Allow texture loading with no data transfer (in case image.data = NULL)
@@ -2812,7 +2812,7 @@ Texture2D LoadTextureFromImage(Image image)
{
Texture2D texture = { 0 };
- if ((image.data != NULL) && (image.width != 0) && (image.height != 0))
+ if ((image.width != 0) && (image.height != 0))
texture.id = rlLoadTexture(image.data, image.width, image.height, image.format, image.mipmaps);
}