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+/*******************************************************************************************
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+*
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+* raylib [core] example - Input Gestures for Web
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+*
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+* Example originally created with raylib 4.6-dev, last time updated with raylib 4.6-dev
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+*
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+* Example contributed by ubkp (@ubkp) and reviewed by Ramon Santamaria (@raysan5)
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+*
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+* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
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+* BSD-like license that allows static linking with closed source software
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+*
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+* Copyright (c) 2023 ubkp (@ubkp)
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+*
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+********************************************************************************************/
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+
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+#include "raylib.h"
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+#include "math.h" // Required for the protractor angle graphic drawing
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+
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+#if defined(PLATFORM_WEB)
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+ #include <emscripten/emscripten.h> // Required for the Web/HTML5
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+#endif
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+
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+//--------------------------------------------------------------------------------------
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+// Global definitions and declarations
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+//--------------------------------------------------------------------------------------
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+
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+// Common variables definitions
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+//--------------------------------------------------------------------------------------
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+int screenWidth = 800;
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+const int screenHeight = 450;
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+Vector2 messagePosition = {160, 7};
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+
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+// Last gesture variables definitions
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+//--------------------------------------------------------------------------------------
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+int lastGesture = 0;
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+Vector2 lastGesturePosition = {165, 130};
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+
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+// Gesture log variables definitions and functions declarations
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+//--------------------------------------------------------------------------------------
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+#define GESTURE_LOG_SIZE 20
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+char gestureLog[GESTURE_LOG_SIZE][12] = { "" }; // The gesture log uses an array (as an inverted circular queue) to store the performed gestures
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+int gestureLogIndex = GESTURE_LOG_SIZE; // The index for the inverted circular queue (moving from last to first direction, then looping around)
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+int previousGesture = 0;
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+char const *GetGestureName(int i)
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+{
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+ switch (i) {
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+ case 0: return "None"; break;
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+ case 1: return "Tap"; break;
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+ case 2: return "Double Tap"; break;
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+ case 4: return "Hold"; break;
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+ case 8: return "Drag"; break;
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+ case 16: return "Swipe Right"; break;
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+ case 32: return "Swipe Left"; break;
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+ case 64: return "Swipe Up"; break;
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+ case 128: return "Swipe Down"; break;
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+ case 256: return "Pinch In"; break;
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+ case 512: return "Pinch Out"; break;
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+ default: return "Unknown"; break;
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+ }
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+}
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+Color GetGestureColor(int i)
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+{
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+ switch (i) {
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+ case 0: return BLACK; break;
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+ case 1: return BLUE; break;
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+ case 2: return SKYBLUE; break;
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+ case 4: return BLACK; break;
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+ case 8: return LIME; break;
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+ case 16: return RED; break;
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+ case 32: return RED; break;
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+ case 64: return RED; break;
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+ case 128: return RED; break;
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+ case 256: return VIOLET; break;
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+ case 512: return ORANGE; break;
