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+/*******************************************************************************************
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+*
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+* raylib [core] example - World to screen
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+*
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+* This example has been created using raylib 1.3 (www.raylib.com)
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+* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
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+*
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+* Copyright (c) 2015 Ramon Santamaria (@raysan5)
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+*
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+********************************************************************************************/
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+
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+#include "raylib.h"
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+
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+int main()
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+{
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+ // Initialization
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+ //--------------------------------------------------------------------------------------
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+ int screenWidth = 800;
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+ int screenHeight = 450;
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+
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+ InitWindow(screenWidth, screenHeight, "raylib [core] example - 3d camera free");
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+
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+ // Define the camera to look into our 3d world
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+ Camera camera = {{ 0.0, 10.0, 10.0 }, { 0.0, 0.0, 0.0 }, { 0.0, 1.0, 0.0 }};
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+
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+ Vector3 cubePosition = { 0.0, 0.0, 0.0 };
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+
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+ Vector2 cubeScreenPosition;
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+
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+ SetCameraMode(CAMERA_FREE); // Set a free camera mode
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+ SetCameraPosition(camera.position); // Set internal camera position to match our camera position
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+ SetCameraTarget(camera.target); // Set internal camera target to match our camera target
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+
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+ SetTargetFPS(60); // Set our game to run at 60 frames-per-second
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+ //--------------------------------------------------------------------------------------
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+
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+ // Main game loop
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+ while (!WindowShouldClose()) // Detect window close button or ESC key
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+ {
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+ // Update
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+ //----------------------------------------------------------------------------------
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+ UpdateCamera(&camera); // Update internal camera and our camera
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+
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+ // Calculate cube screen space position (with a little offset to be in top)
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+ cubeScreenPosition = WorldToScreen((Vector3){cubePosition.x, cubePosition.y + 2.5f, cubePosition.z}, camera);
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+ //----------------------------------------------------------------------------------
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+
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+ // Draw
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+ //----------------------------------------------------------------------------------
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+ BeginDrawing();
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+
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+ ClearBackground(RAYWHITE);
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+
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+ Begin3dMode(camera);
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+
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+ DrawCube(cubePosition, 2, 2, 2, RED);
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+ DrawCubeWires(cubePosition, 2, 2, 2, MAROON);
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+
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+ DrawGrid(10.0, 1.0);
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+
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+ End3dMode();
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+
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+ DrawText("Enemy: 100 / 100", cubeScreenPosition.x - MeasureText("Enemy: 100 / 100", 20) / 2, cubeScreenPosition.y, 20, BLACK);
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+ DrawText("Text is always on top of the cube", (screenWidth - MeasureText("Text is always on top of the cube", 20)) / 2, 25, 20, GRAY);
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+
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+
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+ EndDrawing();
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+ //----------------------------------------------------------------------------------
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+ }
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+
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+ // De-Initialization
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+ //--------------------------------------------------------------------------------------
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+ CloseWindow(); // Close window and OpenGL context
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+ //--------------------------------------------------------------------------------------
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+
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+ return 0;
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+}
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