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Rebuild dynamic libs for MSVC (VS2015)

Added support for raylib DLL building on MSVC
Ray San преди 7 години
родител
ревизия
c570f7ca63

+ 7 - 1
project/vs2015/raylib.sln

@@ -1,7 +1,7 @@
 
 Microsoft Visual Studio Solution File, Format Version 12.00
 # Visual Studio 14
-VisualStudioVersion = 14.0.25123.0
+VisualStudioVersion = 14.0.25420.1
 MinimumVisualStudioVersion = 10.0.40219.1
 Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "core_basic_window", "examples\core_basic_window.vcxproj", "{0981CA98-E4A5-4DF1-987F-A41D09131EFC}"
 EndProject
@@ -11,6 +11,8 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "core_basic_window_cpp", "ex
 EndProject
 Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "examples", "examples", "{8716DC0F-4FDE-4F57-8E25-5F78DFB80FE1}"
 EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "raylib.dll", "raylib\raylib.dll.vcxproj", "{C824147D-EE23-4752-AEA7-CD24789BCBC9}"
+EndProject
 Global
 	GlobalSection(SolutionConfigurationPlatforms) = preSolution
 		Debug|x86 = Debug|x86
@@ -29,6 +31,10 @@ Global
 		{B655E850-3322-42F7-941D-6AC18FD66CA1}.Debug|x86.Build.0 = Debug|Win32
 		{B655E850-3322-42F7-941D-6AC18FD66CA1}.Release|x86.ActiveCfg = Release|Win32
 		{B655E850-3322-42F7-941D-6AC18FD66CA1}.Release|x86.Build.0 = Release|Win32
+		{C824147D-EE23-4752-AEA7-CD24789BCBC9}.Debug|x86.ActiveCfg = Debug|Win32
+		{C824147D-EE23-4752-AEA7-CD24789BCBC9}.Debug|x86.Build.0 = Debug|Win32
+		{C824147D-EE23-4752-AEA7-CD24789BCBC9}.Release|x86.ActiveCfg = Release|Win32
+		{C824147D-EE23-4752-AEA7-CD24789BCBC9}.Release|x86.Build.0 = Release|Win32
 	EndGlobalSection
 	GlobalSection(SolutionProperties) = preSolution
 		HideSolutionNode = FALSE

