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@@ -47,10 +47,16 @@
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#include "raylib.h" // Required for structs: Vector3, Matrix
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#endif
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+#ifdef __cplusplus
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+ #define RMEXTERN extern "C" // Functions visible from other files (no name mangling of functions in C++)
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+#else
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+ #define RMEXTERN extern // Functions visible from other files
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+#endif
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+
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#if defined(RAYMATH_EXTERN_INLINE)
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- #define RMDEF extern inline
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+ #define RMDEF RMEXTERN inline // Functions are embeded inline (compiler generated code)
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#else
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- #define RMDEF extern
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+ #define RMDEF RMEXTERN
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#endif
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//----------------------------------------------------------------------------------
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@@ -105,10 +111,6 @@ typedef struct Quaternion {
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#ifndef RAYMATH_EXTERN_INLINE
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-#ifdef __cplusplus
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-extern "C" {
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-#endif
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-
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//------------------------------------------------------------------------------------
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// Functions Declaration to work with Vector3
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//------------------------------------------------------------------------------------
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@@ -166,10 +168,6 @@ RMDEF Quaternion QuaternionFromAxisAngle(Vector3 axis, float angle); // Returns
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RMDEF void QuaternionToAxisAngle(Quaternion q, Vector3 *outAxis, float *outAngle); // Returns the rotation angle and axis for a given quaternion
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RMDEF void QuaternionTransform(Quaternion *q, Matrix mat); // Transform a quaternion given a transformation matrix
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-#ifdef __cplusplus
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-}
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-#endif
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-
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#endif // notdef RAYMATH_EXTERN_INLINE
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#endif // RAYMATH_H
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