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Move compiled game to right folder

Ray 8 anos atrás
pai
commit
be40d97954

BIN
docs/games/light_my_ritual.data


+ 27 - 44
docs/games/light_my_ritual.html

@@ -4,26 +4,26 @@
     <meta charset="utf-8">
     <meta http-equiv="Content-Type" content="text/html; charset=utf-8">
     
-    <title>GGJ16 - LIGHT MY RITUAL!</title>
+    <title>raylib HTML5 GAME</title>
     
-    <meta name="title" content="LIGHT MY RITUAL!">
-    <meta name="description" content="LIGHT MY RITUAL!, new raylib videogame, developed in the Global Game Jam 2016 in Barcelona">
-    <meta name="keywords" content="ritual, raylib, gamejam, globalgamejam, programming, C, C++, library, learn, videogames">
+    <meta name="title" content="raylib HTML5 GAME">
+    <meta name="description" content="New HTML5 videogame, developed using raylib videogames library">
+    <meta name="keywords" content="raylib, games, html5, programming, C, C++, library, learn, videogames">
     <meta name="viewport" content="width=device-width">
     
     <!-- Facebook metatags for sharing -->
-    <meta property="og:title" content="LIGHT MY RITUAL!">
+    <meta property="og:title" content="raylib HTML5 GAME">
     <meta property="og:image:type" content="image/png">
     <meta property="og:image" content="http://www.raylib.com/img/raylib_logo.png">
     <meta property="og:image" content="http://www.raylib.com/img/raylib_logo.png">
-    <meta property="og:url" content="http://www.raylib.com/games/light_my_ritual.png">
+    <meta property="og:url" content="http://www.raylib.com/games">
     <meta property="og:site_name" content="raylib.com">
-    <meta property="og:description" content="LIGHT MY RITUAL!, new raylib videogame, developed in the Global Game Jam 2016 in Barcelona">
+    <meta property="og:description" content="New hmtl5 videogame, developed using raylib videogames library">
 
     <meta name="twitter:card" content="summary">
     <meta name="twitter:site" content="@emegemegames">
-    <meta name="twitter:title" content="Koala Seasons">
-    <meta name="twitter:description" content="LIGHT MY RITUAL!, new raylib videogame, developed in the Global Game Jam 2016 in Barcelona">
+    <meta name="twitter:title" content="raylib HTML5 GAME">
+    <meta name="twitter:description" content="New HTML5 videogame, developed using raylib videogames library">
     <meta name="twitter:image" content="http://www.raylib.com/img/raylib_logo.png">
     <meta name="twitter:url" content="http://www.raylib.com/img/raylib_logo.png">
     
@@ -51,18 +51,19 @@
         margin:10px; 
         background-image:url(http://www.raylib.com/common/img/raylib_logo_64x64.png);
       }
-
+      
       .emscripten { padding-right: 0; margin-left: auto; margin-right: auto; display: block; }
       div.emscripten { text-align: center; }      
       div.emscripten_border { border: 1px solid black; }
+      
       /* the canvas *must not* have any border or padding, or mouse coords will be wrong */
-      canvas.emscripten { border: 0px none; }
-
+      canvas.emscripten { border: 0px none; background: black; }
+      
       #emscripten_logo {
         display: inline-block;
         margin: 0;
       }
-
+      
       .spinner {
         height: 30px;
         width: 30px;
@@ -71,21 +72,18 @@
         margin-left: 20px;
         display: inline-block;
         vertical-align: top;
-
         -webkit-animation: rotation .8s linear infinite;
         -moz-animation: rotation .8s linear infinite;
         -o-animation: rotation .8s linear infinite;
         animation: rotation 0.8s linear infinite;
-
-        border-left: 5px solid rgb(235, 235, 235);
-        border-right: 5px solid rgb(235, 235, 235);
-        border-bottom: 5px solid rgb(235, 235, 235);
-        border-top: 5px solid rgb(120, 120, 120);
+        border-left: 5px solid black;
+        border-right: 5px solid black;
+        border-bottom: 5px solid black;
+        border-top: 5px solid red;
         
