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+/*******************************************************************************************
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+*
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+* raylib [models] example - OBJ models viewer
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+*
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+* This example has been created using raylib 2.0 (www.raylib.com)
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+* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
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+*
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+* Copyright (c) 2014-2018 Ramon Santamaria (@raysan5)
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+*
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+********************************************************************************************/
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+
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+#include "raylib.h"
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+
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+#include <strings.h> // Required for: strcpy()
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+
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+int main()
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+{
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+ // Initialization
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+ //--------------------------------------------------------------------------------------
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+ int screenWidth = 800;
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+ int screenHeight = 450;
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+
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+ InitWindow(screenWidth, screenHeight, "raylib example - obj viewer");
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+
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+ // Define the camera to look into our 3d world
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+ Camera camera = {{ 30.0f, 30.0f, 30.0f }, { 0.0f, 10.0f, 0.0f }, { 0.0f, 1.0f, 0.0f }, 45.0f, 0 };
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+
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+ Model model = LoadModel("resources/models/turret.obj"); // Load default model obj
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+ Texture2D texture = LoadTexture("resources/models/turret_diffuse.png"); // Load default model texture
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+ model.material.maps[MAP_DIFFUSE].texture = texture; // Bind texture to model
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+
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+ Vector3 position = { 0.0, 0.0, 0.0 }; // Set model position
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+ BoundingBox bounds = MeshBoundingBox(model.mesh); // Set model bounds
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+ bool selected = false; // Selected object flag
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+
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+ SetCameraMode(camera, CAMERA_FREE); // Set a free camera mode
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+
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+ char objFilename[64] = "turret.obj";
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+
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+ SetTargetFPS(60); // Set our game to run at 60 frames-per-second
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+ //--------------------------------------------------------------------------------------
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+
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+ // Main game loop
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+ while (!WindowShouldClose()) // Detect window close button or ESC key
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+ {
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+ // Update
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+ //----------------------------------------------------------------------------------
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+ if (IsFileDropped())
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+ {
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+ int count = 0;
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+ char **droppedFiles = GetDroppedFiles(&count);
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+
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+ if (count == 1)
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+ {
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+ if (IsFileExtension(droppedFiles[0], ".obj"))
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+ {
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+ UnloadMesh(&model.mesh);
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+ model.mesh = LoadMesh(droppedFiles[0]);
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+ bounds = MeshBoundingBox(model.mesh);
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+ }
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+ else if (IsFileExtension(droppedFiles[0], ".png"))
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+ {
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+ UnloadTexture(texture);
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+ texture = LoadTexture(droppedFiles[0]);
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+ model.material.maps[MAP_DIFFUSE].texture = texture;
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+ }
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+
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+ strcpy(objFilename, GetFileName(droppedFiles[0]));
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+ }
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+
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+ ClearDroppedFiles(); // Clear internal buffers
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+ }
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+
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+ UpdateCamera(&camera);
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+
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+ // Select model on mouse click
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+ if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON))
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+ {
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+ // Check collision between ray and box
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+ if (CheckCollisionRayBox(GetMouseRay(GetMousePosition(), camera), bounds)) selected = !selected;
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+ else selected = false;
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+ }
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+ //----------------------------------------------------------------------------------
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+
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+ // Draw
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+ //----------------------------------------------------------------------------------
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+ BeginDrawing();
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+
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+ ClearBackground(RAYWHITE);
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+
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+ BeginMode3D(camera);
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+
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+ DrawModel(model, position, 1.0f, WHITE); // Draw 3d model with texture
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+
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+ DrawGrid(20.0, 10.0); // Draw a grid
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+
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+ if (selected) DrawBoundingBox(bounds, GREEN);
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+
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+ EndMode3D();
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+
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+ DrawText("Free camera default controls:", 10, 20, 10, DARKGRAY);
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+ DrawText("- Mouse Wheel to Zoom in-out", 20, 40, 10, GRAY);
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+ DrawText("- Mouse Wheel Pressed to Pan", 20, 60, 10, GRAY);
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+ DrawText("- Alt + Mouse Wheel Pressed to Rotate", 20, 80, 10, GRAY);
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+ DrawText("- Alt + Ctrl + Mouse Wheel Pressed for Smooth Zoom", 20, 100, 10, GRAY);
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+
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+ DrawText("Drag & drop .obj/.png to load mesh/texture.", 10, GetScreenHeight() - 20, 10, DARKGRAY);
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+ DrawText(FormatText("Current file: %s", objFilename), 250, GetScreenHeight() - 20, 10, GRAY);
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+ if (selected) DrawText("MODEL SELECTED", GetScreenWidth() - 110, 10, 10, GREEN);
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+
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+ DrawText("(c) Turret 3D model by Alberto Cano", screenWidth - 200, screenHeight - 20, 10, GRAY);
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+
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+ EndDrawing();
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+ //----------------------------------------------------------------------------------
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+ }
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+
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+ // De-Initialization
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+ //--------------------------------------------------------------------------------------
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+ UnloadModel(model); // Unload model
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+
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+ ClearDroppedFiles(); // Clear internal buffers
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+
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+ CloseWindow(); // Close window and OpenGL context
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+ //--------------------------------------------------------------------------------------
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+
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+ return 0;
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+}
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