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REMOVED: `IsGamepadName()`

This function is not required, users can check it with `GetGamepadName()`
raysan5 3 years ago
parent
commit
befdb5963e
2 changed files with 0 additions and 13 deletions
  1. 0 1
      src/raylib.h
  2. 0 12
      src/rcore.c

+ 0 - 1
src/raylib.h

@@ -1079,7 +1079,6 @@ RLAPI int GetCharPressed(void);                               // Get char presse
 
 // Input-related functions: gamepads
 RLAPI bool IsGamepadAvailable(int gamepad);                   // Check if a gamepad is available
-RLAPI bool IsGamepadName(int gamepad, const char *name);      // Check gamepad name (if available)
 RLAPI const char *GetGamepadName(int gamepad);                // Get gamepad internal name id
 RLAPI bool IsGamepadButtonPressed(int gamepad, int button);   // Check if a gamepad button has been pressed once
 RLAPI bool IsGamepadButtonDown(int gamepad, int button);      // Check if a gamepad button is being pressed

+ 0 - 12
src/rcore.c

@@ -3376,18 +3376,6 @@ bool IsGamepadAvailable(int gamepad)
     return result;
 }
 
-// Check gamepad name (if available)
-bool IsGamepadName(int gamepad, const char *name)
-{
-    bool result = false;
-    const char *currentName = NULL;
-
-    if (CORE.Input.Gamepad.ready[gamepad]) currentName = GetGamepadName(gamepad);
-    if ((name != NULL) && (currentName != NULL)) result = (strcmp(name, currentName) == 0);
-
-    return result;
-}
-
 // Get gamepad internal name id
 const char *GetGamepadName(int gamepad)
 {