|
@@ -2,11 +2,24 @@
|
|
|
*
|
|
|
* rshapes - Basic functions to draw 2d shapes and check collisions
|
|
|
*
|
|
|
+* NOTES:
|
|
|
+* Shapes can be draw using 3 types of primitives: LINES, TRIANGLES and QUADS.
|
|
|
+* Some functions implement two drawing options: TRIANGLES and QUADS, by default TRIANGLES
|
|
|
+* are used but QUADS implementation can be selected with SUPPORT_QUADS_DRAW_MODE define
|
|
|
+*
|
|
|
+* Some functions define texture coordinates (rlTexCoord2f()) for the shapes and use a
|
|
|
+* user-provided texture with SetShapesTexture(), the pourpouse of this implementation
|
|
|
+* is allowing to reduce draw calls when combined with a texture-atlas.
|
|
|
+*
|
|
|
+* By default, raylib sets the default texture and rectangle at InitWindow()[rcore] to one
|
|
|
+* white character of default font [rtext], this way, raylib text and shapes can be draw with
|
|
|
+* a single draw call and it also allows users to configure it the same way with their own fonts.
|
|
|
+*
|
|
|
* CONFIGURATION:
|
|
|
*
|
|
|
* #define SUPPORT_QUADS_DRAW_MODE
|
|
|
-* Use QUADS instead of TRIANGLES for drawing when possible.
|
|
|
-* Some lines-based shapes could still use lines
|
|
|
+* Use QUADS instead of TRIANGLES for drawing when possible. Lines-based shapes still use LINES
|
|
|
+*
|
|
|
*
|
|
|
* LICENSE: zlib/libpng
|
|
|
*
|
|
@@ -44,12 +57,15 @@
|
|
|
//----------------------------------------------------------------------------------
|
|
|
// Defines and Macros
|
|
|
//----------------------------------------------------------------------------------
|
|
|
-
|
|
|
// Error rate to calculate how many segments we need to draw a smooth circle,
|
|
|
// taken from https://stackoverflow.com/a/2244088
|
|
|
#ifndef SMOOTH_CIRCLE_ERROR_RATE
|
|
|
- #define SMOOTH_CIRCLE_ERROR_RATE 0.5f
|
|
|
+ #define SMOOTH_CIRCLE_ERROR_RATE 0.5f // Circle error rate
|
|
|
#endif
|
|
|
+#ifndef BEZIER_LINE_DIVISIONS
|
|
|
+ #define BEZIER_LINE_DIVISIONS 24 // Bezier line divisions
|
|
|
+#endif
|
|
|
+
|
|
|
|
|
|
//----------------------------------------------------------------------------------
|
|
|
// Types and Structures Definition
|
|
@@ -144,10 +160,6 @@ void DrawLineEx(Vector2 startPos, Vector2 endPos, float thick, Color color)
|
|
|
// Draw line using cubic-bezier curves in-out
|
|
|
void DrawLineBezier(Vector2 startPos, Vector2 endPos, float thick, Color color)
|
|
|
{
|
|
|
-#ifndef BEZIER_LINE_DIVISIONS
|
|
|
- #define BEZIER_LINE_DIVISIONS 24 // Bezier line divisions
|
|
|
-#endif
|
|
|
-
|
|
|
Vector2 previous = startPos;
|
|
|
Vector2 current = { 0 };
|
|
|
|
|
@@ -333,6 +345,7 @@ void DrawCircleSector(Vector2 center, float radius, float startAngle, float endA
|
|
|
#endif
|
|
|
}
|
|
|
|
|
|
+// Draw a piece of a circle outlines
|
|
|
void DrawCircleSectorLines(Vector2 center, float radius, float startAngle, float endAngle, int segments, Color color)
|
|
|
{
|
|
|
if (radius <= 0.0f) radius = 0.1f; // Avoid div by zero issue
|
|
@@ -468,6 +481,7 @@ void DrawEllipseLines(int centerX, int centerY, float radiusH, float radiusV, Co
|
|
|
rlEnd();
|
|
|
}
|
|
|
|
|
|
+// Draw ring
|
|
|
void DrawRing(Vector2 center, float innerRadius, float outerRadius, float startAngle, float endAngle, int segments, Color color)
|
|
|
{
|
|
|
if (startAngle == endAngle) return;
|
|
@@ -561,6 +575,7 @@ void DrawRing(Vector2 center, float innerRadius, float outerRadius, float startA
|
|
|
#endif
|
|
|
}
|
|
|
|
|
|
+// Draw ring outline
|
|
|
void DrawRingLines(Vector2 center, float innerRadius, float outerRadius, float startAngle, float endAngle, int segments, Color color)
|
|
|
{
|
|
|
if (startAngle == endAngle) return;
|
|
@@ -1313,9 +1328,9 @@ void DrawRectangleRoundedLines(Rectangle rec, float roundness, int segments, flo
|
|
|
// NOTE: Vertex must be provided in counter-clockwise order
|
|
|
void DrawTriangle(Vector2 v1, Vector2 v2, Vector2 v3, Color color)
|
|
|
{
|
|
|
+#if defined(SUPPORT_QUADS_DRAW_MODE)
|
|
|
rlCheckRenderBatchLimit(4);
|
|
|
|
|
|
-#if defined(SUPPORT_QUADS_DRAW_MODE)
|
|
|
rlSetTexture(texShapes.id);
|
|
|
|
|
|
rlBegin(RL_QUADS);
|
|
@@ -1336,6 +1351,8 @@ void DrawTriangle(Vector2 v1, Vector2 v2, Vector2 v3, Color color)
|
|
|
|
|
|
rlSetTexture(0);
|
|
|
#else
|
|
|
+ rlCheckRenderBatchLimit(3);
|
|
|
+
|
|
|
rlBegin(RL_TRIANGLES);
|
|
|
rlColor4ub(color.r, color.g, color.b, color.a);
|
|
|
rlVertex2f(v1.x, v1.y);
|