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[examples] Added `shapes_recursive_tree` (#5229)

* ADDED: example: shapes_recursive_tree

* [examples] Added shapes_recursive_tree

* [examples] shapes_recursive_tree: adjustments

* Reduced tree depth from 12 to 10

* new shapes_recursive_tree.png

* follow the conventions

* follow the conventions 2
Jopestpe 2 달 전
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6개의 변경된 파일150개의 추가작업 그리고 2개의 파일을 삭제
  1. 1 0
      examples/Makefile
  2. 4 0
      examples/Makefile.Web
  3. 3 2
      examples/README.md
  4. 1 0
      examples/examples_list.txt
  5. 141 0
      examples/shapes/shapes_recursive_tree.c
  6. BIN
      examples/shapes/shapes_recursive_tree.png

+ 1 - 0
examples/Makefile

@@ -559,6 +559,7 @@ SHAPES = \
     shapes/shapes_logo_raylib_anim \
     shapes/shapes_rectangle_advanced \
     shapes/shapes_rectangle_scaling \
+    shapes/shapes_recursive_tree \
     shapes/shapes_ring_drawing \
     shapes/shapes_rounded_rectangle_drawing \
     shapes/shapes_splines_drawing \

+ 4 - 0
examples/Makefile.Web

@@ -559,6 +559,7 @@ SHAPES = \
     shapes/shapes_logo_raylib_anim \
     shapes/shapes_rectangle_advanced \
     shapes/shapes_rectangle_scaling \
+    shapes/shapes_recursive_tree \
     shapes/shapes_ring_drawing \
     shapes/shapes_rounded_rectangle_drawing \
     shapes/shapes_splines_drawing \
@@ -868,6 +869,9 @@ shapes/shapes_rectangle_advanced: shapes/shapes_rectangle_advanced.c
 shapes/shapes_rectangle_scaling: shapes/shapes_rectangle_scaling.c
 	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
 
+shapes/shapes_recursive_tree: shapes/shapes_recursive_tree.c
+	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
+
 shapes/shapes_ring_drawing: shapes/shapes_ring_drawing.c
 	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
 

+ 3 - 2
examples/README.md

@@ -17,7 +17,7 @@ You may find it easier to use than other toolchains, especially when it comes to
 - `zig build [module]` to compile all examples for a module (e.g. `zig build core`)
 - `zig build [example]` to compile _and run_ a particular example (e.g. `zig build core_basic_window`)
 
-## EXAMPLES COLLECTION [TOTAL: 172]
+## EXAMPLES COLLECTION [TOTAL: 173]
 
 ### category: core [40]
 
@@ -66,7 +66,7 @@ Examples using raylib[core](../src/rcore.c) platform functionality like window c
 | [core_undo_redo](core/core_undo_redo.c) | <img src="core/core_undo_redo.png" alt="core_undo_redo" width="80"> | ⭐⭐⭐☆ | 5.5 | 5.6 | [Ramon Santamaria](https://github.com/raysan5) |
 | [core_input_actions](core/core_input_actions.c) | <img src="core/core_input_actions.png" alt="core_input_actions" width="80"> | ⭐⭐☆☆ | 5.5 | 5.6 | [Jett](https://github.com/JettMonstersGoBoom) |
 
-### category: shapes [23]
+### category: shapes [24]
 
 Examples using raylib shapes drawing functionality, provided by raylib [shapes](../src/rshapes.c) module.
 
