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Merge branch 'master' of https://github.com/raysan5/raylib

raysan5 7 ani în urmă
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b9573e583f

+ 11 - 4
examples/physac/physics_demo.c

@@ -10,7 +10,7 @@
 *   gcc -o $(NAME_PART).exe $(FILE_NAME) -s $(RAYLIB_DIR)\raylib\raylib_icon -static -lraylib -lpthread 
 *   -lglfw3 -lopengl32 -lgdi32 -lopenal32 -lwinmm -std=c99 -Wl,--subsystem,windows -Wl,-allow-multiple-definition
 *   
-*   Copyright (c) 2017 Victor Fisac
+*   Copyright (c) 2016-2018 Victor Fisac
 *
 ********************************************************************************************/
 
@@ -32,6 +32,7 @@ int main()
     // Physac logo drawing position
     int logoX = screenWidth - MeasureText("Physac", 30) - 10;
     int logoY = 15;
+    bool needsReset = false;
 
     // Initialize physics and default physics bodies
     InitPhysics();
@@ -52,10 +53,9 @@ int main()
     {
         // Update
         //----------------------------------------------------------------------------------
-        if (IsKeyPressed('R'))    // Reset physics input
+        // Delay initialization of variables due to physics reset async
+        if (needsReset)
         {
-            ResetPhysics();
-
             floor = CreatePhysicsBodyRectangle((Vector2){ screenWidth/2, screenHeight }, 500, 100, 10);
             floor->enabled = false;
 
@@ -63,6 +63,13 @@ int main()
             circle->enabled = false;
         }
 
+        // Reset physics input
+        if (IsKeyPressed('R'))
+        {
+            ResetPhysics();
+            needsReset = true;
+        }
+
         // Physics body creation inputs
         if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON)) CreatePhysicsBodyPolygon(GetMousePosition(), GetRandomValue(20, 80), GetRandomValue(3, 8), 10);
         else if (IsMouseButtonPressed(MOUSE_RIGHT_BUTTON)) CreatePhysicsBodyCircle(GetMousePosition(), GetRandomValue(10, 45), 10);

+ 1 - 1
examples/physac/physics_friction.c

@@ -10,7 +10,7 @@
 *   gcc -o $(NAME_PART).exe $(FILE_NAME) -s $(RAYLIB_DIR)\raylib\raylib_icon -static -lraylib -lpthread 
 *   -lglfw3 -lopengl32 -lgdi32 -lopenal32 -lwinmm -std=c99 -Wl,--subsystem,windows -Wl,-allow-multiple-definition
 *   
-*   Copyright (c) 2017 Victor Fisac
+*   Copyright (c) 2016-2018 Victor Fisac
 *
 ********************************************************************************************/
 

+ 1 - 1
examples/physac/physics_movement.c

@@ -10,7 +10,7 @@
 *   gcc -o $(NAME_PART).exe $(FILE_NAME) -s $(RAYLIB_DIR)\raylib\raylib_icon -static -lraylib -lpthread 
 *   -lglfw3 -lopengl32 -lgdi32 -lopenal32 -lwinmm -std=c99 -Wl,--subsystem,windows -Wl,-allow-multiple-definition
 *   
-*   Copyright (c) 2017 Victor Fisac
+*   Copyright (c) 2016-2018 Victor Fisac
 *
 ********************************************************************************************/
 

+ 1 - 1
examples/physac/physics_restitution.c

@@ -10,7 +10,7 @@
 *   gcc -o $(NAME_PART).exe $(FILE_NAME) -s $(RAYLIB_DIR)\raylib\raylib_icon -static -lraylib -lpthread 
 *   -lglfw3 -lopengl32 -lgdi32 -lopenal32 -lwinmm -std=c99 -Wl,--subsystem,windows -Wl,-allow-multiple-definition
 *   
-*   Copyright (c) 2017 Victor Fisac
+*   Copyright (c) 2016-2018 Victor Fisac
 *
 ********************************************************************************************/
 

+ 10 - 4
examples/physac/physics_shatter.c

@@ -10,7 +10,7 @@
 *   gcc -o $(NAME_PART).exe $(FILE_NAME) -s $(RAYLIB_DIR)\raylib\raylib_icon -static -lraylib -lpthread 
 *   -lglfw3 -lopengl32 -lgdi32 -lopenal32 -lwinmm -std=c99 -Wl,--subsystem,windows -Wl,-allow-multiple-definition
 *   
-*   Copyright (c) 2017 Victor Fisac
+*   Copyright (c) 2016-2018 Victor Fisac
 *
 ********************************************************************************************/
 
@@ -32,6 +32,7 @@ int main()
     // Physac logo drawing position
     int logoX = screenWidth - MeasureText("Physac", 30) - 10;
     int logoY = 15;
+    bool needsReset = false;
 
     // Initialize physics and default physics bodies
     InitPhysics();
@@ -48,14 +49,19 @@ int main()
     {
         // Update
         //----------------------------------------------------------------------------------
-        if (IsKeyPressed('R'))    // Reset physics input
+        // Delay initialization of variables due to physics reset asynchronous
+        if (needsReset)
         {
-            ResetPhysics();
-
             // Create random polygon physics body to shatter
             body = CreatePhysicsBodyPolygon((Vector2){ screenWidth/2, screenHeight/2 }, GetRandomValue(80, 200), GetRandomValue(3, 8), 10);
         }
 
+        if (IsKeyPressed('R'))    // Reset physics input
+        {
+            ResetPhysics();
+            needsReset = true;
+        }
+
         if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON))    // Physics shatter input
         {
             // Note: some values need to be stored in variables due to asynchronous changes during main thread

Fișier diff suprimat deoarece este prea mare
+ 205 - 217
src/physac.h


Unele fișiere nu au fost afișate deoarece prea multe fișiere au fost modificate în acest diff