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[rlgl] Review TRACELOG() messages, categorized

raysan5 5 years ago
parent
commit
c0c775e45d
1 changed files with 95 additions and 94 deletions
  1. 95 94
      src/rlgl.h

+ 95 - 94
src/rlgl.h

@@ -943,7 +943,7 @@ void rlMatrixMode(int mode)
 // Push the current matrix into RLGL.State.stack
 // Push the current matrix into RLGL.State.stack
 void rlPushMatrix(void)
 void rlPushMatrix(void)
 {
 {
-    if (RLGL.State.stackCounter >= MAX_MATRIX_STACK_SIZE) TRACELOG(LOG_ERROR, "Matrix RLGL.State.stack overflow");
+    if (RLGL.State.stackCounter >= MAX_MATRIX_STACK_SIZE) TRACELOG(LOG_ERROR, "RLGL: Matrix stack overflow (MAX_MATRIX_STACK_SIZE)");
 
 
     if (RLGL.State.currentMatrixMode == RL_MODELVIEW)
     if (RLGL.State.currentMatrixMode == RL_MODELVIEW)
     {
     {
@@ -1185,7 +1185,7 @@ void rlVertex3f(float x, float y, float z)
 
 
         RLGL.State.draws[RLGL.State.drawsCounter - 1].vertexCount++;
         RLGL.State.draws[RLGL.State.drawsCounter - 1].vertexCount++;
     }
     }
-    else TRACELOG(LOG_ERROR, "MAX_BATCH_ELEMENTS overflow");
+    else TRACELOG(LOG_ERROR, "RLGL: Batch elements overflow (MAX_BATCH_ELEMENTS)");
 }
 }
 
 
 // Define one vertex (position)
 // Define one vertex (position)
@@ -1313,7 +1313,7 @@ void rlTextureParameters(unsigned int id, int param, int value)
             {
             {
 #if !defined(GRAPHICS_API_OPENGL_11)
 #if !defined(GRAPHICS_API_OPENGL_11)
                 if (RLGL.ExtSupported.texMirrorClamp) glTexParameteri(GL_TEXTURE_2D, param, value);
                 if (RLGL.ExtSupported.texMirrorClamp) glTexParameteri(GL_TEXTURE_2D, param, value);
-                else TRACELOG(LOG_WARNING, "Clamp mirror wrap mode not supported");
+                else TRACELOG(LOG_WARNING, "GL: Clamp mirror wrap mode not supported (GL_MIRROR_CLAMP_EXT)");
 #endif
 #endif
             }
             }
             else glTexParameteri(GL_TEXTURE_2D, param, value);
             else glTexParameteri(GL_TEXTURE_2D, param, value);
@@ -1327,10 +1327,10 @@ void rlTextureParameters(unsigned int id, int param, int value)
             if (value <= RLGL.ExtSupported.maxAnisotropicLevel) glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT, (float)value);
             if (value <= RLGL.ExtSupported.maxAnisotropicLevel) glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT, (float)value);
             else if (RLGL.ExtSupported.maxAnisotropicLevel > 0.0f)
             else if (RLGL.ExtSupported.maxAnisotropicLevel > 0.0f)
             {
             {
-                TRACELOG(LOG_WARNING, "[TEX ID %i] Maximum anisotropic filter level supported is %iX", id, RLGL.ExtSupported.maxAnisotropicLevel);
+                TRACELOG(LOG_WARNING, "GL: Maximum anisotropic filter level supported is %iX", id, RLGL.ExtSupported.maxAnisotropicLevel);
                 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT, (float)value);
                 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT, (float)value);
             }
             }
-            else TRACELOG(LOG_WARNING, "Anisotropic filtering not supported");
+            else TRACELOG(LOG_WARNING, "GL: Anisotropic filtering not supported");
 #endif
 #endif
         } break;
         } break;
         default: break;
         default: break;
@@ -1419,7 +1419,7 @@ void rlDeleteRenderTextures(RenderTexture2D target)
 
 
     if (target.id > 0) glDeleteFramebuffers(1, &target.id);
     if (target.id > 0) glDeleteFramebuffers(1, &target.id);
 
 
-    TRACELOG(LOG_INFO, "[FBO ID %i] Unloaded render texture data from VRAM (GPU)", target.id);
+    TRACELOG(LOG_INFO, "FBO: [ID %i] Unloaded render texture data from VRAM (GPU)", target.id);
 #endif
 #endif
 }
 }
 
 
@@ -1438,7 +1438,7 @@ void rlDeleteVertexArrays(unsigned int id)
     if (RLGL.ExtSupported.vao)
     if (RLGL.ExtSupported.vao)
     {
     {
         if (id != 0) glDeleteVertexArrays(1, &id);
         if (id != 0) glDeleteVertexArrays(1, &id);
-        TRACELOG(LOG_INFO, "[VAO ID %i] Unloaded model data from VRAM (GPU)", id);
+        TRACELOG(LOG_INFO, "VAO: [ID %i] Unloaded vertex data from VRAM (GPU)", id);
     }
     }
 #endif
 #endif
 }
 }
@@ -1450,7 +1450,7 @@ void rlDeleteBuffers(unsigned int id)
     if (id != 0)
     if (id != 0)
     {
     {
         glDeleteBuffers(1, &id);
         glDeleteBuffers(1, &id);
-        if (!RLGL.ExtSupported.vao) TRACELOG(LOG_INFO, "[VBO ID %i] Unloaded model vertex data from VRAM (GPU)", id);
+        if (!RLGL.ExtSupported.vao) TRACELOG(LOG_INFO, "VBO: [ID %i] Unloaded vertex data from VRAM (GPU)", id);
     }
     }
 #endif
 #endif
 }
 }
@@ -1492,30 +1492,30 @@ void rlglInit(int width, int height)
 {
 {
     // Check OpenGL information and capabilities
     // Check OpenGL information and capabilities
     //------------------------------------------------------------------------------
     //------------------------------------------------------------------------------
-
     // Print current OpenGL and GLSL version
     // Print current OpenGL and GLSL version
-    TRACELOG(LOG_INFO, "GPU: Vendor:   %s", glGetString(GL_VENDOR));
-    TRACELOG(LOG_INFO, "GPU: Renderer: %s", glGetString(GL_RENDERER));
-    TRACELOG(LOG_INFO, "GPU: Version:  %s", glGetString(GL_VERSION));
-    TRACELOG(LOG_INFO, "GPU: GLSL:     %s", glGetString(GL_SHADING_LANGUAGE_VERSION));
+    TRACELOG(LOG_INFO, "GPU: OpenGL device information:");
+    TRACELOG(LOG_INFO, "    > Vendor:   %s", glGetString(GL_VENDOR));
+    TRACELOG(LOG_INFO, "    > Renderer: %s", glGetString(GL_RENDERER));
+    TRACELOG(LOG_INFO, "    > Version:  %s", glGetString(GL_VERSION));
+    TRACELOG(LOG_INFO, "    > GLSL:     %s", glGetString(GL_SHADING_LANGUAGE_VERSION));
 