@@ -84,6 +84,7 @@ Examples using raylib shapes drawing functionality, provided by raylib [shapes](
 | [shapes_following_eyes](shapes/shapes_following_eyes.c) | <img src="shapes/shapes_following_eyes.png" alt="shapes_following_eyes" width="80"> | ⭐⭐☆☆ | 2.5 | 2.5 | [Ramon Santamaria](https://github.com/raysan5) |
 | [shapes_easings_ball](shapes/shapes_easings_ball.c) | <img src="shapes/shapes_easings_ball.png" alt="shapes_easings_ball" width="80"> | ⭐⭐☆☆ | 2.5 | 2.5 | [Ramon Santamaria](https://github.com/raysan5) |
 | [shapes_easings_box](shapes/shapes_easings_box.c) | <img src="shapes/shapes_easings_box.png" alt="shapes_easings_box" width="80"> | ⭐⭐☆☆ | 2.5 | 2.5 | [Ramon Santamaria](https://github.com/raysan5) |
+| [shapes_recursive_tree](shapes/shapes_recursive_tree.c) | <img src="shapes/shapes_recursive_tree.png" alt="shapes_recursive_tree" width="80"> | ⭐⭐⭐☆ | 5.6-dev | 5.6-dev| [Jopestpe](https://github.com/jopestpe) |
 | [shapes_easings_rectangles](shapes/shapes_easings_rectangles.c) | <img src="shapes/shapes_easings_rectangles.png" alt="shapes_easings_rectangles" width="80"> | ⭐⭐⭐☆ | 2.0 | 2.5 | [Ramon Santamaria](https://github.com/raysan5) |
 | [shapes_ring_drawing](shapes/shapes_ring_drawing.c) | <img src="shapes/shapes_ring_drawing.png" alt="shapes_ring_drawing" width="80"> | ⭐⭐⭐☆ | 2.5 | 2.5 | [Vlad Adrian](https://github.com/demizdor) |
 | [shapes_circle_sector_drawing](shapes/shapes_circle_sector_drawing.c) | <img src="shapes/shapes_circle_sector_drawing.png" alt="shapes_circle_sector_drawing" width="80"> | ⭐⭐⭐☆ | 2.5 | 2.5 | [Vlad Adrian](https://github.com/demizdor) |

+ 1 - 0
examples/examples_list.txt

@@ -60,6 +60,7 @@ shapes;shapes_following_eyes;★★☆☆;2.5;2.5;2013;2025;"Ramon Santamaria";@
 shapes;shapes_easings_ball;★★☆☆;2.5;2.5;2014;2025;"Ramon Santamaria";@raysan5
 shapes;shapes_easings_box;★★☆☆;2.5;2.5;2014;2025;"Ramon Santamaria";@raysan5
 shapes;shapes_easings_rectangles;★★★☆;2.0;2.5;2014;2025;"Ramon Santamaria";@raysan5
+shapes;shapes_recursive_tree;★★★☆;5.6-dev;5.6-dev;2025;2025;"Jopestpe";@jopestpe
 shapes;shapes_ring_drawing;★★★☆;2.5;2.5;2018;2025;"Vlad Adrian";@demizdor
 shapes;shapes_circle_sector_drawing;★★★☆;2.5;2.5;2018;2025;"Vlad Adrian";@demizdor
 shapes;shapes_rounded_rectangle_drawing;★★★☆;2.5;2.5;2018;2025;"Vlad Adrian";@demizdor

