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Update rlgl.h

Ray 1 일 전
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bd6065a4fd
1개의 변경된 파일2개의 추가작업 그리고 2개의 파일을 삭제
  1. 2 2
      src/rlgl.h

+ 2 - 2
src/rlgl.h

@@ -2474,7 +2474,7 @@ void rlLoadExtensions(void *loader)
         }
 
         // Check instanced rendering support
-        if (strstr(extList[i], (const char*)"instanced_arrays") != NULL)   // Broad check for instanced_arrays
+        if (strstr(extList[i], (const char *)"instanced_arrays") != NULL)   // Broad check for instanced_arrays
         {
             // Specific check
             if (strcmp(extList[i], (const char *)"GL_ANGLE_instanced_arrays") == 0)      // ANGLE
@@ -2507,7 +2507,7 @@ void rlLoadExtensions(void *loader)
                 glDrawArraysInstanced = (PFNGLDRAWARRAYSINSTANCEDEXTPROC)((rlglLoadProc)loader)("glDrawArraysInstancedEXT");
                 glDrawElementsInstanced = (PFNGLDRAWELEMENTSINSTANCEDEXTPROC)((rlglLoadProc)loader)("glDrawElementsInstancedEXT");
             }
-            else if (strcmp(extList[i], (const char*)"GL_NV_draw_instanced") == 0)
+            else if (strcmp(extList[i], (const char *)"GL_NV_draw_instanced") == 0)
             {
                 glDrawArraysInstanced = (PFNGLDRAWARRAYSINSTANCEDEXTPROC)((rlglLoadProc)loader)("glDrawArraysInstancedNV");
                 glDrawElementsInstanced = (PFNGLDRAWELEMENTSINSTANCEDEXTPROC)((rlglLoadProc)loader)("glDrawElementsInstancedNV");