 
     // NOTE: We can get a bunch of extra information about GPU capabilities (glGet*)
     // NOTE: We can get a bunch of extra information about GPU capabilities (glGet*)
     //int maxTexSize;
     //int maxTexSize;
     //glGetIntegerv(GL_MAX_TEXTURE_SIZE, &maxTexSize);
     //glGetIntegerv(GL_MAX_TEXTURE_SIZE, &maxTexSize);
-    //TRACELOG(LOG_INFO, "GL_MAX_TEXTURE_SIZE: %i", maxTexSize);
+    //TRACELOG(LOG_INFO, "GL: Maximum texture size: %i", maxTexSize);
 
 
     //GL_MAX_TEXTURE_IMAGE_UNITS
     //GL_MAX_TEXTURE_IMAGE_UNITS
     //GL_MAX_VIEWPORT_DIMS
     //GL_MAX_VIEWPORT_DIMS
 
 
     //int numAuxBuffers;
     //int numAuxBuffers;
     //glGetIntegerv(GL_AUX_BUFFERS, &numAuxBuffers);
     //glGetIntegerv(GL_AUX_BUFFERS, &numAuxBuffers);
-    //TRACELOG(LOG_INFO, "GL_AUX_BUFFERS: %i", numAuxBuffers);
+    //TRACELOG(LOG_INFO, "GL: Number of aixiliar buffers: %i", numAuxBuffers);
 
 
     //GLint numComp = 0;
     //GLint numComp = 0;
     //GLint format[32] = { 0 };
     //GLint format[32] = { 0 };
     //glGetIntegerv(GL_NUM_COMPRESSED_TEXTURE_FORMATS, &numComp);
     //glGetIntegerv(GL_NUM_COMPRESSED_TEXTURE_FORMATS, &numComp);
     //glGetIntegerv(GL_COMPRESSED_TEXTURE_FORMATS, format);
     //glGetIntegerv(GL_COMPRESSED_TEXTURE_FORMATS, format);
-    //for (int i = 0; i < numComp; i++) TRACELOG(LOG_INFO, "Supported compressed format: 0x%x", format[i]);
+    //for (int i = 0; i < numComp; i++) TRACELOG(LOG_INFO, "GL: Supported compressed format: 0x%x", format[i]);
 
 
     // NOTE: We don't need that much data on screen... right now...
     // NOTE: We don't need that much data on screen... right now...
 
 
@@ -1573,7 +1573,7 @@ void rlglInit(int width, int height)
     // NOTE: Duplicated string (extensionsDup) must be deallocated
     // NOTE: Duplicated string (extensionsDup) must be deallocated
 #endif
 #endif
 
 
-    TRACELOG(LOG_INFO, "Number of supported extensions: %i", numExt);
+    TRACELOG(LOG_INFO, "GL: Supported extensions count: %i", numExt);
 
 
     // Show supported extensions
     // Show supported extensions
     //for (int i = 0; i < numExt; i++)  TRACELOG(LOG_INFO, "Supported extension: %s", extList[i]);
     //for (int i = 0; i < numExt; i++)  TRACELOG(LOG_INFO, "Supported extension: %s", extList[i]);
@@ -1648,23 +1648,23 @@ void rlglInit(int width, int height)
 #if defined(GRAPHICS_API_OPENGL_ES2)
 #if defined(GRAPHICS_API_OPENGL_ES2)
     RL_FREE(extensionsDup);    // Duplicated string must be deallocated
     RL_FREE(extensionsDup);    // Duplicated string must be deallocated
 
 
-    if (RLGL.ExtSupported.vao) TRACELOG(LOG_INFO, "[EXTENSION] VAO extension detected, VAO functions initialized successfully");
-    else TRACELOG(LOG_WARNING, "[EXTENSION] VAO extension not found, VAO usage not supported");
+    if (RLGL.ExtSupported.vao) TRACELOG(LOG_INFO, "GL: VAO extension detected, VAO functions initialized successfully");
+    else TRACELOG(LOG_WARNING, "GL: VAO extension not found, VAO usage not supported");
 
 
-    if (RLGL.ExtSupported.texNPOT) TRACELOG(LOG_INFO, "[EXTENSION] NPOT textures extension detected, full NPOT textures supported");
-    else TRACELOG(LOG_WARNING, "[EXTENSION] NPOT textures extension not found, limited NPOT support (no-mipmaps, no-repeat)");
+    if (RLGL.ExtSupported.texNPOT) TRACELOG(LOG_INFO, "GL: NPOT textures extension detected, full NPOT textures supported");
+    else TRACELOG(LOG_WARNING, "GL: NPOT textures extension not found, limited NPOT support (no-mipmaps, no-repeat)");
 #endif
 #endif
 
 
-    if (RLGL.ExtSupported.texCompDXT) TRACELOG(LOG_INFO, "[EXTENSION] DXT compressed textures supported");
-    if (RLGL.ExtSupported.texCompETC1) TRACELOG(LOG_INFO, "[EXTENSION] ETC1 compressed textures supported");
-    if (RLGL.ExtSupported.texCompETC2) TRACELOG(LOG_INFO, "[EXTENSION] ETC2/EAC compressed textures supported");
-    if (RLGL.ExtSupported.texCompPVRT) TRACELOG(LOG_INFO, "[EXTENSION] PVRT compressed textures supported");
-    if (RLGL.ExtSupported.texCompASTC) TRACELOG(LOG_INFO, "[EXTENSION] ASTC compressed textures supported");
+    if (RLGL.ExtSupported.texCompDXT) TRACELOG(LOG_INFO, "GL: DXT compressed textures supported");
+    if (RLGL.ExtSupported.texCompETC1) TRACELOG(LOG_INFO, "GL: ETC1 compressed textures supported");
+    if (RLGL.ExtSupported.texCompETC2) TRACELOG(LOG_INFO, "GL: ETC2/EAC compressed textures supported");
+    if (RLGL.ExtSupported.texCompPVRT) TRACELOG(LOG_INFO, "GL: PVRT compressed textures supported");
+    if (RLGL.ExtSupported.texCompASTC) TRACELOG(LOG_INFO, "GL: ASTC compressed textures supported");
 
