalBits = frame.rbits + frame.gbits + frame.bbits;
+    int tlbSize = 1 << totalBits;
+    uint8_t tlb[1 << 16]; //only 64k, so stack allocating is fine
+
+    //generate palette
+    typedef struct { uint8_t r, g, b; } Color3;
+    Color3 table[256] = { {0} };
+    int tableIdx = 1; //we start counting at 1 because 0 is the transparent color
+    MsfTimeLoop("table") for (int i = 0; i < tlbSize; ++i) {
+        if (frame.used[i]) {
+            tlb[i] = tableIdx;
+            int rmask = (1 << frame.rbits) - 1;
+            int gmask = (1 << frame.gbits) - 1;
+            //isolate components
+            int r = i & rmask;
+            int g = i >> frame.rbits & gmask;
+            int b = i >> (frame.rbits + frame.gbits);
+            //shift into highest bits
+            r <<= 8 - frame.rbits;
+            g <<= 8 - frame.gbits;
+            b <<= 8 - frame.bbits;
+            table[tableIdx].r = r | r >> frame.rbits | r >> (frame.rbits * 2) | r >> (frame.rbits * 3);
+            table[tableIdx].g = g | g >> frame.gbits | g >> (frame.gbits * 2) | g >> (frame.gbits * 3);
+            table[tableIdx].b = b | b >> frame.bbits | b >> (frame.bbits * 2) | b >> (frame.bbits * 3);
+            ++tableIdx;
+        }
+    }
+
+    int tableBits = msf_bit_log(tableIdx - 1);
+    int tableSize = 1 << tableBits;
+    //NOTE: we don't just compare `depth` field here because it will be wrong for the first frame and we will segfault
+    int hasSamePal = frame.rbits == previous.rbits && frame.gbits == previous.gbits && frame.bbits == previous.bbits;
+
+    //NOTE: because __attribute__((__packed__)) is annoyingly compiler-specific, we do this unreadable weirdness
+    char headerBytes[19] = "\x21\xF9\x04\x05\0\0\0\0" "\x2C\0\0\0\0\0\0\0\0\x80";
+    memcpy(&headerBytes[4], &centiSeconds, 2);
+    memcpy(&headerBytes[13], &width, 2);
+    memcpy(&headerBytes[15], &height, 2);
+    headerBytes[17] |= tableBits - 1;
+    msf_fb_write_data(&buf, headerBytes, 18);
+
+    //local color table
+    msf_fb_write_data(&buf, table, tableSize * sizeof(Color3));
+    *buf.head++ = tableBits;
+
+    msf_lzw_reset(&lzw, tableSize, tableIdx);
+
+    //prep block
+    memset(buf.head, 0, 260);
+    buf.head[0] = 255;
+    uint32_t blockBits = 8; //relative to block.head
+
+    int lastCode = hasSamePal && frame.pixels[0] == previous.pixels[0]? 0 : tlb[frame.pixels[0]];
+    MsfTimeLoop("compress") for (int i = 1; i < width * height; ++i) {
+        //PERF: branching vs. branchless version of this line is observed to have no discernable impact on speed
+        int color = hasSamePal && frame.pixels[i] == previous.pixels[i]? 0 : tlb[frame.pixels[i]];
+        //PERF: branchless version must use && otherwise it will segfault on frame 1, but it's well-predicted so OK
+        // int color = (!(hasSamePal && frame.pixels[i] == previous.pixels[i])) * tlb[frame.pixels[i]];
+        int code = (&lzw.data[lastCode * lzw.stride])[color];
+        if (code < 0) {
+            //write to code stream
+            int codeBits = msf_bit_log(lzw.len - 1);
+            msf_put_code(&buf, &blockBits, codeBits, lastCode);
+
+            //NOTE: [I THINK] we need to leave room for 2 more codes (leftover and end code)
+            //      because we don't ever reset the table after writing the leftover bits
+            //Q: is my thinking correct on this one?
+            //Q: why can't we just check when writing out those codes? too verbose? can't we factor to a funtion?
+            if (lzw.len > 4094) {
+                //reset buffer code table
+                msf_put_code(&buf, &blockBits, codeBits, tableSize);
+                msf_lzw_reset(&lzw, tableSize, tableIdx);
+            } else {
+                (&lzw.data[lastCode * lzw.stride])[color] = lzw.len;
+                ++lzw.len;
+            }
+
+            lastCode = color;
+        } else {
+            lastCode = code;
+        }
+    }
+
+    //write code for leftover index buffer contents, then the end code
+    MSF_GIF_FREE(allocContext, lzw.data, lzwAllocSize);
+    msf_put_code(&buf, &blockBits, msf_bit_log(lzw.len - 1), lastCode);
+    msf_put_code(&buf, &blockBits, msf_bit_log(lzw.len), tableSize + 1);
+
+    //flush remaining data
+    if (blockBits > 8) {
+        int bytes = (blockBits + 7) / 8; //round up
+        buf.head[0] = bytes - 1;
+        buf.head += bytes;
+    }
+
+    *buf.head++ = 0; //terminating block
+
+    return buf;
+}
+
+////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+/// Incremental API                                                                                                  ///
+////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+
+size_t msf_gif_begin(MsfGifState * handle, const char * outputFilePath, int width, int height) { MsfTimeFunc
+    //TODO: convert this to UTF-16 to correctly handle unicode on windows!?!?
+    //      (or just say "do it yourself" now that replacing fopen is a thing?)
