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@@ -517,18 +517,19 @@ float GetGesturePinchAngle(void); // Get gesture pinch ang
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// Camera System Functions (Module: camera)
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//------------------------------------------------------------------------------------
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void SetCameraMode(int mode); // Set camera mode (multiple camera modes available)
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-Camera UpdateCamera(Vector3 *playerPosition); // Update camera and player position (1st person and 3rd person cameras)
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+Camera UpdateCamera(Vector3 *position); // Update camera and player position (1st person and 3rd person cameras)
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-void SetCameraMoveControls(int frontKey, int backKey,
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- int leftKey, int rightKey,
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- int upKey, int downKey); // Set camera move controls (1st person and 3rd person cameras)
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+void SetCameraPosition(Vector3 position); // Set internal camera position
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+void SetCameraTarget(Vector3 target); // Set internal camera target
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void SetCameraPanControl(int panKey); // Set camera pan key to combine with mouse movement (free camera)
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void SetCameraAltControl(int altKey); // Set camera alt key to combine with mouse movement (free camera)
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void SetCameraSmoothZoomControl(int szKey); // Set camera smooth zoom key to combine with mouse (free camera)
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+void SetCameraMoveControls(int frontKey, int backKey,
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+ int leftKey, int rightKey,
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+ int upKey, int downKey); // Set camera move controls (1st person and 3rd person cameras)
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void SetCameraMouseSensitivity(float sensitivity); // Set camera mouse sensitivity (1st person and 3rd person cameras)
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-void SetCameraTarget(Vector3 target); // Set internal camera target
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//------------------------------------------------------------------------------------
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// Basic Shapes Drawing Functions (Module: shapes)
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