         border-radius: 100%;
-        background-color: rgb(189, 215, 46);
+        background-color: rgb(245, 245, 245);
       }
-
       @-webkit-keyframes rotation {
         from {-webkit-transform: rotate(0deg);}
         to {-webkit-transform: rotate(360deg);}
@@ -102,21 +100,21 @@
         from {transform: rotate(0deg);}
         to {transform: rotate(360deg);}
       }
-
+      
       #status {
         display: inline-block;
         vertical-align: top;
         margin-top: 30px;
         margin-left: 20px;
         font-weight: bold;
-        color: rgb(120, 120, 120);
+        color: rgb(40, 40, 40);
       }
-
+      
       #progress {
         height: 20px;
         width: 30px;
       }
-
+      
       #controls {
         display: inline-block;
         float: right;
@@ -124,15 +122,15 @@
         margin-top: 30px;
         margin-right: 20px;
       }
-
+      
       #output {
         width: 100%;
-        height: 200px;
+        height: 140px;
         margin: 0 auto;
         margin-top: 10px;
         display: block;
         background-color: black;
-        color: white;
+        color: rgb(37, 174, 38);
         font-family: 'Lucida Console', Monaco, monospace;
         outline: none;
       }
@@ -164,7 +162,6 @@
       var statusElement = document.getElementById('status');
       var progressElement = document.getElementById('progress');
       var spinnerElement = document.getElementById('spinner');
-
       var Module = {
         preRun: [],
         postRun: [],
@@ -195,12 +192,10 @@
         },
         canvas: (function() {
           var canvas = document.getElementById('canvas');
-
           // As a default initial behavior, pop up an alert when webgl context is lost. To make your
           // application robust, you may want to override this behavior before shipping!
           // See http://www.khronos.org/registry/webgl/specs/latest/1.0/#5.15.2
           canvas.addEventListener("webglcontextlost", function(e) { alert('WebGL context lost. You will need to reload the page.'); e.preventDefault(); }, false);
-
           return canvas;
         })(),
         setStatus: function(text) {
@@ -240,17 +235,5 @@
       };
     </script>
     <script async type="text/javascript" src="light_my_ritual.js"></script>
-    
-    <!-- Google Analytics tracking code -->
-    <script>
-        (function(i,s,o,g,r,a,m){i['GoogleAnalyticsObject']=r;i[r]=i[r]||function(){
-        (i[r].q=i[r].q||[]).push(arguments)},i[r].l=1*new Date();a=s.createElement(o),
-        m=s.getElementsByTagName(o)[0];a.async=1;a.src=g;m.parentNode.insertBefore(a,m)
-        })(window,document,'script','http://www.google-analytics.com/analytics.js','ga');
-
-        ga('create', 'UA-45733555-1', 'raylib.com');
-        ga('require', 'linkid', 'linkid.js');
-        ga('send', 'pageview');
-    </script>
   </body>
-</html>
+</html>

Diferenças do arquivo suprimidas por serem muito extensas
+ 14 - 6
docs/games/light_my_ritual.js