+    if (!(handle->fp = MSF_GIF_FOPEN(handle->customOutputContext, outputFilePath))) return 0;
+    MsfCookedFrame empty = {0}; //god I hate MSVC...
+    handle->previousFrame = empty;
+    handle->previousFrame.depth = 15;
+    handle->width = width;
+    handle->height = height;
+    handle->totalBytesWritten = 0;
+
+    //NOTE: because __attribute__((__packed__)) is annoyingly compiler-specific, we do this unreadable weirdness
+    char headerBytes[33] = "GIF89a\0\0\0\0\x10\0\0" "\x21\xFF\x0BNETSCAPE2.0\x03\x01\0\0\0";
+    memcpy(&headerBytes[6], &width, 2);
+    memcpy(&headerBytes[8], &height, 2);
+    if (!MSF_GIF_FWRITE(handle->customOutputContext, handle->fp, headerBytes, 32)) {
+        MSF_GIF_FCLOSE(handle->customOutputContext, handle->fp);
+        return 0;
+    }
+    handle->totalBytesWritten += 32;
+    return handle->totalBytesWritten;
+}
+
+size_t msf_gif_frame(MsfGifState * handle,
+                     uint8_t * pixelData, int centiSecondsPerFame, int maxBitDepth, int pitchInBytes)
+{ MsfTimeFunc
+    maxBitDepth = msf_imax(1, msf_imin(16, maxBitDepth));
+    if (pitchInBytes == 0) pitchInBytes = handle->width * 4;
+    if (pitchInBytes < 0) pixelData -= pitchInBytes * (handle->height - 1);
+    MsfCookedFrame frame = msf_cook_frame(handle->customAllocatorContext, handle->width, handle->height, pitchInBytes,
+        // msf_imin(maxBitDepth, handle->previousFrame.depth + 1), pixelData);
+        msf_imin(maxBitDepth, handle->previousFrame.depth + 160 / msf_imax(1, handle->previousFrame.count)), pixelData);
+    if (!frame.pixels) { MSF_GIF_FCLOSE(handle->customOutputContext, handle->fp); return 0; }
+    MsfFileBuffer buf = msf_compress_frame(handle->customAllocatorContext,
+        handle->width, handle->height, centiSecondsPerFame, frame, handle->previousFrame);
+    if (!buf.block) { MSF_GIF_FCLOSE(handle->customOutputContext, handle->fp); return 0; }
+    if (!MSF_GIF_FWRITE(handle->customOutputContext, handle->fp, buf.block, buf.head - buf.block)) {
+        MSF_GIF_FCLOSE(handle->customOutputContext, handle->fp);
+        return 0;
+    }
+    handle->totalBytesWritten += buf.head - buf.block;
+    MSF_GIF_FREE(handle->customAllocatorContext, buf.block, buf.end - buf.block);
+    MSF_GIF_FREE(handle->customAllocatorContext, frame.used, msfUsedAllocSize);
+    MSF_GIF_FREE(handle->customAllocatorContext,
+        handle->previousFrame.pixels, handle->width * handle->height * sizeof(uint32_t));
+    handle->previousFrame = frame;
+    return handle->totalBytesWritten;
+}
+
+size_t msf_gif_end(MsfGifState * handle) { MsfTimeFunc
+    int allocSize = handle->width * handle->height * sizeof(uint32_t);
+    uint8_t trailingMarker = 0x3B;
+    if (!MSF_GIF_FWRITE(handle->customOutputContext, handle->fp, &trailingMarker, 1)) {
+        MSF_GIF_FCLOSE(handle->customOutputContext, handle->fp);
+        MSF_GIF_FREE(handle->customAllocatorContext, handle->previousFrame.pixels, allocSize);
+        return 0;
+    }
+    handle->totalBytesWritten += 1;
+    if (MSF_GIF_FCLOSE(handle->customOutputContext, handle->fp)) return 0;
+    MSF_GIF_FREE(handle->customAllocatorContext, handle->previousFrame.pixels, allocSize);
+    return handle->totalBytesWritten;
+}
+
+#endif //MSF_GIF_ALREADY_IMPLEMENTED_IN_THIS_TRANSLATION_UNIT
+#endif //MSF_GIF_IMPL
+
+/*
+------------------------------------------------------------------------------
+This software is available under 2 licenses -- choose whichever you prefer.
+------------------------------------------------------------------------------
+ALTERNATIVE A - MIT License
+Copyright (c) 2020 Miles Fogle
+Permission is hereby granted, free of charge, to any person obtaining a copy of
+this software and associated documentation files (the "Software"), to deal in
+the Software without restriction, including without limitation the rights to
+use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
+of the Software, and to permit persons to whom the Software is furnished to do
+so, subject to the following conditions:
+The above copyright notice and this permission notice shall be included in all
+copies or substantial portions of the Software.
+THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+SOFTWARE.
+------------------------------------------------------------------------------
+ALTERNATIVE B - Public Domain (www.unlicense.org)
+This is free and unencumbered software released into the public domain.
+Anyone is free to copy, modify, publish, use, compile, sell, or distribute this
+software, either in source code form or as a compiled binary, for any purpose,
+commercial or non-commercial, and by any means.
+In jurisdictions that recognize copyright laws, the author or authors of this
+software dedicate any and all copyright interest in the software to the public
+domain. We make this dedication for the benefit of the public at large and to
+the detriment of our heirs and successors. We intend this dedication to be an
+overt act of relinquishment in perpetuity of all present and future rights to
+this software under copyright law.
+THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
+ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+------------------------------------------------------------------------------
+*/