+ 128 - 0
project/vs2015/raylib/raylib.dll.vcxproj

@@ -0,0 +1,128 @@
+<?xml version="1.0" encoding="utf-8"?>
+<Project DefaultTargets="Build" ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+  <ItemGroup Label="ProjectConfigurations">
+    <ProjectConfiguration Include="Debug|Win32">
+      <Configuration>Debug</Configuration>
+      <Platform>Win32</Platform>
+    </ProjectConfiguration>
+    <ProjectConfiguration Include="Release|Win32">
+      <Configuration>Release</Configuration>
+      <Platform>Win32</Platform>
+    </ProjectConfiguration>
+  </ItemGroup>
+  <PropertyGroup Label="Globals">
+    <ProjectGuid>{C824147D-EE23-4752-AEA7-CD24789BCBC9}</ProjectGuid>
+    <Keyword>Win32Proj</Keyword>
+    <RootNamespace>raylib</RootNamespace>
+    <WindowsTargetPlatformVersion>8.1</WindowsTargetPlatformVersion>
+  </PropertyGroup>
+  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
+  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
+    <ConfigurationType>DynamicLibrary</ConfigurationType>
+    <UseDebugLibraries>true</UseDebugLibraries>
+    <PlatformToolset>v140</PlatformToolset>
+    <CharacterSet>Unicode</CharacterSet>
+  </PropertyGroup>
+  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
+    <ConfigurationType>DynamicLibrary</ConfigurationType>
+    <UseDebugLibraries>false</UseDebugLibraries>
+    <PlatformToolset>v140</PlatformToolset>
+    <WholeProgramOptimization>true</WholeProgramOptimization>
+    <CharacterSet>Unicode</CharacterSet>
+  </PropertyGroup>
+  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
+  <ImportGroup Label="ExtensionSettings">
+  </ImportGroup>
+  <ImportGroup Label="Shared">
+  </ImportGroup>
+  <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
+    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
+  </ImportGroup>
+  <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
+    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
+  </ImportGroup>
+  <PropertyGroup Label="UserMacros" />
+  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
+    <OutDir>$(SolutionDir)raylib\dll\$(Configuration)\</OutDir>
+    <IntDir>$(SolutionDir)raylib\dll\$(Configuration)\temp</IntDir>
+  </PropertyGroup>
+  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
+    <OutDir>$(SolutionDir)raylib\dll\$(Configuration)\</OutDir>
+    <IntDir>$(SolutionDir)raylib\dll\$(Configuration)\temp</IntDir>
+  </PropertyGroup>
+  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
+    <ClCompile>
+      <PrecompiledHeader>
+      </PrecompiledHeader>
+      <WarningLevel>Level3</WarningLevel>
+      <Optimization>Disabled</Optimization>
+      <PreprocessorDefinitions>WIN32;_DEBUG;_LIB;%(PreprocessorDefinitions);GRAPHICS_API_OPENGL_33;PLATFORM_DESKTOP;BUILD_LIBTYPE_SHARED</PreprocessorDefinitions>
+      <CompileAs>CompileAsC</CompileAs>
+      <AdditionalIncludeDirectories>$(SolutionDir)..\..\release\include</AdditionalIncludeDirectories>
+    </ClCompile>
+    <Link>
+      <SubSystem>Windows</SubSystem>
+      <AdditionalLibraryDirectories>$(SolutionDir)..\..\release\libs\win32\msvc;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
+      <AdditionalDependencies>kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;glfw3.lib;openal32dll.lib;%(AdditionalDependencies)</AdditionalDependencies>
+    </Link>
+    <Lib>
+      <AdditionalLibraryDirectories>%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
+    </Lib>
+  </ItemDefinitionGroup>
+  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
+    <ClCompile>
+      <WarningLevel>Level3</WarningLevel>
+      <PrecompiledHeader>
+      </PrecompiledHeader>
+      <Optimization>MaxSpeed</Optimization>
+      <FunctionLevelLinking>true</FunctionLevelLinking>
+      <IntrinsicFunctions>true</IntrinsicFunctions>
+      <PreprocessorDefinitions>WIN32;NDEBUG;_LIB;%(PreprocessorDefinitions);GRAPHICS_API_OPENGL_33;PLATFORM_DESKTOP;BUILD_LIBTYPE_SHARED</PreprocessorDefinitions>
+      <AdditionalIncludeDirectories>$(SolutionDir)..\..\release\include</AdditionalIncludeDirectories>
+      <CompileAs>CompileAsC</CompileAs>
+    </ClCompile>
+    <Link>
+      <SubSystem>Windows</SubSystem>
+      <EnableCOMDATFolding>true</EnableCOMDATFolding>
+      <OptimizeReferences>true</OptimizeReferences>
+      <AdditionalLibraryDirectories>$(SolutionDir)..\..\release\libs\win32\msvc;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
+      <AdditionalDependencies>kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;glfw3.lib;openal32dll.lib;%(AdditionalDependencies)</AdditionalDependencies>
+    </Link>
+  </ItemDefinitionGroup>
+  <ItemGroup>
+    <Text Include="ReadMe.txt" />
+  </ItemGroup>
+  <ItemGroup>
+    <ClCompile Include="..\..\..\src\audio.c" />
+    <ClCompile Include="..\..\..\src\core.c" />
+    <ClCompile Include="..\..\..\src\external\stb_vorbis.c" />
+    <ClCompile Include="..\..\..\src\models.c" />
+    <ClCompile Include="..\..\..\src\rlgl.c" />
+    <ClCompile Include="..\..\..\src\shapes.c" />
+    <ClCompile Include="..\..\..\src\text.c" />
+    <ClCompile Include="..\..\..\src\textures.c" />
+    <ClCompile Include="..\..\..\src\utils.c" />
+  </ItemGroup>
+  <ItemGroup>
+    <ClInclude Include="..\..\..\src\camera.h" />
+    <ClInclude Include="..\..\..\src\external\glad.h" />
+    <ClInclude Include="..\..\..\src\external\jar_mod.h" />
+    <ClInclude Include="..\..\..\src\external\jar_xm.h" />
+    <ClInclude Include="..\..\..\src\external\stb_image.h" />
+    <ClInclude Include="..\..\..\src\external\stb_image_resize.h" />
+    <ClInclude Include="..\..\..\src\external\stb_image_write.h" />
+    <ClInclude Include="..\..\..\src\external\stb_rect_pack.h" />
+    <ClInclude Include="..\..\..\src\external\stb_truetype.h" />
+    <ClInclude Include="..\..\..\src\external\stb_vorbis.h" />
+    <ClInclude Include="..\..\..\src\gestures.h" />
+    <ClInclude Include="..\..\..\src\raylib.h" />
+    <ClInclude Include="..\..\..\src\raymath.h" />
+    <ClInclude Include="..\..\..\src\rlgl.h" />
+    <ClInclude Include="..\..\..\src\shader_distortion.h" />
+    <ClInclude Include="..\..\..\src\shader_standard.h" />
+    <ClInclude Include="..\..\..\src\utils.h" />
+  </ItemGroup>
+  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
+  <ImportGroup Label="ExtensionTargets">
+  </ImportGroup>
+</Project>

BIN
release/libs/win32/msvc/OpenAL32.dll


BIN
release/libs/win32/msvc/OpenAL32.lib


BIN
release/libs/win32/msvc/OpenAL32dll.lib


BIN
release/libs/win32/msvc/libOpenAL32.dll.a


BIN
release/libs/win32/msvc/raylib.dll


BIN
release/libs/win32/msvc/raylibdll.lib