BIN
games/light_my_ritual/light_my_ritual.data


+ 0 - 239
games/light_my_ritual/light_my_ritual.html

@@ -1,239 +0,0 @@
-<!doctype html>
-<html lang="en-us">
-  <head>
-    <meta charset="utf-8">
-    <meta http-equiv="Content-Type" content="text/html; charset=utf-8">
-    
-    <title>raylib HTML5 GAME</title>
-    
-    <meta name="title" content="raylib HTML5 GAME">
-    <meta name="description" content="New HTML5 videogame, developed using raylib videogames library">
-    <meta name="keywords" content="raylib, games, html5, programming, C, C++, library, learn, videogames">
-    <meta name="viewport" content="width=device-width">
-    
-    <!-- Facebook metatags for sharing -->
-    <meta property="og:title" content="raylib HTML5 GAME">
-    <meta property="og:image:type" content="image/png">
-    <meta property="og:image" content="http://www.raylib.com/img/raylib_logo.png">
-    <meta property="og:image" content="http://www.raylib.com/img/raylib_logo.png">
-    <meta property="og:url" content="http://www.raylib.com/games">
-    <meta property="og:site_name" content="raylib.com">
-    <meta property="og:description" content="New hmtl5 videogame, developed using raylib videogames library">
-
-    <meta name="twitter:card" content="summary">
-    <meta name="twitter:site" content="@emegemegames">
-    <meta name="twitter:title" content="raylib HTML5 GAME">
-    <meta name="twitter:description" content="New HTML5 videogame, developed using raylib videogames library">
-    <meta name="twitter:image" content="http://www.raylib.com/img/raylib_logo.png">
-    <meta name="twitter:url" content="http://www.raylib.com/img/raylib_logo.png">
-    
-    <!--<link rel="stylesheet" href="./Koala Seasons by emegeme_files/main.css">-->
-    <link rel="shortcut icon" href="http://www.raylib.com/favicon.ico">
-    
-    <style>
-      body {
-        font-family: arial;
-        margin: 0;
-        padding: none;
-      }
-      
-      #header_part {
-        width: 100%;
-        height: 80px;
-        background-color: #888888;
-      }
-      
-      #logo {
-        width:64px; 
-        height:64px; 
-        float:left; 
-        position:relative; 
-        margin:10px; 
-        background-image:url(http://www.raylib.com/common/img/raylib_logo_64x64.png);
-      }
-      
-      .emscripten { padding-right: 0; margin-left: auto; margin-right: auto; display: block; }
-      div.emscripten { text-align: center; }      
-      div.emscripten_border { border: 1px solid black; }
-      
-      /* the canvas *must not* have any border or padding, or mouse coords will be wrong */
-      canvas.emscripten { border: 0px none; background: black; }
-      
-      #emscripten_logo {
-        display: inline-block;
-        margin: 0;
-      }
-      
-      .spinner {
-        height: 30px;
-        width: 30px;
-        margin: 0;
-        margin-top: 20px;
-        margin-left: 20px;
-        display: inline-block;
-        vertical-align: top;
-        -webkit-animation: rotation .8s linear infinite;
-        -moz-animation: rotation .8s linear infinite;
-        -o-animation: rotation .8s linear infinite;
-        animation: rotation 0.8s linear infinite;
-        border-left: 5px solid black;
-        border-right: 5px solid black;
-        border-bottom: 5px solid black;
-        border-top: 5px solid red;
-        
-        border-radius: 100%;
-        background-color: rgb(245, 245, 245);
-      }
-      @-webkit-keyframes rotation {
-        from {-webkit-transform: rotate(0deg);}
-        to {-webkit-transform: rotate(360deg);}
-      }
-      @-moz-keyframes rotation {
-        from {-moz-transform: rotate(0deg);}
-        to {-moz-transform: rotate(360deg);}
-      }
-      @-o-keyframes rotation {
-        from {-o-transform: rotate(0deg);}
-        to {-o-transform: rotate(360deg);}
-      }
-      @keyframes rotation {
-        from {transform: rotate(0deg);}
-        to {transform: rotate(360deg);}
-      }
-      
-      #status {
-        display: inline-block;
-        vertical-align: top;
-        margin-top: 30px;
-        margin-left: 20px;
-        font-weight: bold;
-        color: rgb(40, 40, 40);
-      }
-      
-      #progress {
-        height: 20px;
-        width: 30px;
-      }
-      
-      #controls {
-        display: inline-block;
-        float: right;
-        vertical-align: top;
-        margin-top: 30px;
-        margin-right: 20px;
-      }
-      
-      #output {
-        width: 100%;
-        height: 140px;
-        margin: 0 auto;
-        margin-top: 10px;
-        display: block;
-        background-color: black;
-        color: rgb(37, 174, 38);
-        font-family: 'Lucida Console', Monaco, monospace;
-        outline: none;