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+ default: return BLACK; break;
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+ }
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+}
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+Color gestureColor = BLACK;
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+int logMode = 1; // Log mode values: 0 shows repeated events; 1 hides repeated events; 2 shows repeated events but hide hold events; 3 hides repeated events and hide hold events
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+Rectangle logButton1 = {53, 7, 48, 26};
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+Rectangle logButton2 = {108, 7, 36, 26};
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+Vector2 gestureLogPosition = {10, 10};
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+
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+// Protractor variables definitions
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+//--------------------------------------------------------------------------------------
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+float angleLength = 90.0f;
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+float currentAngleDegrees = 0.0f;
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+Vector2 finalVector = {0.0f, 0.0f};
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+char currentAngleStr[7] = "";
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+Vector2 protractorPosition = {266.0f, 315.0f};
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+
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+// Update
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+//--------------------------------------------------------------------------------------
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+void Update(void)
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+{
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+ // Handle common
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+ //--------------------------------------------------------------------------------------
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+ int i, ii; // Iterators that will be reused by all for loops
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+ const int currentGesture = GetGestureDetected();
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+ const float currentDragDegrees = GetGestureDragAngle();
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+ const float currentPitchDegrees = GetGesturePinchAngle();
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+ const int touchCount = GetTouchPointCount();
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+
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+ // Handle last gesture
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+ //--------------------------------------------------------------------------------------
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+ if ( currentGesture != 0 && currentGesture != 4 && currentGesture != previousGesture ) lastGesture = currentGesture; // Filter the meaningful gestures (1, 2, 8 to 512) for the display
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+
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+ // Handle gesture log
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+ //--------------------------------------------------------------------------------------
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+ if ( IsMouseButtonReleased(MOUSE_BUTTON_LEFT) )
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+ {
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+ if ( CheckCollisionPointRec(GetMousePosition(), logButton1 ) )
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+ {
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+ switch (logMode)
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+ {
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+ case 3: logMode=2; break;
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+ case 2: logMode=3; break;
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+ case 1: logMode=0; break;
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+ default: logMode=1; break;
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+ }
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+ }
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+ else if ( CheckCollisionPointRec(GetMousePosition(), logButton2) )
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+ {
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+ switch (logMode)
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+ {
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+ case 3: logMode=1; break;
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+ case 2: logMode=0; break;
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+ case 1: logMode=3; break;
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+ default: logMode=2; break;
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+ }
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+ }
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+ }
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+ int fillLog = 0; // Gate variable to be used to allow or not the gesture log to be filled
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+ if (currentGesture !=0)
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+ {
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+ if (logMode == 3) // 3 hides repeated events and hide hold events
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+ {
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+ if ( ( currentGesture != 4 && currentGesture != previousGesture ) || currentGesture < 3 ) fillLog = 1;
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+ }
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+ else if (logMode == 2) // 2 shows repeated events but hide hold events
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+ {
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+ if (currentGesture != 4) fillLog = 1;
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+ }
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+ else if (logMode == 1) // 1 hides repeated events
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+ {
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+ if (currentGesture != previousGesture) fillLog = 1;
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+ }
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+ else // 0 shows repeated events
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+ {
