Ray 6 years ago
parent
commit
be599a9ece

+ 1 - 1
CONTRIBUTING.md

@@ -7,7 +7,7 @@ Use your best judgement, and feel free to propose changes to this document in a
 
 ### raylib philosophy
 
- - raylib is a tool to LEARN videogames programming, every single function in raylib should be a tutorial on itself.
+ - raylib is a tool to enjoy videogames programming, every single function in raylib should be a tutorial on itself.
  - raylib is SIMPLE and EASY-TO-USE, I tried to keep it compact with a small set of functions, if a function is too complex or is not clearly useful, better not to include it.
  - raylib is open source and free; educators and institutions can use this tool to TEACH videogames programming completely by free.
  - raylib is collaborative; contribution of tutorials / code-examples / bugs-solving / code-comments are highly appreciated.

+ 1 - 1
HELPME.md

@@ -18,7 +18,7 @@ with a small [donation](http://www.raylib.com/helpme.html) or contributing with
 raylib philosophy
 ------------------
 
-   * raylib is a tool to LEARN videogames programming, every single function in raylib should be a tutorial on itself.
+   * raylib is a tool to enjoy videogames programming, every single function in raylib should be a tutorial on itself.
    * raylib is SIMPLE and EASY-TO-USE, I tried to keep it compact with a small set of functions, if a function is too complex or has not a clear usefulness, better not to include it.
    * raylib is open source and free; educators and institutions can use this tool to TEACH videogames programming completely by free. 
    * raylib is collaborative; contribution of tutorials / code-examples / bugs-solving / code-comments are highly appreciated.

+ 1 - 1
README.md

@@ -6,7 +6,7 @@ raylib is highly inspired by Borland BGI graphics lib and by XNA framework.
 
 raylib could be useful for prototyping, tools development, graphic applications, embedded systems and education.
 
-NOTE for ADVENTURERS: raylib is a programming library to learn videogames programming; 
+NOTE for ADVENTURERS: raylib is a programming library to enjoy videogames programming; 
 no fancy interface, no visual helpers, no auto-debugging... just coding in the most 
 pure spartan-programmers way. Are you ready to learn? Jump to [code examples!](http://www.raylib.com/examples.html)
 

+ 1 - 1
games/just_do/screens/screen_logo.c

@@ -37,7 +37,7 @@ static int framesCounter;
 static int finishScreen;
 
 const char msgLogoA[64] = "A simple and easy-to-use library";
-const char msgLogoB[64] = "to learn videogames programming";
+const char msgLogoB[64] = "to enjoy videogames programming";
 
 int logoPositionX;
 int logoPositionY;

+ 1 - 1
games/koala_seasons/screens/screen_logo.c

@@ -37,7 +37,7 @@ static int framesCounter;
 static int finishScreen;
 
 const char msgLogoA[64] = "A simple and easy-to-use library";
-const char msgLogoB[64] = "to learn videogames programming";
+const char msgLogoB[64] = "to enjoy videogames programming";
 
 int logoPositionX;
 int logoPositionY;

+ 1 - 1
raylib.pc.in

@@ -4,7 +4,7 @@ libdir=${exec_prefix}/lib
 includedir=${prefix}/include
 
 Name: raylib
-Description: Simple and easy-to-use library to learn videogames programming
+Description: Simple and easy-to-use library to enjoy videogames programming
 URL: http://github.com/raysan5/raylib
 Version: @PROJECT_VERSION@
 Libs: -L${libdir} -lraylib @PKG_CONFIG_LIBS_EXTRA@

+ 1 - 1
src/CMakeLists.txt

@@ -259,7 +259,7 @@ message(STATUS "  GRAPHICS=" ${GRAPHICS})
 
 # Packaging
 SET(CPACK_PACKAGE_NAME "raylib")
-SET(CPACK_PACKAGE_DESCRIPTION_SUMMARY "Simple and easy-to-use library to learn videogames programming")
+SET(CPACK_PACKAGE_DESCRIPTION_SUMMARY "Simple and easy-to-use library to enjoy videogames programming")
 SET(CPACK_PACKAGE_VERSION "${PROJECT_VERSION}")
 SET(CPACK_PACKAGE_VERSION_MAJOR "${PROJECT_VERSION_MAJOR}")
 SET(CPACK_PACKAGE_VERSION_MINOR "${PROJECT_VERSION_MINOR}")