-      }
-    </style>
-  </head>
-  <body>
-    <div id="header_part">
-        <a id="logo" href="http://www.raylib.com"></a>
-        
-        <div class="spinner" id='spinner'></div>
-        <div class="emscripten" id="status">Downloading...</div>
-
-        <span id='controls'>
-          <span><input type="button" value="Fullscreen" onclick="Module.requestFullScreen(false, false)"></span>
-        </span>
-
-        <div class="emscripten">
-          <progress value="0" max="100" id="progress" hidden=1></progress>
-        </div>
-    </div>
-    
-    <div class="emscripten_border">
-      <canvas class="emscripten" id="canvas" oncontextmenu="event.preventDefault()"></canvas>
-    </div>
-    
-    <textarea id="output" rows="8"></textarea>
-
-    <script type='text/javascript'>
-      var statusElement = document.getElementById('status');
-      var progressElement = document.getElementById('progress');
-      var spinnerElement = document.getElementById('spinner');
-      var Module = {
-        preRun: [],
-        postRun: [],
-        print: (function() {
-          var element = document.getElementById('output');
-          if (element) element.value = ''; // clear browser cache
-          return function(text) {
-            if (arguments.length > 1) text = Array.prototype.slice.call(arguments).join(' ');
-            // These replacements are necessary if you render to raw HTML
-            //text = text.replace(/&/g, "&amp;");
-            //text = text.replace(/</g, "&lt;");
-            //text = text.replace(/>/g, "&gt;");
-            //text = text.replace('\n', '<br>', 'g');
-            console.log(text);
-            if (element) {
-              element.value += text + "\n";
-              element.scrollTop = element.scrollHeight; // focus on bottom
-            }
-          };
-        })(),
-        printErr: function(text) {
-          if (arguments.length > 1) text = Array.prototype.slice.call(arguments).join(' ');
-          if (0) { // XXX disabled for safety typeof dump == 'function') {
-            dump(text + '\n'); // fast, straight to the real console
-          } else {
-            console.error(text);
-          }
-        },
-        canvas: (function() {
-          var canvas = document.getElementById('canvas');
-          // As a default initial behavior, pop up an alert when webgl context is lost. To make your
-          // application robust, you may want to override this behavior before shipping!
-          // See http://www.khronos.org/registry/webgl/specs/latest/1.0/#5.15.2
-          canvas.addEventListener("webglcontextlost", function(e) { alert('WebGL context lost. You will need to reload the page.'); e.preventDefault(); }, false);
-          return canvas;
-        })(),
-        setStatus: function(text) {
-          if (!Module.setStatus.last) Module.setStatus.last = { time: Date.now(), text: '' };
-          if (text === Module.setStatus.text) return;
-          var m = text.match(/([^(]+)\((\d+(\.\d+)?)\/(\d+)\)/);
-          var now = Date.now();
-          if (m && now - Date.now() < 30) return; // if this is a progress update, skip it if too soon
-          if (m) {
-            text = m[1];
-            progressElement.value = parseInt(m[2])*100;
-            progressElement.max = parseInt(m[4])*100;
-            progressElement.hidden = false;
-            spinnerElement.hidden = false;
-          } else {
-            progressElement.value = null;
-            progressElement.max = null;
-            progressElement.hidden = true;
-            if (!text) spinnerElement.style.display = 'none';
-          }
-          statusElement.innerHTML = text;
-        },
-        totalDependencies: 0,
-        monitorRunDependencies: function(left) {
-          this.totalDependencies = Math.max(this.totalDependencies, left);
-          Module.setStatus(left ? 'Preparing... (' + (this.totalDependencies-left) + '/' + this.totalDependencies + ')' : 'All downloads complete.');
-        }
-      };
-      Module.setStatus('Downloading...');
-      window.onerror = function(event) {
-        // TODO: do not warn on ok events like simulating an infinite loop or exitStatus
-        Module.setStatus('Exception thrown, see JavaScript console');
-        spinnerElement.style.display = 'none';
-        Module.setStatus = function(text) {
-          if (text) Module.printErr('[post-exception status] ' + text);
-        };
-      };
-    </script>
-    <script async type="text/javascript" src="light_my_ritual.js"></script>
-  </body>
-</html>

Diferenças do arquivo suprimidas por serem muito extensas
+ 0 - 186
games/light_my_ritual/light_my_ritual.js


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