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+ fillLog = 1;
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+ }
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+ }
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+ if (fillLog) // If one of the conditions from logMode was met, fill the gesture log
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+ {
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+ previousGesture = currentGesture;
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+ gestureColor = GetGestureColor(currentGesture);
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+ if (gestureLogIndex <= 0) gestureLogIndex = GESTURE_LOG_SIZE;
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+ gestureLogIndex--;
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+ TextCopy( gestureLog[gestureLogIndex], GetGestureName(currentGesture) ); // Copy the gesture respective name to the gesture log array
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+ }
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+
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+ // Handle protractor
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+ //--------------------------------------------------------------------------------------
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+ if (currentGesture > 255) // aka Pinch In and Pinch Out
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+ {
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+ currentAngleDegrees = currentPitchDegrees;
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+ }
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+ else if (currentGesture > 15) // aka Swipe Right, Swipe Left, Swipe Up and Swipe Down
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+ {
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+ currentAngleDegrees = currentDragDegrees;
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+ }
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+ else if (currentGesture > 0) // aka Tap, Doubletap, Hold and Grab
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+ {
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+ currentAngleDegrees = 0.0f;
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+ }
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+ float currentAngleRadians = ( (currentAngleDegrees +90.0f)*PI/180 ); // Convert the current angle to Radians
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+ finalVector = (Vector2){ ( angleLength*sinf(currentAngleRadians) ) + protractorPosition.x, ( angleLength*cosf(currentAngleRadians) ) + protractorPosition.y }; // Calculate the final vector for display
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+
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+ // Handle touch and mouse pointer points
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+ //--------------------------------------------------------------------------------------
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+ Vector2 touchPosition[touchCount];
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+ Vector2 mousePosition = {0, 0};
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+ if (currentGesture != GESTURE_NONE)
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+ {
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+ if (touchCount != 0)
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+ {
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+ for (i = 0; i < touchCount; i++) touchPosition[i] = GetTouchPosition(i); // Fill the touch positions
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+ }
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+ else
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+ {
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+ mousePosition = GetMousePosition();
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+ }
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+ }
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+
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+ // Draw
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+ //--------------------------------------------------------------------------------------
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+ BeginDrawing();
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+ ClearBackground(RAYWHITE);
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+
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+ // Draw common
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+ //--------------------------------------------------------------------------------------
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+ DrawText("*", messagePosition.x + 5, messagePosition.y + 5, 10, BLACK);
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+ DrawText("Example optimized for Web/HTML5\non Smartphones with Touch Screen.", messagePosition.x + 15, messagePosition.y + 5, 10, BLACK);
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+ DrawText("*", messagePosition.x + 5, messagePosition.y + 35, 10, BLACK);
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+ DrawText("While running on Desktop Web Browsers,\ninspect and turn on Touch Emulation.", messagePosition.x + 15, messagePosition.y + 35, 10, BLACK);
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+
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+ // Draw last gesture
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+ //--------------------------------------------------------------------------------------
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+ DrawText("Last gesture", lastGesturePosition.x + 33, lastGesturePosition.y - 47, 20, BLACK);
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+ DrawText("Swipe Tap Pinch Touch", lastGesturePosition.x + 17, lastGesturePosition.y - 18, 10, BLACK);
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+ DrawRectangle(lastGesturePosition.x + 20, lastGesturePosition.y, 20, 20, lastGesture == GESTURE_SWIPE_UP ? RED : LIGHTGRAY);
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+ DrawRectangle(lastGesturePosition.x, lastGesturePosition.y + 20, 20, 20, lastGesture == GESTURE_SWIPE_LEFT ? RED : LIGHTGRAY);
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+ DrawRectangle(lastGesturePosition.x + 40, lastGesturePosition.y + 20, 20, 20, lastGesture == GESTURE_SWIPE_RIGHT ? RED : LIGHTGRAY);
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+ DrawRectangle(lastGesturePosition.x + 20, lastGesturePosition.y + 40, 20, 20, lastGesture == GESTURE_SWIPE_DOWN ? RED : LIGHTGRAY);
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+ DrawCircle(lastGesturePosition.x + 80, lastGesturePosition.y + 16, 10, lastGesture == GESTURE_TAP ? BLUE : LIGHTGRAY);
