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@@ -39,7 +39,7 @@
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<Keyword>Win32Proj</Keyword>
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<Keyword>Win32Proj</Keyword>
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<RootNamespace>shaders_rlgl_mesh_instanced</RootNamespace>
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<RootNamespace>shaders_rlgl_mesh_instanced</RootNamespace>
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<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
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<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
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- <ProjectName>shaders_rlgl_mesh_instanced</ProjectName>
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+ <ProjectName>shaders_mesh_instancing</ProjectName>
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</PropertyGroup>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
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@@ -373,14 +373,14 @@
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<Message>Copy Release DLL to output directory</Message>
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<Message>Copy Release DLL to output directory</Message>
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</PostBuildEvent>
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</PostBuildEvent>
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</ItemDefinitionGroup>
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</ItemDefinitionGroup>
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- <ItemGroup>
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- <ClCompile Include="..\..\..\examples\shaders\shaders_rlgl_mesh_instanced.c" />
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- </ItemGroup>
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<ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\raylib\raylib.vcxproj">
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<ProjectReference Include="..\raylib\raylib.vcxproj">
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<Project>{e89d61ac-55de-4482-afd4-df7242ebc859}</Project>
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<Project>{e89d61ac-55de-4482-afd4-df7242ebc859}</Project>
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</ProjectReference>
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</ProjectReference>
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</ItemGroup>
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</ItemGroup>
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+ <ItemGroup>
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+ <ClCompile Include="..\..\..\examples\shaders\shaders_mesh_instancing.c" />
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+ </ItemGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<ImportGroup Label="ExtensionTargets">
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<ImportGroup Label="ExtensionTargets">
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</ImportGroup>
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</ImportGroup>
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