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@@ -681,10 +681,11 @@ Image LoadImageFromTexture(Texture2D texture)
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// Load image from screen buffer and (screenshot)
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Image LoadImageFromScreen(void)
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{
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+ Vector2 scale = GetWindowScaleDPI();
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Image image = { 0 };
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- image.width = GetScreenWidth();
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- image.height = GetScreenHeight();
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+ image.width = GetScreenWidth()*scale.x;
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+ image.height = GetScreenHeight()*scale.y;
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image.mipmaps = 1;
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image.format = PIXELFORMAT_UNCOMPRESSED_R8G8B8A8;
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image.data = rlReadScreenPixels(image.width, image.height);
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