|
@@ -76,6 +76,14 @@
|
|
|
float z; // Vector z component
|
|
|
} Vector3;
|
|
|
|
|
|
+ // Matrix, 4x4 components, column major, OpenGL style, right-handed
|
|
|
+ typedef struct Matrix {
|
|
|
+ float m0, m4, m8, m12; // Matrix first row (4 components)
|
|
|
+ float m1, m5, m9, m13; // Matrix second row (4 components)
|
|
|
+ float m2, m6, m10, m14; // Matrix third row (4 components)
|
|
|
+ float m3, m7, m11, m15; // Matrix fourth row (4 components)
|
|
|
+ } Matrix;
|
|
|
+
|
|
|
// Camera type, defines a camera position/orientation in 3d space
|
|
|
typedef struct Camera3D {
|
|
|
Vector3 position; // Camera position
|