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Update CHANGELOG

Ray 4 years ago
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c59ea67b97
1 changed files with 8 additions and 6 deletions
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      CHANGELOG

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CHANGELOG

@@ -160,22 +160,24 @@ Detailed changes:
 [examples] ADDED: shaders/shaders_rlgl_mesh_instanced (#1318) by @seanpringle
 [examples] ADDED: shaders/shaders_multi_sampler2d
 [examples] ADDED: others/embedded_files_loading
-[examples] REVIEWED: models/models_skybox to work on OpenGL ES 2.0
 [examples] REVIEWED: textures/textures_raw_data (#1286)
-[examples] REVIEWED: others/raudio_standalone.c
-[examples] REVIEWED: audio/resources, use open license resources
 [examples] REVIEWED: textures/textures_sprite_explosion, replace resources
 [examples] REVIEWED: textures/textures_particles_blending, replace resources
+[examples] REVIEWED: textures/textures_image_processing, support mouse
+[examples] REVIEWED: models/models_skybox to work on OpenGL ES 2.0
+[examples] REVIEWED: audio/resources, use open license resources
+[examples] REVIEWED: others/raudio_standalone.c
+[build] ADDED: New config.h configuration options exposing multiple #define values
 [build] REMOVED: ANGLE VS2017 template project
-[build] Avoided all MSVC compile warnings
-[build] Additional config.h configuration options exposing multiple #define values
+[build] REVIEWED: All MSVC compile warnings
 [build] Updated Makefile for web (#1332) by @rfaile313
-[build] Updated build pipelines to use latest emscripten and android ndk
+[build] Updated build pipelines to use latest emscripten and Android NDK
 [build] Updated emscriptem build script to generate .a on WebAssembly
 [build] Updated Android build for Linux, supporting ANDROID_NDK at compile time by @branlix3000
 [build] Updated VSCode project template tasks
 [build] Updated VS2017.UWP project template by @Rover656
 [build] Updated Android build pipeline 
+[build] REMOVED: AppVeyor and Travis CI build systems
 [*] Moved raysan5/raylib/games to independent repo: raysan5/raylib-games 
 [*] Replaced several examples resources with more open licensed alternatives
 [*] Updated BINDINGS.md with NEW bindings and added raylib version binding!