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@@ -1307,7 +1307,7 @@ void UploadMesh(Mesh *mesh, bool dynamic)
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{
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{
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// Default vertex attribute: normal
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// Default vertex attribute: normal
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// WARNING: Default value provided to shader if location available
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// WARNING: Default value provided to shader if location available
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- float value[3] = { 1.0f, 1.0f, 1.0f };
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+ float value[3] = { 0.0f, 0.0f, 1.0f };
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rlSetVertexAttributeDefault(RL_DEFAULT_SHADER_ATTRIB_LOCATION_NORMAL, value, SHADER_ATTRIB_VEC3, 3);
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rlSetVertexAttributeDefault(RL_DEFAULT_SHADER_ATTRIB_LOCATION_NORMAL, value, SHADER_ATTRIB_VEC3, 3);
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rlDisableVertexAttribute(RL_DEFAULT_SHADER_ATTRIB_LOCATION_NORMAL);
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rlDisableVertexAttribute(RL_DEFAULT_SHADER_ATTRIB_LOCATION_NORMAL);
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}
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}
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@@ -1339,7 +1339,7 @@ void UploadMesh(Mesh *mesh, bool dynamic)
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{
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{
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// Default vertex attribute: tangent
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// Default vertex attribute: tangent
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// WARNING: Default value provided to shader if location available
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// WARNING: Default value provided to shader if location available
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- float value[4] = { 0.0f, 0.0f, 0.0f, 0.0f };
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+ float value[4] = { 1.0f, 0.0f, 0.0f, 1.0f };
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rlSetVertexAttributeDefault(RL_DEFAULT_SHADER_ATTRIB_LOCATION_TANGENT, value, SHADER_ATTRIB_VEC4, 4);
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rlSetVertexAttributeDefault(RL_DEFAULT_SHADER_ATTRIB_LOCATION_TANGENT, value, SHADER_ATTRIB_VEC4, 4);
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rlDisableVertexAttribute(RL_DEFAULT_SHADER_ATTRIB_LOCATION_TANGENT);
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rlDisableVertexAttribute(RL_DEFAULT_SHADER_ATTRIB_LOCATION_TANGENT);
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}
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}
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