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+/*******************************************************************************************
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+*
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+* raylib [core] example - Custom logging
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+*
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+* Welcome to raylib!
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+*
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+* To test examples, just press F6 and execute raylib_compile_execute script
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+* Note that compiled executable is placed in the same folder as .c file
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+*
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+* You can find all basic examples on C:\raylib\raylib\examples folder or
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+* raylib official webpage: www.raylib.com
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+*
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+* Enjoy using raylib. :)
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+*
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+* This example has been created using raylib 2.0 (www.raylib.com)
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+* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
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+*
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+* Copyright (c) 2018 Ramon Santamaria (@raysan5) and Pablo Marcos Oltra (@pamarcos)
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+*
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+********************************************************************************************/
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+
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+#include "raylib.h"
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+
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+#include <stdio.h> // Required for: fopen(), fclose(), fputc(), fwrite(), printf(), fprintf(), funopen()
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+#include <time.h> // Required for: time_t, tm, time(), localtime(), strftime()
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+
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+void logCustom(int msgType, const char *text, va_list args)
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+{
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+ char timeStr[64];
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+ time_t now = time(NULL);
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+ struct tm *tm_info = localtime(&now);
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+
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+ strftime(timeStr, sizeof(timeStr), "%Y-%m-%d %H:%M:%S", tm_info);
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+ printf("[%s] ", timeStr);
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+
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+ switch (msgType)
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+ {
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+ case LOG_INFO: printf("[INFO] : "); break;
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+ case LOG_ERROR: printf("[ERROR]: "); break;
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+ case LOG_WARNING: printf("[WARN] : "); break;
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+ case LOG_DEBUG: printf("[DEBUG]: "); break;
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+ default: break;
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+ }
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+ vprintf(text, args);
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+ printf("\n");
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+}
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+
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+int main(int argc, char* argv[])
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+{
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+ // Initialization
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+ //--------------------------------------------------------------------------------------
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+ int screenWidth = 800;
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+ int screenHeight = 450;
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+
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+ // First thing we do is setting our custom logger to ensure everything raylib logs
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+ // will use our own logger instead of its internal one
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+ SetTraceLogCallback(logCustom);
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+
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+ InitWindow(screenWidth, screenHeight, "raylib [core] example - custom logging");
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+
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+ SetTargetFPS(60);
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+ //--------------------------------------------------------------------------------------
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+
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+ // Main game loop
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+ while (!WindowShouldClose()) // Detect window close button or ESC key
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+ {
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+ // Update
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+ //----------------------------------------------------------------------------------
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+ // TODO: Update your variables here
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+ //----------------------------------------------------------------------------------
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+
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+ // Draw
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+ //----------------------------------------------------------------------------------
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+ BeginDrawing();
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+
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+ ClearBackground(RAYWHITE);
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+
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+ DrawText("Check out the console output to see the custom logger in action!", 60, 200, 20, LIGHTGRAY);
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+
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+ EndDrawing();
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+ //----------------------------------------------------------------------------------
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+ }
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+
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+ // De-Initialization
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+ //--------------------------------------------------------------------------------------
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+ CloseWindow(); // Close window and OpenGL context
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+ //--------------------------------------------------------------------------------------
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+
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+ return 0;
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+}
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