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@@ -40,8 +40,8 @@ int main(void)
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Vector2 textSize = { 0.0f, 0.0f };
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// Setup texture scaling filter
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- SetTextureFilter(font.texture, FILTER_POINT);
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- int currentFontFilter = 0; // FILTER_POINT
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+ SetTextureFilter(font.texture, TEXTURE_FILTER_POINT);
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+ int currentFontFilter = 0; // TEXTURE_FILTER_POINT
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SetTargetFPS(60); // Set our game to run at 60 frames-per-second
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//--------------------------------------------------------------------------------------
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@@ -56,18 +56,18 @@ int main(void)
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// Choose font texture filter method
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if (IsKeyPressed(KEY_ONE))
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{
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- SetTextureFilter(font.texture, FILTER_POINT);
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+ SetTextureFilter(font.texture, TEXTURE_FILTER_POINT);
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currentFontFilter = 0;
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}
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else if (IsKeyPressed(KEY_TWO))
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{
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- SetTextureFilter(font.texture, FILTER_BILINEAR);
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+ SetTextureFilter(font.texture, TEXTURE_FILTER_BILINEAR);
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currentFontFilter = 1;
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}
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else if (IsKeyPressed(KEY_THREE))
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{
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// NOTE: Trilinear filter won't be noticed on 2D drawing
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- SetTextureFilter(font.texture, FILTER_TRILINEAR);
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+ SetTextureFilter(font.texture, TEXTURE_FILTER_TRILINEAR);
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currentFontFilter = 2;
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}
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