 
-    if (RLGL.ExtSupported.texAnisoFilter) TRACELOG(LOG_INFO, "[EXTENSION] Anisotropic textures filtering supported (max: %.0fX)", RLGL.ExtSupported.maxAnisotropicLevel);
-    if (RLGL.ExtSupported.texMirrorClamp) TRACELOG(LOG_INFO, "[EXTENSION] Mirror clamp wrap texture mode supported");
+    if (RLGL.ExtSupported.texAnisoFilter) TRACELOG(LOG_INFO, "GL: Anisotropic textures filtering supported (max: %.0fX)", RLGL.ExtSupported.maxAnisotropicLevel);
+    if (RLGL.ExtSupported.texMirrorClamp) TRACELOG(LOG_INFO, "GL: Mirror clamp wrap texture mode supported");
 
 
-    if (RLGL.ExtSupported.debugMarker) TRACELOG(LOG_INFO, "[EXTENSION] Debug Marker supported");
+    if (RLGL.ExtSupported.debugMarker) TRACELOG(LOG_INFO, "GL: Debug Marker supported");
 
 
     // Initialize buffers, default shaders and default textures
     // Initialize buffers, default shaders and default textures
     //----------------------------------------------------------
     //----------------------------------------------------------
@@ -1672,8 +1672,8 @@ void rlglInit(int width, int height)
     unsigned char pixels[4] = { 255, 255, 255, 255 };   // 1 pixel RGBA (4 bytes)
     unsigned char pixels[4] = { 255, 255, 255, 255 };   // 1 pixel RGBA (4 bytes)
     RLGL.State.defaultTextureId = rlLoadTexture(pixels, 1, 1, UNCOMPRESSED_R8G8B8A8, 1);
     RLGL.State.defaultTextureId = rlLoadTexture(pixels, 1, 1, UNCOMPRESSED_R8G8B8A8, 1);
 
 
-    if (RLGL.State.defaultTextureId != 0) TRACELOG(LOG_INFO, "[TEX ID %i] Base white texture loaded successfully", RLGL.State.defaultTextureId);
-    else TRACELOG(LOG_WARNING, "Base white texture could not be loaded");
+    if (RLGL.State.defaultTextureId != 0) TRACELOG(LOG_INFO, "TEXTURE: [ID %i] Default texture loaded successfully", RLGL.State.defaultTextureId);
+    else TRACELOG(LOG_WARNING, "TEXTURE: Failed to load default texture");
 
 
     // Init default Shader (customized for GL 3.3 and ES2)
     // Init default Shader (customized for GL 3.3 and ES2)
     RLGL.State.defaultShader = LoadShaderDefault();
     RLGL.State.defaultShader = LoadShaderDefault();
@@ -1746,7 +1746,7 @@ void rlglInit(int width, int height)
     RLGL.State.shapesTexture = GetTextureDefault();
     RLGL.State.shapesTexture = GetTextureDefault();
     RLGL.State.shapesTextureRec = (Rectangle){ 0.0f, 0.0f, 1.0f, 1.0f };
     RLGL.State.shapesTextureRec = (Rectangle){ 0.0f, 0.0f, 1.0f, 1.0f };
 
 
-    TRACELOG(LOG_INFO, "OpenGL default states initialized successfully");
+    TRACELOG(LOG_INFO, "GL: Default state initialized successfully");
 }
 }
 
 
 // Vertex Buffer Object deinitialization (memory free)
 // Vertex Buffer Object deinitialization (memory free)
@@ -1757,7 +1757,7 @@ void rlglClose(void)
     UnloadBuffersDefault();             // Unload default buffers
     UnloadBuffersDefault();             // Unload default buffers
     glDeleteTextures(1, &RLGL.State.defaultTextureId); // Unload default texture
     glDeleteTextures(1, &RLGL.State.defaultTextureId); // Unload default texture
 
 
-    TRACELOG(LOG_INFO, "[TEX ID %i] Unloaded texture data (base white texture) from VRAM", RLGL.State.defaultTextureId);
+    TRACELOG(LOG_INFO, "TEXTURE: [ID %i] Unloaded default texture data from VRAM (GPU)", RLGL.State.defaultTextureId);
 
 
     RL_FREE(RLGL.State.draws);
     RL_FREE(RLGL.State.draws);
 #endif
 #endif
@@ -1823,10 +1823,10 @@ void rlLoadExtensions(void *loader)
         else TRACELOG(LOG_INFO, "GLAD: OpenGL extensions loaded successfully");
         else TRACELOG(LOG_INFO, "GLAD: OpenGL extensions loaded successfully");
 
 
         #if defined(GRAPHICS_API_OPENGL_21)
         #if defined(GRAPHICS_API_OPENGL_21)
-        if (GLAD_GL_VERSION_2_1) TRACELOG(LOG_INFO, "OpenGL 2.1 profile supported");
+        if (GLAD_GL_VERSION_2_1) TRACELOG(LOG_INFO, "GL: OpenGL 2.1 profile supported");
         #elif defined(GRAPHICS_API_OPENGL_33)
         #elif defined(GRAPHICS_API_OPENGL_33)
-        if (GLAD_GL_VERSION_3_3) TRACELOG(LOG_INFO, "OpenGL 3.3 Core profile supported");
-        else TRACELOG(LOG_ERROR, "OpenGL 3.3 Core profile not supported");
+        if (GLAD_GL_VERSION_3_3) TRACELOG(LOG_INFO, "GL: OpenGL 3.3 Core profile supported");
+        else TRACELOG(LOG_ERROR, "GL: OpenGL 3.3 Core profile not supported");
         #endif
         #endif
     #endif
     #endif
 
