Ray 6 年之前
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c1594fa445
共有 2 個文件被更改,包括 1 次插入1 次删除
  1. 二進制
      examples/models/models_animation.png
  2. 1 1
      examples/shaders/shaders_julia_set.c

二進制
examples/models/models_animation.png


+ 1 - 1
examples/shaders/shaders_julia_set.c

@@ -64,7 +64,7 @@ int main()
     int offsetLoc = GetShaderLocation(shader, "offset");
     int offsetLoc = GetShaderLocation(shader, "offset");
 
 
     // Tell the shader what the screen dimensions, zoom, offset and c are
     // Tell the shader what the screen dimensions, zoom, offset and c are
-    float screenDims[2] = { (float)screenWidth, (float)screenHeight };
+    float screenDims[2] = { (float)GetScreenWidth(), (float)GetScreenHeight() };
     SetShaderValue(shader, GetShaderLocation(shader, "screenDims"), screenDims, UNIFORM_VEC2);
     SetShaderValue(shader, GetShaderLocation(shader, "screenDims"), screenDims, UNIFORM_VEC2);
     
     
     SetShaderValue(shader, cLoc, c, UNIFORM_VEC2);
     SetShaderValue(shader, cLoc, c, UNIFORM_VEC2);