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@@ -1050,7 +1050,7 @@ Ray GetMouseRay(Vector2 mouse, Camera camera)
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}
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else if (camera.projection == CAMERA_ORTHOGRAPHIC)
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{
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- float aspect = (float)CORE.Window.screen.width/(float)CORE.Window.screen.height;
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+ double aspect = (double)CORE.Window.screen.width/(double)CORE.Window.screen.height;
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double top = camera.fovy/2.0;
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double right = top*aspect;
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@@ -1134,7 +1134,7 @@ Vector2 GetWorldToScreenEx(Vector3 position, Camera camera, int width, int heigh
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}
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else if (camera.projection == CAMERA_ORTHOGRAPHIC)
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{
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- float aspect = (float)CORE.Window.screen.width/(float)CORE.Window.screen.height;
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+ double aspect = (double)width/(double)height;
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double top = camera.fovy/2.0;
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double right = top*aspect;
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