 
@@ -1869,38 +1869,38 @@ unsigned int rlLoadTexture(void *data, int width, int height, int format, int mi
 #if defined(GRAPHICS_API_OPENGL_11)
 #if defined(GRAPHICS_API_OPENGL_11)
     if (format >= COMPRESSED_DXT1_RGB)
     if (format >= COMPRESSED_DXT1_RGB)
     {
     {
-        TRACELOG(LOG_WARNING, "OpenGL 1.1 does not support GPU compressed texture formats");
+        TRACELOG(LOG_WARNING, "GL: OpenGL 1.1 does not support GPU compressed texture formats");
         return id;
         return id;
     }
     }
 #else
 #else
     if ((!RLGL.ExtSupported.texCompDXT) && ((format == COMPRESSED_DXT1_RGB) || (format == COMPRESSED_DXT1_RGBA) ||
     if ((!RLGL.ExtSupported.texCompDXT) && ((format == COMPRESSED_DXT1_RGB) || (format == COMPRESSED_DXT1_RGBA) ||
         (format == COMPRESSED_DXT3_RGBA) || (format == COMPRESSED_DXT5_RGBA)))
         (format == COMPRESSED_DXT3_RGBA) || (format == COMPRESSED_DXT5_RGBA)))
     {
     {
-        TRACELOG(LOG_WARNING, "DXT compressed texture format not supported");
+        TRACELOG(LOG_WARNING, "GL: DXT compressed texture format not supported");
         return id;
         return id;
     }
     }
 #if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2)
 #if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2)
     if ((!RLGL.ExtSupported.texCompETC1) && (format == COMPRESSED_ETC1_RGB))
     if ((!RLGL.ExtSupported.texCompETC1) && (format == COMPRESSED_ETC1_RGB))
     {
     {
-        TRACELOG(LOG_WARNING, "ETC1 compressed texture format not supported");
+        TRACELOG(LOG_WARNING, "GL: ETC1 compressed texture format not supported");
         return id;
         return id;
     }
     }
 
 
     if ((!RLGL.ExtSupported.texCompETC2) && ((format == COMPRESSED_ETC2_RGB) || (format == COMPRESSED_ETC2_EAC_RGBA)))
     if ((!RLGL.ExtSupported.texCompETC2) && ((format == COMPRESSED_ETC2_RGB) || (format == COMPRESSED_ETC2_EAC_RGBA)))
     {
     {
-        TRACELOG(LOG_WARNING, "ETC2 compressed texture format not supported");
+        TRACELOG(LOG_WARNING, "GL: ETC2 compressed texture format not supported");
         return id;
         return id;
     }
     }
 
 
     if ((!RLGL.ExtSupported.texCompPVRT) && ((format == COMPRESSED_PVRT_RGB) || (format == COMPRESSED_PVRT_RGBA)))
     if ((!RLGL.ExtSupported.texCompPVRT) && ((format == COMPRESSED_PVRT_RGB) || (format == COMPRESSED_PVRT_RGBA)))
     {
     {
-        TRACELOG(LOG_WARNING, "PVRT compressed texture format not supported");
+        TRACELOG(LOG_WARNING, "GL: PVRT compressed texture format not supported");
         return id;
         return id;
     }
     }
 
 
     if ((!RLGL.ExtSupported.texCompASTC) && ((format == COMPRESSED_ASTC_4x4_RGBA) || (format == COMPRESSED_ASTC_8x8_RGBA)))
     if ((!RLGL.ExtSupported.texCompASTC) && ((format == COMPRESSED_ASTC_4x4_RGBA) || (format == COMPRESSED_ASTC_8x8_RGBA)))
     {
     {
-        TRACELOG(LOG_WARNING, "ASTC compressed texture format not supported");
+        TRACELOG(LOG_WARNING, "GL: ASTC compressed texture format not supported");
         return id;
         return id;
     }
     }
 #endif
 #endif
@@ -1920,7 +1920,7 @@ unsigned int rlLoadTexture(void *data, int width, int height, int format, int mi
     int mipHeight = height;
     int mipHeight = height;
     int mipOffset = 0;          // Mipmap data offset
     int mipOffset = 0;          // Mipmap data offset
 
 
-    TRACELOGD("Load texture from data memory address: 0x%x", data);
+    TRACELOGD("TEXTURE: Load texture from data memory address: 0x%x", data);
 
 
     // Load the different mipmap levels
     // Load the different mipmap levels
     for (int i = 0; i < mipmapCount; i++)
     for (int i = 0; i < mipmapCount; i++)
@@ -1930,7 +1930,7 @@ unsigned int rlLoadTexture(void *data, int width, int height, int format, int mi
         unsigned int glInternalFormat, glFormat, glType;
         unsigned int glInternalFormat, glFormat, glType;
         rlGetGlTextureFormats(format, &glInternalFormat, &glFormat, &glType);
         rlGetGlTextureFormats(format, &glInternalFormat, &glFormat, &glType);
 
 
-        TRACELOGD("Load mipmap level %i (%i x %i), size: %i, offset: %i", i, mipWidth, mipHeight, mipSize, mipOffset);
+        TRACELOGD("TEXTURE: Load mipmap level %i (%i x %i), size: %i, offset: %i", i, mipWidth, mipHeight, mipSize, mipOffset);
 
 
         if (glInternalFormat != -1)
         if (glInternalFormat != -1)
         {
         {
@@ -2006,8 +2006,8 @@ unsigned int rlLoadTexture(void *data, int width, int height, int format, int mi
     // Unbind current texture
     // Unbind current texture
     glBindTexture(GL_TEXTURE_2D, 0);
     glBindTexture(GL_TEXTURE_2D, 0);
 
 
-    if (id > 0) TRACELOG(LOG_INFO, "[TEX ID %i] Texture created successfully (%ix%i - %i mipmaps)", id, width, height, mipmapCount);
-    else TRACELOG(LOG_WARNING, "Texture could not be created");
+    if (id > 0) TRACELOG(LOG_INFO, "TEXTURE: [ID %i] Texture created successfully (%ix%i - %i mipmaps)", id, width, height, mipmapCount);
+    else TRACELOG(LOG_WARNING, "TEXTURE: Failed to load texture");
 
 
     return id;
     return id;
 }
 }
@@ -2140,7 +2140,7 @@ void rlUpdateTexture(unsigned int id, int width, int height, int format, const v
     {
     {
         glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, width, height, glFormat, glType, (unsigned char *)data);
         glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, width, height, glFormat, glType, (unsigned char *)data);
     }
     }
-    else TRACELOG(LOG_WARNING, "Texture format updating not supported");
+    else TRACELOG(LOG_WARNING, "TEXTURE: [ID %i] Failed to update for current texture format (%i)", id, format);
 }
 }
 