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+ DrawRing( (Vector2){lastGesturePosition.x + 103, lastGesturePosition.y + 16}, 6.0f, 11.0f, 0.0f, 360.0f, 0, lastGesture == GESTURE_DRAG ? LIME : LIGHTGRAY);
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+ DrawCircle(lastGesturePosition.x + 80, lastGesturePosition.y + 43, 10, lastGesture == GESTURE_DOUBLETAP ? SKYBLUE : LIGHTGRAY);
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+ DrawCircle(lastGesturePosition.x + 103, lastGesturePosition.y + 43, 10, lastGesture == GESTURE_DOUBLETAP ? SKYBLUE : LIGHTGRAY);
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+ DrawTriangle( (Vector2){lastGesturePosition.x + 122, lastGesturePosition.y + 16}, (Vector2){lastGesturePosition.x + 137, lastGesturePosition.y + 26}, (Vector2){lastGesturePosition.x + 137, lastGesturePosition.y + 6}, lastGesture == GESTURE_PINCH_OUT ? ORANGE : LIGHTGRAY);
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+ DrawTriangle( (Vector2){lastGesturePosition.x + 147, lastGesturePosition.y + 6}, (Vector2){lastGesturePosition.x + 147, lastGesturePosition.y + 26}, (Vector2){lastGesturePosition.x + 162, lastGesturePosition.y + 16}, lastGesture == GESTURE_PINCH_OUT ? ORANGE : LIGHTGRAY);
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+ DrawTriangle( (Vector2){lastGesturePosition.x + 125, lastGesturePosition.y + 33}, (Vector2){lastGesturePosition.x + 125, lastGesturePosition.y + 53}, (Vector2){lastGesturePosition.x + 140, lastGesturePosition.y + 43}, lastGesture == GESTURE_PINCH_IN ? VIOLET : LIGHTGRAY);
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+ DrawTriangle( (Vector2){lastGesturePosition.x + 144, lastGesturePosition.y + 43}, (Vector2){lastGesturePosition.x + 159, lastGesturePosition.y + 53}, (Vector2){lastGesturePosition.x + 159, lastGesturePosition.y + 33}, lastGesture == GESTURE_PINCH_IN ? VIOLET : LIGHTGRAY);
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+ for ( i = 0; i < 4; i++ ) DrawCircle(lastGesturePosition.x + 180, lastGesturePosition.y + 7 + i*15, 5, touchCount <= i ? LIGHTGRAY : gestureColor);
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+
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+ // Draw gesture log
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+ //--------------------------------------------------------------------------------------
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+ DrawText("Log", gestureLogPosition.x, gestureLogPosition.y, 20, BLACK);
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+ // Loop in both directions to print the gesture log array in the inverted order (and looping around if the index started somewhere in the middle)
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+ for (i = 0, ii = gestureLogIndex; i < GESTURE_LOG_SIZE; i++, ii = (ii + 1) % GESTURE_LOG_SIZE) DrawText(gestureLog[ii], gestureLogPosition.x, gestureLogPosition.y + 410 - i*20, 20, (i == 0 ? gestureColor : LIGHTGRAY));
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+ Color logButton1Color, logButton2Color;
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+ switch (logMode)
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+ {
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+ case 3: logButton1Color=MAROON; logButton2Color=MAROON; break;
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+ case 2: logButton1Color=GRAY; logButton2Color=MAROON; break;
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+ case 1: logButton1Color=MAROON; logButton2Color=GRAY; break;
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+ default: logButton1Color=GRAY; logButton2Color=GRAY; break;
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+ }
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+ DrawRectangleRec( logButton1, logButton1Color);
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+ DrawText("Hide", logButton1.x + 7, logButton1.y + 3, 10, WHITE);
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+ DrawText("Repeat", logButton1.x + 7, logButton1.y + 13, 10, WHITE);
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+ DrawRectangleRec( logButton2, logButton2Color);
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+ DrawText("Hide", logButton1.x + 62, logButton1.y + 3, 10, WHITE);
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+ DrawText("Hold", logButton1.x + 62, logButton1.y + 13, 10, WHITE);
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+
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+ // Draw protractor
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+ //--------------------------------------------------------------------------------------
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+ DrawText("Angle", protractorPosition.x + 55, protractorPosition.y + 76, 10, BLACK);
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+ const char *angleString = TextFormat("%f", currentAngleDegrees);
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+ const int angleStringDot = TextFindIndex(angleString, ".");
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+ const char *angleStringTrim = TextSubtext(angleString, 0, angleStringDot + 3);
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+ DrawText( angleStringTrim, protractorPosition.x + 55, protractorPosition.y + 92, 20, gestureColor);
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+ DrawCircle(protractorPosition.x, protractorPosition.y, 80.0f, WHITE);
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+ DrawLineEx( (Vector2){protractorPosition.x - 90, protractorPosition.y}, (Vector2){protractorPosition.x + 90, protractorPosition.y}, 3.0f, LIGHTGRAY);
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+ DrawLineEx( (Vector2){protractorPosition.x, protractorPosition.y - 90}, (Vector2){protractorPosition.x, protractorPosition.y + 90}, 3.0f, LIGHTGRAY);
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+ DrawLineEx( (Vector2){protractorPosition.x - 80, protractorPosition.y - 45}, (Vector2){protractorPosition.x + 80, protractorPosition.y + 45}, 3.0f, GREEN);
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+ DrawLineEx( (Vector2){protractorPosition.x - 80, protractorPosition.y + 45}, (Vector2){protractorPosition.x + 80, protractorPosition.y - 45}, 3.0f, GREEN);
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+ DrawText("0", protractorPosition.x + 96, protractorPosition.y - 9, 20, BLACK);
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+ DrawText("30", protractorPosition.x + 74, protractorPosition.y - 68, 20, BLACK);
