Matrix stack system should be reviewed but, in the meantime, currentMatrix should be reseted in order of 3d to work
@@ -414,7 +414,7 @@ void rlPushMatrix(void)
}
stack[stackCounter] = *currentMatrix;
-// rlLoadIdentity();
+ rlLoadIdentity(); // TODO: Review matrix stack logic!
stackCounter++;
if (currentMatrixMode == RL_MODELVIEW) useTempBuffer = true;