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@@ -367,9 +367,6 @@ static void OnLog(ma_context *pContext, ma_device *pDevice, ma_uint32 logLevel,
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static void OnSendAudioDataToDevice(ma_device *pDevice, void *pFramesOut, const void *pFramesInput, ma_uint32 frameCount);
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static void MixAudioFrames(float *framesOut, const float *framesIn, ma_uint32 frameCount, float localVolume);
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-static void InitAudioBufferPool(void); // Initialise the multichannel buffer pool
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-static void CloseAudioBufferPool(void); // Close the audio buffers pool
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-
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#if defined(SUPPORT_FILEFORMAT_WAV)
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static Wave LoadWAV(const unsigned char *fileData, unsigned int fileSize); // Load WAV file
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static int SaveWAV(Wave wave, const char *fileName); // Save wave data as WAV file
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@@ -468,6 +465,14 @@ void InitAudioDevice(void)
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ma_context_uninit(&AUDIO.System.context);
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return;
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}
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+
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+ // Init dummy audio buffers pool for multichannel sound playing
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+ for (int i = 0; i < MAX_AUDIO_BUFFER_POOL_CHANNELS; i++)
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+ {
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+ // WARNING: An empty audioBuffer is created (data = 0)
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+ // AudioBuffer data just points to loaded sound data
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+ AUDIO.MultiChannel.pool[i] = LoadAudioBuffer(AUDIO_DEVICE_FORMAT, AUDIO_DEVICE_CHANNELS, AUDIO_DEVICE_SAMPLE_RATE, 0, AUDIO_BUFFER_USAGE_STATIC);
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+ }
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TRACELOG(LOG_INFO, "AUDIO: Device initialized successfully");
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TRACELOG(LOG_INFO, " > Backend: miniaudio / %s", ma_get_backend_name(AUDIO.System.context.backend));
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@@ -476,8 +481,6 @@ void InitAudioDevice(void)
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TRACELOG(LOG_INFO, " > Sample rate: %d -> %d", AUDIO.System.device.sampleRate, AUDIO.System.device.playback.internalSampleRate);
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TRACELOG(LOG_INFO, " > Periods size: %d", AUDIO.System.device.playback.internalPeriodSizeInFrames*AUDIO.System.device.playback.internalPeriods);
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- InitAudioBufferPool();
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-
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AUDIO.System.isReady = true;
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}
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@@ -486,12 +489,24 @@ void CloseAudioDevice(void)
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{
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if (AUDIO.System.isReady)
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{
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+ // Unload dummy audio buffers pool
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+ // WARNING: They can be pointing to already unloaded data
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+ for (int i = 0; i < MAX_AUDIO_BUFFER_POOL_CHANNELS; i++)
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+ {
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+ //UnloadAudioBuffer(AUDIO.MultiChannel.pool[i]);
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+ if (AUDIO.MultiChannel.pool[i] != NULL)
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+ {
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+ ma_data_converter_uninit(&AUDIO.MultiChannel.pool[i]->converter);
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+ UntrackAudioBuffer(AUDIO.MultiChannel.pool[i]);
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+ //RL_FREE(buffer->data); // Already unloaded by UnloadSound()
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+ RL_FREE(AUDIO.MultiChannel.pool[i]);
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+ }
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+ }
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+
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ma_mutex_uninit(&AUDIO.System.lock);
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ma_device_uninit(&AUDIO.System.device);
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ma_context_uninit(&AUDIO.System.context);
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- CloseAudioBufferPool();
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-
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AUDIO.System.isReady = false;
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TRACELOG(LOG_INFO, "AUDIO: Device closed successfully");
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@@ -1909,26 +1924,6 @@ static void MixAudioFrames(float *framesOut, const float *framesIn, ma_uint32 fr
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}
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}
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-// Initialise the multichannel buffer pool
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-static void InitAudioBufferPool(void)
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-{
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- // Dummy buffers
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- for (int i = 0; i < MAX_AUDIO_BUFFER_POOL_CHANNELS; i++)
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- {
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- // WARNING: An empty audioBuffer is created (data = 0)
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- AUDIO.MultiChannel.pool[i] = LoadAudioBuffer(AUDIO_DEVICE_FORMAT, AUDIO_DEVICE_CHANNELS, AUDIO_DEVICE_SAMPLE_RATE, 0, AUDIO_BUFFER_USAGE_STATIC);
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- }
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-
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- // TODO: Verification required for log
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- TRACELOG(LOG_INFO, "AUDIO: Multichannel pool size: %i", MAX_AUDIO_BUFFER_POOL_CHANNELS);
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-}
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-
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-// Close the audio buffers pool
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-static void CloseAudioBufferPool(void)
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-{
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- for (int i = 0; i < MAX_AUDIO_BUFFER_POOL_CHANNELS; i++) UnloadAudioBuffer(AUDIO.MultiChannel.pool[i]);
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-}
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-
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#if defined(SUPPORT_FILEFORMAT_WAV)
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// Load WAV file data into Wave structure
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// NOTE: Using dr_wav library
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