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@@ -1,10 +1,20 @@
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changelog
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---------
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-Current: raylib 1.0.1 (November 2013)
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+Current: raylib 1.0.2 (November 2013)
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-----------------------------------------------
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-Update: raylib 1.0.1 (28 November 2013)
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+Update: raylib 1.0.2 (30 November 2013)
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+-----------------------------------------------
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+[text] GetDefaultFont() - Added, get default SpriteFont to be used on DrawTextEx()
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+[shapes] CheckCollisionRecs() - Added, check collision between rectangles
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+[shapes] CheckCollisionCircles() - Added, check collision between circles
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+[shapes] CheckCollisionCircleRec() - Added, check collision circle-rectangle
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+[shapes] GetCollisionRec() - Added, get collision rectangle
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+[textures] CreateTexture2D() - Added, create Texture2D from Image data
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+
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+-----------------------------------------------
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+Update: raylib 1.0.1 (28 November 2013)
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-----------------------------------------------
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[text] DrawText() - Removed spacing parameter
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[text] MeasureText() - Removed spacing parameter
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@@ -22,13 +32,13 @@ Update: raylib 1.0.1 (28 November 2013)
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[examples] Function changes applied to ALL examples
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-----------------------------------------------
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-Release: raylib 1.0.0 (18 November 2013)
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+Release: raylib 1.0.0 (18 November 2013)
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-----------------------------------------------
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* Initial version
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* 6 Modules provided:
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- - core: basic window/context creation functions, input management, timming functions
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- - shapes: basic shapes drawing functions
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- - textures: image data loading and conversion to OpenGL textures
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- - text: text drawing, sprite fonts loading, default font loading
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- - models: basic 3d shapes drawing, OBJ models loading and drawing
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- - audio: audio device initialization, WAV files loading and playing
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+ - core: basic window/context creation functions, input management, timming functions
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+ - shapes: basic shapes drawing functions
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+ - textures: image data loading and conversion to OpenGL textures
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+ - text: text drawing, sprite fonts loading, default font loading
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+ - models: basic 3d shapes drawing, OBJ models loading and drawing
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+ - audio: audio device initialization, WAV files loading and playing
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