 
 // Get OpenGL internal formats and data type from raylib PixelFormat
 // Get OpenGL internal formats and data type from raylib PixelFormat
@@ -2191,7 +2191,7 @@ void rlGetGlTextureFormats(int format, unsigned int *glInternalFormat, unsigned
         case COMPRESSED_ASTC_4x4_RGBA: if (RLGL.ExtSupported.texCompASTC) *glInternalFormat = GL_COMPRESSED_RGBA_ASTC_4x4_KHR; break;  // NOTE: Requires OpenGL ES 3.1 or OpenGL 4.3
         case COMPRESSED_ASTC_4x4_RGBA: if (RLGL.ExtSupported.texCompASTC) *glInternalFormat = GL_COMPRESSED_RGBA_ASTC_4x4_KHR; break;  // NOTE: Requires OpenGL ES 3.1 or OpenGL 4.3
         case COMPRESSED_ASTC_8x8_RGBA: if (RLGL.ExtSupported.texCompASTC) *glInternalFormat = GL_COMPRESSED_RGBA_ASTC_8x8_KHR; break;  // NOTE: Requires OpenGL ES 3.1 or OpenGL 4.3
         case COMPRESSED_ASTC_8x8_RGBA: if (RLGL.ExtSupported.texCompASTC) *glInternalFormat = GL_COMPRESSED_RGBA_ASTC_8x8_KHR; break;  // NOTE: Requires OpenGL ES 3.1 or OpenGL 4.3
         #endif
         #endif
-        default: TRACELOG(LOG_WARNING, "Texture format not supported"); break;
+        default: TRACELOG(LOG_WARNING, "TEXTURE: Current format not supported (%i)", format); break;
     }
     }
 }
 }
 
 
@@ -2247,7 +2247,7 @@ RenderTexture2D rlLoadRenderTexture(int width, int height, int format, int depth
 
 
     // Check if fbo is complete with attachments (valid)
     // Check if fbo is complete with attachments (valid)
     //-----------------------------------------------------------------------------------------------------
     //-----------------------------------------------------------------------------------------------------
-    if (rlRenderTextureComplete(target)) TRACELOG(LOG_INFO, "[FBO ID %i] Framebuffer object created successfully", target.id);
+    if (rlRenderTextureComplete(target)) TRACELOG(LOG_INFO, "FBO: [ID %i] Framebuffer object created successfully", target.id);
     //-----------------------------------------------------------------------------------------------------
     //-----------------------------------------------------------------------------------------------------
 
 
     glBindFramebuffer(GL_FRAMEBUFFER, 0);
     glBindFramebuffer(GL_FRAMEBUFFER, 0);
@@ -2288,12 +2288,12 @@ bool rlRenderTextureComplete(RenderTexture target)
     {
     {
         switch (status)
         switch (status)
         {
         {
-            case GL_FRAMEBUFFER_UNSUPPORTED: TRACELOG(LOG_WARNING, "Framebuffer is unsupported"); break;
-            case GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT: TRACELOG(LOG_WARNING, "Framebuffer has incomplete attachment"); break;
+            case GL_FRAMEBUFFER_UNSUPPORTED: TRACELOG(LOG_WARNING, "FBO: [ID %i] Framebuffer is unsupported", target.id); break;
+            case GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT: TRACELOG(LOG_WARNING, "FBO: [ID %i] Framebuffer has incomplete attachment", target.id); break;
 #if defined(GRAPHICS_API_OPENGL_ES2)
 #if defined(GRAPHICS_API_OPENGL_ES2)
-            case GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS: TRACELOG(LOG_WARNING, "Framebuffer has incomplete dimensions"); break;
+            case GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS: TRACELOG(LOG_WARNING, "FBO: [ID %i] Framebuffer has incomplete dimensions", target.id); break;
 #endif
 #endif
-            case GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT: TRACELOG(LOG_WARNING, "Framebuffer has a missing attachment"); break;
+            case GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT: TRACELOG(LOG_WARNING, "FBO: [ID %i] Framebuffer has a missing attachment", target.id); break;
             default: break;
             default: break;
         }
         }
     }
     }
@@ -2351,16 +2351,15 @@ void rlGenerateMipmaps(Texture2D *texture)
             texture->mipmaps = mipmapCount + 1;
             texture->mipmaps = mipmapCount + 1;
             RL_FREE(data); // Once mipmaps have been generated and data has been uploaded to GPU VRAM, we can discard RAM data
             RL_FREE(data); // Once mipmaps have been generated and data has been uploaded to GPU VRAM, we can discard RAM data
 
 
-            TRACELOG(LOG_WARNING, "[TEX ID %i] Mipmaps [%i] generated manually on CPU side", texture->id, texture->mipmaps);
+            TRACELOG(LOG_WARNING, "TEXTURE: [ID %i] Mipmaps generated manually on CPU side, total: %i", texture->id, texture->mipmaps);
         }
         }
-        else TRACELOG(LOG_WARNING, "[TEX ID %i] Mipmaps could not be generated for texture format", texture->id);
+        else TRACELOG(LOG_WARNING, "TEXTURE: [ID %i] Failed to generate mipmaps for provided texture format", texture->id);
     }
     }
 #elif defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2)
 #elif defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2)
     if ((texIsPOT) || (RLGL.ExtSupported.texNPOT))
     if ((texIsPOT) || (RLGL.ExtSupported.texNPOT))
     {
     {
         //glHint(GL_GENERATE_MIPMAP_HINT, GL_DONT_CARE);   // Hint for mipmaps generation algorythm: GL_FASTEST, GL_NICEST, GL_DONT_CARE
         //glHint(GL_GENERATE_MIPMAP_HINT, GL_DONT_CARE);   // Hint for mipmaps generation algorythm: GL_FASTEST, GL_NICEST, GL_DONT_CARE
         glGenerateMipmap(GL_TEXTURE_2D);    // Generate mipmaps automatically
         glGenerateMipmap(GL_TEXTURE_2D);    // Generate mipmaps automatically
-        TRACELOG(LOG_INFO, "[TEX ID %i] Mipmaps generated automatically", texture->id);
 