+ 141 - 0
examples/shapes/shapes_recursive_tree.c

@@ -0,0 +1,141 @@
+/*******************************************************************************************
+*
+*   raylib [shapes] example - shapes recursive tree
+*
+*   Example complexity rating: [★★★☆] 3/4
+*
+*   Example originally created with raylib 5.6-dev, last time updated with raylib 5.6-dev
+*
+*   Example contributed by Jopestpe (@jopestpe)
+*
+*   Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
+*   BSD-like license that allows static linking with closed source software
+*
+*   Copyright (c) 2018-2025 Jopestpe (@jopestpe)
+*
+********************************************************************************************/
+
+#include "raylib.h"
+#include <math.h>
+
+#define RAYGUI_IMPLEMENTATION
+#include "raygui.h"                 // Required for GUI controls
+
+//----------------------------------------------------------------------------------
+// Types and Structures Definition
+//----------------------------------------------------------------------------------
+typedef struct {
+    Vector2 start;
+    Vector2 end;
+    float angle;
+    float length;
+} Branch;
+
+//----------------------------------------------------------------------------------
+// Module Functions Declaration
+//----------------------------------------------------------------------------------
+static Vector2 CalculateBranchEnd(Vector2 start, float angle, float length);
+
+//------------------------------------------------------------------------------------
+// Program main entry point
+//------------------------------------------------------------------------------------
+int main(void)
+{
+    // Initialization
+    //--------------------------------------------------------------------------------------
+    const int screenWidth = 800;
+    const int screenHeight = 450;
+
+    InitWindow(screenWidth, screenHeight, "raylib [shapes] example - shapes recursive tree");
+
+    Vector2 start = { (screenWidth/2.0f) - 125.0f, screenHeight };
+    float angle = 40.0f;
+    float thick = 1.0f;   
+    float treeDepth = 10.0f;
+    float branchDecay = 0.66f;
+    float length = 120.0f;
+    bool bezier = false;
+
+    SetTargetFPS(60);               // Set our game to run at 60 frames-per-second
+    //--------------------------------------------------------------------------------------
+
+    // Main game loop
+    while (!WindowShouldClose())    // Detect window close button or ESC key
+    {
+        // Update
+        //----------------------------------------------------------------------------------
+
+        float theta = angle*DEG2RAD;
+        int maxBranches = (int)(powf(2, (int)(treeDepth)));
+        Branch branches[1024] = { 0 };
+        int count = 0;
+
+        Vector2 initialEnd = CalculateBranchEnd(start, 0.0f, length);
+        branches[count++] = (Branch){start, initialEnd, 0.0f, length};
+
+        for (int i = 0; i < count; i++) 
+        {
+            Branch branch = branches[i];
+            if (branch.length < 2) continue;
+
+            float nextLength = branch.length*branchDecay;
+
+            if (count < maxBranches && nextLength >= 2) 
+            {
+                Vector2 branchStart = branch.end;
+
+                Vector2 branchEnd1 = CalculateBranchEnd(branchStart, branch.angle + theta, nextLength);
+                Vector2 branchEnd2 = CalculateBranchEnd(branchStart, branch.angle - theta, nextLength);
+
+                branches[count++] = (Branch){branchStart, branchEnd1, branch.angle + theta, nextLength};
+                branches[count++] = (Branch){branchStart, branchEnd2, branch.angle - theta, nextLength};
+            }
+        }
+
+        // Draw
+        //----------------------------------------------------------------------------------
+        BeginDrawing();
+
+            ClearBackground(RAYWHITE);
+
+            for (int i = 0; i < count; i++) 
+            {
+                Branch branch = branches[i];
+                if (branch.length >= 2) 
+                {
+                    if (!bezier) DrawLineEx(branch.start, branch.end, thick, RED);
+                    else DrawLineBezier(branch.start, branch.end, thick, RED);
+                }
+            }
+
+            DrawLine(580, 0, 580, GetScreenHeight(), (Color){ 218, 218, 218, 255 });
+            DrawRectangle(580, 0, GetScreenWidth(), GetScreenHeight(), (Color){ 232, 232, 232, 255 });
+
+            // Draw GUI controls
+            //------------------------------------------------------------------------------
+            GuiSliderBar((Rectangle){ 640, 40, 120, 20}, "Angle", TextFormat("%.0f", angle), &angle, 0, 180);
+            GuiSliderBar((Rectangle){ 640, 70, 120, 20 }, "Length", TextFormat("%.0f", length), &length, 12.0f, 240.0f);
+            GuiSliderBar((Rectangle){ 640, 100, 120, 20}, "Decay", TextFormat("%.2f", branchDecay), &branchDecay, 0.1f, 0.78f);
+            GuiSliderBar((Rectangle){ 640, 130, 120, 20 }, "Depth", TextFormat("%.0f", treeDepth), &treeDepth, 1.0f, 10.f);
+            GuiSliderBar((Rectangle){ 640, 160, 120, 20}, "Thick", TextFormat("%.0f", thick), &thick, 1, 8);
+            GuiCheckBox((Rectangle){ 640, 190, 20, 20 }, "Bezier", &bezier);
+            //------------------------------------------------------------------------------
+
+            DrawFPS(10, 10);
+
+        EndDrawing();
+        //----------------------------------------------------------------------------------
+    }
+
+    // De-Initialization
+    //--------------------------------------------------------------------------------------
+    CloseWindow();        // Close window and OpenGL context
+    //--------------------------------------------------------------------------------------
+
+    return 0;
+}
+
+static Vector2 CalculateBranchEnd(Vector2 start, float angle, float length)
+{
+    return (Vector2){ start.x + length*sinf(angle), start.y - length*cosf(angle) };
+}

BIN
examples/shapes/shapes_recursive_tree.png