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+/*******************************************************************************************
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+*
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+* raylib [models] example - directional billboard
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+*
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+* Example complexity rating: [★★☆☆] 2/4
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+*
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+* Example originally created with raylib 5.6-dev, last time updated with raylib 5.6
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+*
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+* Example contributed by Robin (@RobinsAviary) and reviewed by Ramon Santamaria (@raysan5)
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+*
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+* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
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+* BSD-like license that allows static linking with closed source software
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+*
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+* Copyright (c) 2025-2025 Robin (@RobinsAviary)
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+* Killbot art by patvanmackelberg https://opengameart.org/content/killbot-8-directional under CC0
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+*
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+********************************************************************************************/
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+
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+#include "raylib.h"
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+#include "raymath.h"
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+#include <stdlib.h>
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+
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+//------------------------------------------------------------------------------------
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+// Program main entry point
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+//------------------------------------------------------------------------------------
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+int main(void)
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+{
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+ // Initialization
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+ //--------------------------------------------------------------------------------------
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+ const int screenWidth = 800;
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+ const int screenHeight = 450;
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+
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+ InitWindow(screenWidth, screenHeight, "raylib [models] example - directional billboard");
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+
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+ // Set up the camera
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+ Camera camera = { 0 };
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+ camera.position = (Vector3){ 2.0f, 1.0f, 2.0f }; // Starting position
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+ camera.target = (Vector3){ 0.0f, 0.5f, 0.0f }; // Target position
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+ camera.up = (Vector3){ 0.0f, 1.0f, 0.0f }; // Up vector
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+ camera.fovy = 45.0f; // FOV
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+ camera.projection = CAMERA_PERSPECTIVE; // Projection type (Standard 3D perspective)
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+
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+ // Load billboard texture
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+ Texture skillbot = LoadTexture("resources/skillbot.png");
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+
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+ // Timer to update animation
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+ float anim_timer = 0.0f;
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+ // Animation frame
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+ unsigned int anim = 0;
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+
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+ SetTargetFPS(60);
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+ //--------------------------------------------------------------------------------------
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+
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+ // Main game loop
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+ while (!WindowShouldClose()) // Detect window close button or ESC key
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+ {
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+ // Update
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+ //----------------------------------------------------------------------------------
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+ UpdateCamera(&camera, CAMERA_ORBITAL);
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+
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+ // Update timer with delta time
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+ anim_timer += GetFrameTime();
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+
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+ // Update frame index after a certain amount of time (half a second)
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+ if (anim_timer > 0.5f)
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+ {
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+ anim_timer = 0.0f;
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+ anim += 1;
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+ }
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+
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+ // Reset frame index to zero on overflow
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+ if (anim >= 4) anim = 0;
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+
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+ // Find the current direction frame based on the camera position to the billboard object
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+ float dir = (float)floor(((Vector2Angle((Vector2){ 2.0f, 0.0f }, (Vector2){ camera.position.x, camera.position.z })/PI)*4.0f) + 0.25f);
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+
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+ // Correct frame index if angle is negative
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+ if (dir < 0.0f)
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+ {
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+ dir = 8.0f - (float)abs((int)dir);
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+ }
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+ //----------------------------------------------------------------------------------
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+
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+ // Draw
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+ //----------------------------------------------------------------------------------
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+ BeginDrawing();
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+
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+ ClearBackground(RAYWHITE);
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+
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+ BeginMode3D(camera);
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+
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+ DrawGrid(10, 1.0f);
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+
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+ // Draw billboard pointing straight up to the sky, rotated relative to the camera and offset from the bottom
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+ DrawBillboardPro(camera, skillbot, (Rectangle){ 0.0f + (anim*24.0f), 0.0f + (dir*24.0f), 24.0f, 24.0f }, Vector3Zero(), (Vector3){ 0.0f, 1.0f, 0.0f }, Vector2One(), (Vector2){ 0.5f, 0.0f }, 0, WHITE);
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+
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+ EndMode3D();
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+
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+ // Render various variables for reference
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+ DrawText(TextFormat("animation: %d", anim), 10, 10, 20, DARKGRAY);
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+ DrawText(TextFormat("direction frame: %.0f", dir), 10, 40, 20, DARKGRAY);
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+
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+ EndDrawing();
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+ //----------------------------------------------------------------------------------
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+ }
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+
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+ // De-Initialization
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+ //--------------------------------------------------------------------------------------
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+ // Unload billboard texture
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+ UnloadTexture(skillbot);
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+
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+ CloseWindow(); // Close window and OpenGL context
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+ //--------------------------------------------------------------------------------------
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+
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+ return 0;
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+}
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