 
         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);   // Activate Trilinear filtering for mipmaps
         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);   // Activate Trilinear filtering for mipmaps
@@ -2369,9 +2368,10 @@ void rlGenerateMipmaps(Texture2D *texture)
         #define MAX(a,b) (((a)>(b))?(a):(b))
         #define MAX(a,b) (((a)>(b))?(a):(b))
 
 
         texture->mipmaps =  1 + (int)floor(log(MAX(texture->width, texture->height))/log(2));
         texture->mipmaps =  1 + (int)floor(log(MAX(texture->width, texture->height))/log(2));
+        TRACELOG(LOG_INFO, "TEXTURE: [ID %i] Mipmaps generated automatically, total: %i", texture->id, texture->mipmaps);
     }
     }
 #endif
 #endif
-    else TRACELOG(LOG_WARNING, "[TEX ID %i] Mipmaps can not be generated", texture->id);
+    else TRACELOG(LOG_WARNING, "TEXTURE: [ID %i] Failed to generate mipmaps", texture->id);
 
 
     glBindTexture(GL_TEXTURE_2D, 0);
     glBindTexture(GL_TEXTURE_2D, 0);
 }
 }
@@ -2382,7 +2382,7 @@ void rlLoadMesh(Mesh *mesh, bool dynamic)
     if (mesh->vaoId > 0)
     if (mesh->vaoId > 0)
     {
     {
         // Check if mesh has already been loaded in GPU
         // Check if mesh has already been loaded in GPU
-        TRACELOG(LOG_WARNING, "Trying to re-load an already loaded mesh");
+        TRACELOG(LOG_WARNING, "VAO: [ID %i] Trying to re-load an already loaded mesh", mesh->vaoId);
         return;
         return;
     }
     }
 
 
@@ -2495,12 +2495,12 @@ void rlLoadMesh(Mesh *mesh, bool dynamic)
 
 
     if (RLGL.ExtSupported.vao)
     if (RLGL.ExtSupported.vao)
     {
     {
-        if (mesh->vaoId > 0) TRACELOG(LOG_INFO, "[VAO ID %i] Mesh uploaded successfully to VRAM (GPU)", mesh->vaoId);
-        else TRACELOG(LOG_WARNING, "Mesh could not be uploaded to VRAM (GPU)");
+        if (mesh->vaoId > 0) TRACELOG(LOG_INFO, "VAO: [ID %i] Mesh uploaded successfully to VRAM (GPU)", mesh->vaoId);
+        else TRACELOG(LOG_WARNING, "VAO: Failed to load mesh to VRAM (GPU)");
     }
     }
     else
     else
     {
     {
-        TRACELOG(LOG_INFO, "[VBOs] Mesh uploaded successfully to VRAM (GPU)");
+        TRACELOG(LOG_INFO, "VBO: Mesh uploaded successfully to VRAM (GPU)");
     }
     }
 #endif
 #endif
 }
 }
@@ -2898,7 +2898,7 @@ void *rlReadTexturePixels(Texture2D texture)
         pixels = (unsigned char *)RL_MALLOC(size);
         pixels = (unsigned char *)RL_MALLOC(size);
         glGetTexImage(GL_TEXTURE_2D, 0, glFormat, glType, pixels);
         glGetTexImage(GL_TEXTURE_2D, 0, glFormat, glType, pixels);
     }
     }
-    else TRACELOG(LOG_WARNING, "Texture data retrieval not suported for pixel format");
+    else TRACELOG(LOG_WARNING, "TEXTURE: [ID %i] Data retrieval not suported for pixel format (%i)", texture.id, texture.format);
 
 
     glBindTexture(GL_TEXTURE_2D, 0);
     glBindTexture(GL_TEXTURE_2D, 0);
 #endif
 #endif
@@ -3034,7 +3034,7 @@ Shader LoadShaderCode(const char *vsCode, const char *fsCode)
 
 
         if (shader.id == 0)
         if (shader.id == 0)
         {
         {
-            TRACELOG(LOG_WARNING, "Custom shader could not be loaded");
+            TRACELOG(LOG_WARNING, "SHADER: Failed to load custom shader code");
             shader = RLGL.State.defaultShader;
             shader = RLGL.State.defaultShader;
         }
         }
 
 
@@ -3060,7 +3060,7 @@ Shader LoadShaderCode(const char *vsCode, const char *fsCode)
 
 
         name[namelen] = 0;
         name[namelen] = 0;
 
 
-        TRACELOGD("[SHDR ID %i] Active uniform [%s] set at location: %i", shader.id, name, glGetUniformLocation(shader.id, name));
+        TRACELOGD("SHADER: [ID %i] Active uniform (%s) set at location: %i", shader.id, name, glGetUniformLocation(shader.id, name));
     }
     }
 #endif
 #endif
 
 
@@ -3073,7 +3073,7 @@ void UnloadShader(Shader shader)
     if (shader.id > 0)
     if (shader.id > 0)
     {
     {
         rlDeleteShader(shader.id);
         rlDeleteShader(shader.id);
-        TRACELOG(LOG_INFO, "[SHDR ID %i] Unloaded shader program data", shader.id);
+        TRACELOG(LOG_INFO, "SHADER: [ID %i] Unloaded shader program data from VRAM (GPU)", shader.id);
     }
     }
 
 
     RL_FREE(shader.locs);
     RL_FREE(shader.locs);
@@ -3106,8 +3106,8 @@ int GetShaderLocation(Shader shader, const char *uniformName)
 #if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2)
 #if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2)
     location = glGetUniformLocation(shader.id, uniformName);
     location = glGetUniformLocation(shader.id, uniformName);
 
 
-    if (location == -1) TRACELOG(LOG_WARNING, "[SHDR ID %i][%s] Shader uniform could not be found", shader.id, uniformName);
-    else TRACELOG(LOG_INFO, "[SHDR ID %i][%s] Shader uniform set at location: %i", shader.id, uniformName, location);
+    if (location == -1) TRACELOG(LOG_WARNING, "SHADER: [ID %i] Failed to find shader uniform: %s", shader.id, uniformName);
+    else TRACELOG(LOG_INFO, "SHADER: [ID %i] Shader uniform (%s) set at location: %i", shader.id, uniformName, location);
 #endif
 #endif
     return location;
     return location;
 }
 }
@@ -3135,7 +3135,7 @@ void SetShaderValueV(Shader shader, int uniformLoc, const void *value, int unifo
         case UNIFORM_IVEC3: glUniform3iv(uniformLoc, count, (int *)value); break;
         case UNIFORM_IVEC3: glUniform3iv(uniformLoc, count, (int *)value); break;
         case UNIFORM_IVEC4: glUniform4iv(uniformLoc, count, (int *)value); break;
         case UNIFORM_IVEC4: glUniform4iv(uniformLoc, count, (int *)value); break;
         case UNIFORM_SAMPLER2D: glUniform1iv(uniformLoc, count, (int *)value); break;
         case UNIFORM_SAMPLER2D: glUniform1iv(uniformLoc, count, (int *)value); break;
-        default: TRACELOG(LOG_WARNING, "Shader uniform could not be set data type not recognized");
+        default: TRACELOG(LOG_WARNING, "SHADER: [ID %i] Failed to set uniform, data type not recognized", shader.id);
     }
     }
 
