Selaa lähdekoodia

REMOVED: `core_basic_window_web`

The example is not following examples conventions and it will be moved to `others` with a new name
Ray 2 viikkoa sitten
vanhempi
commit
c17f82a78c

+ 1 - 2
examples/Makefile

@@ -512,7 +512,6 @@ CORE = \
     core/core_automation_events \
     core/core_basic_screen_manager \
     core/core_basic_window \
-    core/core_basic_window_web \
     core/core_custom_frame_control \
     core/core_custom_logging \
     core/core_drop_files \
@@ -649,8 +648,8 @@ SHADERS = \
     shaders/shaders_shapes_textures \
     shaders/shaders_simple_mask \
     shaders/shaders_spotlight \
-    shaders/shaders_texture_rendering \
     shaders/shaders_texture_outline \
+    shaders/shaders_texture_rendering \
     shaders/shaders_texture_tiling \
     shaders/shaders_texture_waves \
     shaders/shaders_vertex_displacement \

+ 5 - 9
examples/Makefile.Web

@@ -512,7 +512,6 @@ CORE = \
     core/core_automation_events \
     core/core_basic_screen_manager \
     core/core_basic_window \
-    core/core_basic_window_web \
     core/core_custom_frame_control \
     core/core_custom_logging \
     core/core_drop_files \
@@ -649,8 +648,8 @@ SHADERS = \
     shaders/shaders_shapes_textures \
     shaders/shaders_simple_mask \
     shaders/shaders_spotlight \
-    shaders/shaders_texture_rendering \
     shaders/shaders_texture_outline \
+    shaders/shaders_texture_rendering \
     shaders/shaders_texture_tiling \
     shaders/shaders_texture_waves \
     shaders/shaders_vertex_displacement \
@@ -718,9 +717,6 @@ core/core_basic_screen_manager: core/core_basic_screen_manager.c
 core/core_basic_window: core/core_basic_window.c
 	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
 
-core/core_basic_window_web: core/core_basic_window_web.c
-	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
-
 core/core_custom_frame_control: core/core_custom_frame_control.c
 	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
 
@@ -1267,15 +1263,15 @@ shaders/shaders_spotlight: shaders/shaders_spotlight.c
     --preload-file shaders/resources/raysan.png@resources/raysan.png \
     --preload-file shaders/resources/shaders/glsl100/spotlight.fs@resources/shaders/glsl100/spotlight.fs
 
-shaders/shaders_texture_rendering: shaders/shaders_texture_rendering.c
-	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
-    --preload-file shaders/resources/shaders/glsl100/cubes_panning.fs@resources/shaders/glsl100/cubes_panning.fs
-
 shaders/shaders_texture_outline: shaders/shaders_texture_outline.c
 	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
     --preload-file shaders/resources/fudesumi.png@resources/fudesumi.png \
     --preload-file shaders/resources/shaders/glsl100/outline.fs@resources/shaders/glsl100/outline.fs
 
+shaders/shaders_texture_rendering: shaders/shaders_texture_rendering.c
+	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
+    --preload-file shaders/resources/shaders/glsl100/cubes_panning.fs@resources/shaders/glsl100/cubes_panning.fs
+
 shaders/shaders_texture_tiling: shaders/shaders_texture_tiling.c
 	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
     --preload-file shaders/resources/cubicmap_atlas.png@resources/cubicmap_atlas.png \

+ 2 - 3
examples/README.md

@@ -16,9 +16,9 @@ You may find it easier to use than other toolchains, especially when it comes to
 - `zig build [module]` to compile all examples for a module (e.g. `zig build core`)
 - `zig build [example]` to compile _and run_ a particular example (e.g. `zig build core_basic_window`)
 
-## EXAMPLES COLLECTION [TOTAL: 161]
+## EXAMPLES COLLECTION [TOTAL: 160]
 
-### category: core [36]
+### category: core [35]
 
 Examples using raylib[core](../src/rcore.c) platform functionality like window creation, inputs, drawing modes and system functionality.
 
@@ -56,7 +56,6 @@ Examples using raylib[core](../src/rcore.c) platform functionality like window c
 | [core_custom_frame_control](core/core_custom_frame_control.c) | <img src="core/core_custom_frame_control.png" alt="core_custom_frame_control" width="80"> | ⭐⭐⭐⭐️ | 4.0 | 4.0 | [Ramon Santamaria](https://github.com/raysan5) |
 | [core_smooth_pixelperfect](core/core_smooth_pixelperfect.c) | <img src="core/core_smooth_pixelperfect.png" alt="core_smooth_pixelperfect" width="80"> | ⭐⭐⭐☆ | 3.7 | 4.0 | [Giancamillo Alessandroni](https://github.com/NotManyIdeasDev) |
 | [core_random_sequence](core/core_random_sequence.c) | <img src="core/core_random_sequence.png" alt="core_random_sequence" width="80"> | ⭐☆☆☆ | 5.0 | 5.0 | [Dalton Overmyer](https://github.com/REDl3east) |
-| [core_basic_window_web](core/core_basic_window_web.c) | <img src="core/core_basic_window_web.png" alt="core_basic_window_web" width="80"> | ⭐☆☆☆ | 1.3 | 1.3 | [Ramon Santamaria](https://github.com/raysan5) |
 | [core_input_gestures_web](core/core_input_gestures_web.c) | <img src="core/core_input_gestures_web.png" alt="core_input_gestures_web" width="80"> | ⭐⭐☆☆ | 4.6 | 4.6 | [ubkp](https://github.com/ubkp) |
 | [core_automation_events](core/core_automation_events.c) | <img src="core/core_automation_events.png" alt="core_automation_events" width="80"> | ⭐⭐⭐☆ | 5.0 | 5.0 | [Ramon Santamaria](https://github.com/raysan5) |
 | [core_high_dpi](core/core_high_dpi.c) | <img src="core/core_high_dpi.png" alt="core_high_dpi" width="80"> | ⭐☆☆☆ | 5.0 | 5.0 | [Jonathan Marler](https://github.com/marler8997) |

