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if (CORE.Input.Gamepad.threadId) pthread_join(CORE.Input.Gamepad.threadId, NULL);
|
|
if (CORE.Input.Gamepad.threadId) pthread_join(CORE.Input.Gamepad.threadId, NULL);
|
|
TRACELOG(LOG_INFO, "Window closed successfully");
|
|
TRACELOG(LOG_INFO, "Window closed successfully");
|