@@ -3471,6 +3471,8 @@ void DrawTextureNPatch(Texture2D texture, NPatchInfo nPatchInfo, Rectangle dest,
coordD.x = (nPatchInfo.source.x + nPatchInfo.source.width)/width;
coordD.y = (nPatchInfo.source.y + nPatchInfo.source.height)/height;
+ rlCheckRenderBatchLimit(9 * 3 * 2); // Maxium number of verts that could happen
+
rlSetTexture(texture.id);
rlPushMatrix();