+ 0 - 89
examples/core/core_basic_window_web.c

@@ -1,89 +0,0 @@
-/*******************************************************************************************
-*
-*   raylib [core] example - basic window
-*
-*   Example complexity rating: [★☆☆☆] 1/4
-*
-*   NOTE: This example is prepared to compile for PLATFORM_WEB, and PLATFORM_DESKTOP
-*   As you will notice, code structure is slightly diferent to the other examples...
-*   To compile it for PLATFORM_WEB just uncomment #define PLATFORM_WEB at beginning
-*
-*   Example originally created with raylib 1.3, last time updated with raylib 1.3
-*
-*   Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
-*   BSD-like license that allows static linking with closed source software
-*
-*   Copyright (c) 2015-2025 Ramon Santamaria (@raysan5)
-*
-********************************************************************************************/
-
-#include "raylib.h"
-
-//#define PLATFORM_WEB
-
-#if defined(PLATFORM_WEB)
-    #include <emscripten/emscripten.h>
-#endif
-
-//----------------------------------------------------------------------------------
-// Global Variables Definition
-//----------------------------------------------------------------------------------
-const int screenWidth = 800;
-const int screenHeight = 450;
-
-//----------------------------------------------------------------------------------
-// Module Functions Declaration
-//----------------------------------------------------------------------------------
-void UpdateDrawFrame(void);     // Update and Draw one frame
-
-//------------------------------------------------------------------------------------
-// Program main entry point
-//------------------------------------------------------------------------------------
-int main(void)
-{
-    // Initialization
-    //--------------------------------------------------------------------------------------
-    InitWindow(screenWidth, screenHeight, "raylib [core] example - basic window");
-
-#if defined(PLATFORM_WEB)
-    emscripten_set_main_loop(UpdateDrawFrame, 0, 1);
-#else
-    SetTargetFPS(60);   // Set our game to run at 60 frames-per-second
-    //--------------------------------------------------------------------------------------
-
-    // Main game loop
-    while (!WindowShouldClose())    // Detect window close button or ESC key
-    {
-        UpdateDrawFrame();
-    }
-#endif
-
-    // De-Initialization
-    //--------------------------------------------------------------------------------------
-    CloseWindow();        // Close window and OpenGL context
-    //--------------------------------------------------------------------------------------
-
-    return 0;
-}
-
-//----------------------------------------------------------------------------------
-// Module Functions Definition
-//----------------------------------------------------------------------------------
-void UpdateDrawFrame(void)
-{
-    // Update
-    //----------------------------------------------------------------------------------
-    // TODO: Update your variables here
-    //----------------------------------------------------------------------------------
-
-    // Draw
-    //----------------------------------------------------------------------------------
-    BeginDrawing();
-
-        ClearBackground(RAYWHITE);
-
-        DrawText("Congrats! You created your first window!", 190, 200, 20, LIGHTGRAY);
-
-    EndDrawing();
-    //----------------------------------------------------------------------------------
-}

BIN
examples/core/core_basic_window_web.png


+ 0 - 1
examples/examples_list.txt

@@ -39,7 +39,6 @@ core;core_basic_screen_manager;⭐️☆☆☆;4.0;4.0;"Ramon Santamaria";@raysa
 core;core_custom_frame_control;⭐️⭐️⭐️⭐️;4.0;4.0;"Ramon Santamaria";@raysan5
 core;core_smooth_pixelperfect;⭐️⭐️⭐️☆;3.7;4.0;"Giancamillo Alessandroni";@NotManyIdeasDev
 core;core_random_sequence;⭐️☆☆☆;5.0;5.0;"Dalton Overmyer";@REDl3east
-core;core_basic_window_web;⭐️☆☆☆;1.3;1.3;"Ramon Santamaria";@raysan5
 core;core_input_gestures_web;⭐️⭐️☆☆;4.6-dev;4.6-dev;"ubkp";@ubkp
 core;core_automation_events;⭐️⭐️⭐️☆;5.0;5.0;"Ramon Santamaria";@raysan5
 core;core_high_dpi;⭐️☆☆☆;5.0;5.0;"Jonathan Marler";@marler8997

+ 0 - 569
projects/VS2022/examples/core_basic_window_web.vcxproj

@@ -1,569 +0,0 @@
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-      <Configuration>Debug.DLL</Configuration>
-      <Platform>ARM64</Platform>
-    </ProjectConfiguration>
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-      <Platform>Win32</Platform>
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-    <ProjectConfiguration Include="Debug.DLL|x64">
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-    <ProjectConfiguration Include="Debug|ARM64">
-      <Configuration>Debug</Configuration>
-      <Platform>ARM64</Platform>
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-    <ProjectConfiguration Include="Debug|Win32">
-      <Configuration>Debug</Configuration>
-      <Platform>Win32</Platform>
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