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@@ -18,21 +18,20 @@ pure spartan-programmers way. Are you ready to learn? Jump to [code examples!](h
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features
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--------
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-
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- * Written in plain C code (C99) in PascalCase/camelCase notation
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- * Hardware accelerated with OpenGL (1.1, 2.1, 3.3 or ES2 - choose at compile)
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- * Unique OpenGL abstraction layer (usable as standalone module): [rlgl](https://github.com/raysan5/raylib/blob/master/src/rlgl.c)
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- * Powerful fonts module with SpriteFonts support (XNA fonts, AngelCode fonts, TTF)
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- * Outstanding texture formats support, including compressed formats (DXT, ETC, ASTC)
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- * Full 3d support for 3d Shapes, Models, Billboards, Heightmaps and more!
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- * Flexible Materials system, supporting classic maps and PBR maps
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- * Shaders support, including Model shaders and Postprocessing shaders
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- * Powerful math module for Vector, Matrix and Quaternion operations: [raymath](https://github.com/raysan5/raylib/blob/master/src/raymath.h)
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- * Audio loading and playing with streaming support (WAV, OGG, FLAC, XM, MOD)
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- * Multiple platforms support: Windows, Linux, FreeBSD, OpenBSD, NetBSD, DragonFly, MacOS, UWP, Android, Raspberry Pi, HTML5.
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- * VR stereo rendering with configurable HMD device parameters
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- * NO external dependencies, all required libraries included with raylib
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- * Complete bindings to LUA ([raylib-lua](https://github.com/raysan5/raylib-lua)) and Go ([raylib-go](https://github.com/gen2brain/raylib-go))
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+ - **NO external dependencies**, all required libraries included with raylib
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+ - Multiple platforms supported: **Windows, Linux, MacOS, Android... and many more!**
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+ - Written in plain C code (C99) in PascalCase/camelCase notation
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+ - Hardware accelerated with OpenGL (**1.1, 2.1, 3.3 or ES 2.0**)
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+ - **Unique OpenGL abstraction layer** (usable as standalone module): [rlgl](https://github.com/raysan5/raylib/blob/master/src/rlgl.c)
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+ - Multiple Fonts formats supported (XNA fonts, AngelCode fonts, TTF)
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+ - Outstanding texture formats support, including compressed formats (DXT, ETC, ASTC)
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+ - **Full 3d support** for 3d Shapes, Models, Billboards, Heightmaps and more!
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+ - Flexible Materials system, supporting classic maps and **PBR maps**
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+ - Shaders support, including Model shaders and Postprocessing shaders
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+ - **Powerful math module** for Vector, Matrix and Quaternion operations: [raymath](https://github.com/raysan5/raylib/blob/master/src/raymath.h)
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+ - Audio loading and playing with streaming support (WAV, OGG, MP3, FLAC, XM, MOD)
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+ - **VR stereo rendering** support with configurable HMD device parameters
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+ - Bindings to **Lua** ([raylib-lua](https://github.com/raysan5/raylib-lua)), **Go** ([raylib-go](https://github.com/gen2brain/raylib-go)) and more!.
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raylib uses on its [core](https://github.com/raysan5/raylib/blob/master/src/core.c) module the outstanding [GLFW3](http://www.glfw.org/) library, embedded inside raylib in the form of [rglfw](https://github.com/raysan5/raylib/blob/master/src/rglfw.c) module, avoiding that way external dependencies.
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@@ -42,7 +41,7 @@ raylib uses internally multiple single-file header-only libraries to support mul
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*On Android, `native_app_glue module` (provided by Android NDK) and native Android libraries are used to manage window/context, inputs and activity life cycle.*
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-*On Raspberry Pi, Videocore API and EGL libraries are used for window/context management and raw inputs reading.*
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+*On Raspberry Pi, `Videocore API` and `EGL` libraries are used for window/context management and raw inputs reading.*
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build and installation
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----------------------
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@@ -67,6 +66,7 @@ contact
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* Reddit: [https://www.reddit.com/r/raylib](https://www.reddit.com/r/raylib)
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* Twitch: [http://www.twitch.tv/raysan5](http://www.twitch.tv/raysan5)
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* Patreon: [https://www.patreon.com/raylib](https://www.patreon.com/raylib)
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+ * Discord: [https://discord.gg/raylib](https://discord.gg/VkzNHUE)
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* YouTube: [https://www.youtube.com/channel/raylib](https://www.youtube.com/channel/UC8WIBkhYb5sBNqXO1mZ7WSQ)
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If you are using raylib and you enjoy it, please, [let me know][raysan5].
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