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+ DrawText("90", protractorPosition.x - 11, protractorPosition.y - 110, 20, BLACK);
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+ DrawText("150", protractorPosition.x - 100, protractorPosition.y - 68, 20, BLACK);
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+ DrawText("180", protractorPosition.x - 124, protractorPosition.y - 9, 20, BLACK);
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+ DrawText("210", protractorPosition.x - 100, protractorPosition.y + 50, 20, BLACK);
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+ DrawText("270", protractorPosition.x - 18, protractorPosition.y + 92, 20, BLACK);
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+ DrawText("330", protractorPosition.x + 72, protractorPosition.y + 50, 20, BLACK);
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+ if ( currentAngleDegrees != 0.0f ) DrawLineEx( protractorPosition, finalVector, 3.0f, gestureColor);
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+
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+ // Draw touch and mouse pointer points
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+ //--------------------------------------------------------------------------------------
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+ if (currentGesture != GESTURE_NONE)
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+ {
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+ if ( touchCount != 0 )
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+ {
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+ for (i = 0; i < touchCount; i++)
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+ {
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+ DrawCircleV(touchPosition[i], 50.0f, Fade(gestureColor, 0.5f));
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+ DrawCircleV(touchPosition[i], 5.0f, gestureColor);
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+ }
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+ if (touchCount == 2) DrawLineEx( touchPosition[0], touchPosition[1], (currentGesture == 512 ? 8 : 12), gestureColor);
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+ }
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+ else
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+ {
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+ DrawCircleV(mousePosition, 35.0f, Fade(gestureColor, 0.5f));
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+ DrawCircleV(mousePosition, 5.0f, gestureColor);
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+ }
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+ }
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+
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+ EndDrawing();
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+ //--------------------------------------------------------------------------------------
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+
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+}
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+
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+//------------------------------------------------------------------------------------
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+// Program main entry point
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+//------------------------------------------------------------------------------------
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+int main(void)
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+{
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+ // Initialization
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+ //--------------------------------------------------------------------------------------
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+ #if defined( PLATFORM_WEB )
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+ const int canvasWidth = EM_ASM_INT( return document.getElementById('canvas').getBoundingClientRect().width; ); // Using Emscripten EM_ASM_INT macro, get the page canvas width
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+ if (canvasWidth > 400)
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+ {
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+ screenWidth = canvasWidth;
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+ }
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+ else
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+ {
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+ screenWidth = 400; // Set a minimum width for the screen
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+ }
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+ #endif
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+
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+ InitWindow(screenWidth, screenHeight, "raylib [core] example - input gestures web");
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+ //--------------------------------------------------------------------------------------
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+
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+ // Main game loop
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+ //--------------------------------------------------------------------------------------
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+ #if defined(PLATFORM_WEB)
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+ emscripten_set_main_loop(Update, 0, 1);
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+ #else
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+ SetTargetFPS(60);
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+ while (!WindowShouldClose()) Update(); // Detect window close button or ESC key
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+ #endif
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+ //--------------------------------------------------------------------------------------
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+
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+ // De-Initialization
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+ //--------------------------------------------------------------------------------------
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+ CloseWindow(); // Close window and OpenGL context
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+ //--------------------------------------------------------------------------------------
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+
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+ return 0;
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+}
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