 
     //glUseProgram(0);      // Avoid reseting current shader program, in case other uniforms are set
     //glUseProgram(0);      // Avoid reseting current shader program, in case other uniforms are set
@@ -3579,7 +3579,7 @@ void InitVrSimulator(void)
 
 
     RLGL.Vr.simulatorReady = true;
     RLGL.Vr.simulatorReady = true;
 #else
 #else
-    TRACELOG(LOG_WARNING, "VR Simulator not supported on OpenGL 1.1");
+    TRACELOG(LOG_WARNING, "RLGL: VR Simulator not supported on OpenGL 1.1");
 #endif
 #endif
 }
 }
 
 
@@ -3627,17 +3627,18 @@ void SetVrConfiguration(VrDeviceInfo hmd, Shader distortion)
                             hmd.lensDistortionValues[2]*lensRadiusSq*lensRadiusSq +
                             hmd.lensDistortionValues[2]*lensRadiusSq*lensRadiusSq +
                             hmd.lensDistortionValues[3]*lensRadiusSq*lensRadiusSq*lensRadiusSq;
                             hmd.lensDistortionValues[3]*lensRadiusSq*lensRadiusSq*lensRadiusSq;
 
 
-    TRACELOGD("VR: Distortion Scale: %f", distortionScale);
+    TRACELOGD("RLGL: VR device configuration:");
+    TRACELOGD("    > Distortion Scale: %f", distortionScale);
 
 
     float normScreenWidth = 0.5f;
     float normScreenWidth = 0.5f;
     float normScreenHeight = 1.0f;
     float normScreenHeight = 1.0f;
     float scaleIn[2] = { 2.0f/normScreenWidth, 2.0f/normScreenHeight/aspect };
     float scaleIn[2] = { 2.0f/normScreenWidth, 2.0f/normScreenHeight/aspect };
     float scale[2] = { normScreenWidth*0.5f/distortionScale, normScreenHeight*0.5f*aspect/distortionScale };
     float scale[2] = { normScreenWidth*0.5f/distortionScale, normScreenHeight*0.5f*aspect/distortionScale };
 
 
-    TRACELOGD("VR: Distortion Shader: LeftLensCenter = { %f, %f }", leftLensCenter[0], leftLensCenter[1]);
-    TRACELOGD("VR: Distortion Shader: RightLensCenter = { %f, %f }", rightLensCenter[0], rightLensCenter[1]);
-    TRACELOGD("VR: Distortion Shader: Scale = { %f, %f }", scale[0], scale[1]);
-    TRACELOGD("VR: Distortion Shader: ScaleIn = { %f, %f }", scaleIn[0], scaleIn[1]);
+    TRACELOGD("    > Distortion Shader: LeftLensCenter = { %f, %f }", leftLensCenter[0], leftLensCenter[1]);
+    TRACELOGD("    > Distortion Shader: RightLensCenter = { %f, %f }", rightLensCenter[0], rightLensCenter[1]);
+    TRACELOGD("    > Distortion Shader: Scale = { %f, %f }", scale[0], scale[1]);
+    TRACELOGD("    > Distortion Shader: ScaleIn = { %f, %f }", scaleIn[0], scaleIn[1]);
 
 
     // Fovy is normally computed with: 2*atan2f(hmd.vScreenSize, 2*hmd.eyeToScreenDistance)
     // Fovy is normally computed with: 2*atan2f(hmd.vScreenSize, 2*hmd.eyeToScreenDistance)
     // ...but with lens distortion it is increased (see Oculus SDK Documentation)
     // ...but with lens distortion it is increased (see Oculus SDK Documentation)
@@ -3816,7 +3817,7 @@ static unsigned int CompileShader(const char *shaderStr, int type)
 
 
     if (success != GL_TRUE)
     if (success != GL_TRUE)
     {
     {
-        TRACELOG(LOG_WARNING, "[SHDR ID %i] Failed to compile shader...", shader);
+        TRACELOG(LOG_WARNING, "SHADER: [ID %i] Failed to compile shader code", shader);
         int maxLength = 0;
         int maxLength = 0;
         int length;
         int length;
         glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &maxLength);
         glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &maxLength);
@@ -3828,13 +3829,13 @@ static unsigned int CompileShader(const char *shaderStr, int type)
 #endif
 #endif
         glGetShaderInfoLog(shader, maxLength, &length, log);
         glGetShaderInfoLog(shader, maxLength, &length, log);
 
 
-        TRACELOG(LOG_INFO, "%s", log);
+        TRACELOG(LOG_WARNING, "SHADER: [ID %i] Compile error: %s", shader, log);
 
 
 #if defined(_MSC_VER)
 #if defined(_MSC_VER)
         RL_FREE(log);
         RL_FREE(log);
 #endif
 #endif
     }
     }
-    else TRACELOG(LOG_INFO, "[SHDR ID %i] Shader compiled successfully", shader);
+    else TRACELOG(LOG_INFO, "SHADER: [ID %i] Compiled successfully", shader);
 
 
     return shader;
     return shader;
 }
 }
@@ -3870,7 +3871,7 @@ static unsigned int LoadShaderProgram(unsigned int vShaderId, unsigned int fShad
 
 
     if (success == GL_FALSE)
     if (success == GL_FALSE)
     {
     {
-        TRACELOG(LOG_WARNING, "[SHDR ID %i] Failed to link shader program...", program);
+        TRACELOG(LOG_WARNING, "SHADER: [ID %i] Failed to link shader program", program);
 
 
         int maxLength = 0;
         int maxLength = 0;
         int length;
         int length;
@@ -3884,7 +3885,7 @@ static unsigned int LoadShaderProgram(unsigned int vShaderId, unsigned int fShad
 #endif
 #endif
         glGetProgramInfoLog(program, maxLength, &length, log);
         glGetProgramInfoLog(program, maxLength, &length, log);
 
 
-        TRACELOG(LOG_INFO, "%s", log);
+        TRACELOG(LOG_WARNING, "SHADER: [ID %i] Link error: %s", program, log);
 
 
 #if defined(_MSC_VER)
 #if defined(_MSC_VER)
         RL_FREE(log);
         RL_FREE(log);
@@ -3893,7 +3894,7 @@ static unsigned int LoadShaderProgram(unsigned int vShaderId, unsigned int fShad
 
 
         program = 0;
         program = 0;
     }
     }
-    else TRACELOG(LOG_INFO, "[SHDR ID %i] Shader program loaded successfully", program);
+    else TRACELOG(LOG_INFO, "SHADER: [ID %i] Program loaded successfully", program);
 #endif
 #endif
     return program;
     return program;
 }
 }
@@ -3976,7 +3977,7 @@ static Shader LoadShaderDefault(void)
 
 
     if (shader.id > 0)
     if (shader.id > 0)
     {
     {
-        TRACELOG(LOG_INFO, "[SHDR ID %i] Default shader loaded successfully", shader.id);
+        TRACELOG(LOG_INFO, "SHADER: [ID %i] Default shader loaded successfully", shader.id);
 
 
         // Set default shader locations: attributes locations
         // Set default shader locations: attributes locations
         shader.locs[LOC_VERTEX_POSITION] = glGetAttribLocation(shader.id, "vertexPosition");
         shader.locs[LOC_VERTEX_POSITION] = glGetAttribLocation(shader.id, "vertexPosition");
@@ -3992,7 +3993,7 @@ static Shader LoadShaderDefault(void)
         // changed for external custom shaders, we just use direct bindings above
         // changed for external custom shaders, we just use direct bindings above
         //SetShaderDefaultLocations(&shader);
         //SetShaderDefaultLocations(&shader);
     }
     }
-    else TRACELOG(LOG_WARNING, "[SHDR ID %i] Default shader could not be loaded", shader.id);
+    else TRACELOG(LOG_WARNING, "SHADER: [ID %i] Failed to load default shader", shader.id);
 
 
     return shader;
     return shader;
 }
 }
@@ -4082,7 +4083,7 @@ static void LoadBuffersDefault(void)
         RLGL.State.vertexData[i].cCounter = 0;
         RLGL.State.vertexData[i].cCounter = 0;
     }
     }
 
 
-    TRACELOG(LOG_INFO, "Internal buffers initialized successfully (CPU)");
+    TRACELOG(LOG_INFO, "RLGL: Internal vertex buffers initialized successfully in RAM (CPU)");
     //--------------------------------------------------------------------------------------------
     //--------------------------------------------------------------------------------------------
 
 
     // Upload to GPU (VRAM) vertex data and initialize VAOs/VBOs
     // Upload to GPU (VRAM) vertex data and initialize VAOs/VBOs
@@ -4128,7 +4129,7 @@ static void LoadBuffersDefault(void)
 #endif
 #endif
     }
     }
 
 
-    TRACELOG(LOG_INFO, "Internal buffers uploaded successfully (GPU)");
+    TRACELOG(LOG_INFO, "RLGL: Internal vertex buffers uploaded successfully to VRAM (GPU)");
 
 
     // Unbind the current VAO
     // Unbind the current VAO
     if (RLGL.ExtSupported.vao) glBindVertexArray(0);
     if (RLGL.ExtSupported.vao) glBindVertexArray(0);
@@ -4488,20 +4489,20 @@ static int GenerateMipmaps(unsigned char *data, int baseWidth, int baseHeight)
         if (width != 1) width /= 2;
         if (width != 1) width /= 2;
         if (height != 1) height /= 2;
         if (height != 1) height /= 2;
 
 
-        TRACELOGD("Next mipmap size: %i x %i", width, height);
+        TRACELOGD("TEXTURE: Next mipmap size: %i x %i", width, height);
 
 
         mipmapCount++;
         mipmapCount++;
 
 
         size += (width*height*4);       // Add mipmap size (in bytes)
         size += (width*height*4);       // Add mipmap size (in bytes)
     }
     }
 
 
-    TRACELOGD("Total mipmaps required: %i", mipmapCount);
-    TRACELOGD("Total size of data required: %i", size);
+    TRACELOGD("TEXTURE: Total mipmaps required: %i", mipmapCount);
+    TRACELOGD("TEXTURE: Total size of data required: %i", size);
 
 
     unsigned char *temp = RL_REALLOC(data, size);
     unsigned char *temp = RL_REALLOC(data, size);
 
 
     if (temp != NULL) data = temp;
     if (temp != NULL) data = temp;
-    else TRACELOG(LOG_WARNING, "Mipmaps required memory could not be allocated");
+    else TRACELOG(LOG_WARNING, "TEXTURE: Failed to allocate required mipmaps memory");
 
 
     width = baseWidth;
     width = baseWidth;
     height = baseHeight;
     height = baseHeight;
@@ -4523,7 +4524,7 @@ static int GenerateMipmaps(unsigned char *data, int baseWidth, int baseHeight)
         j++;
         j++;
     }
     }
 
 
-    TRACELOGD("Mipmap base (%ix%i)", width, height);
+    TRACELOGD("TEXTURE: Mipmap base size (%ix%i)", width, height);
 
 
     for (int mip = 1; mip < mipmapCount; mip++)
     for (int mip = 1; mip < mipmapCount; mip++)
     {
     {
@@ -4594,7 +4595,7 @@ static Color *GenNextMipmap(Color *srcData, int srcWidth, int srcHeight)
         }
         }
     }
     }
 
 
-    TRACELOGD("Mipmap generated successfully (%ix%i)", width, height);
+    TRACELOGD("TEXTURE: Mipmap generated successfully (%ix%i)", width, height);
 
 
     return mipmap;
     return mipmap;
 }
 }
@@ -4632,15 +4633,15 @@ char *LoadFileText(const char *fileName)
                 // Zero-terminate the string
                 // Zero-terminate the string
                 text[count] = '\0';
                 text[count] = '\0';
 
 
-                TRACELOG(LOG_INFO, "[%s] Text file loaded successfully", fileName);
+                TRACELOG(LOG_INFO, "FILEIO: [%s] Text file loaded successfully", fileName);
             }
             }
-            else TRACELOG(LOG_WARNING, "[%s] Text file could not be read", fileName);
+            else TRACELOG(LOG_WARNING, "FILEIO: [%s] Failed to read text file", fileName);
 
 
             fclose(textFile);
             fclose(textFile);
         }
         }
-        else TRACELOG(LOG_WARNING, "[%s] Text file could not be opened", fileName);
+        else TRACELOG(LOG_WARNING, "FILEIO: [%s] Failed to open text file", fileName);
     }
     }
-    else TRACELOG(LOG_WARNING, "File name provided is not valid");
+    else TRACELOG(LOG_WARNING, "FILEIO: File name provided is not valid");
 
 
     return text;
     return text;
 }
 }