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@@ -70,11 +70,14 @@
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#define MAX_FILEPATH_LENGTH 512 // Maximum length supported for filepaths
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#endif
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-#define MAX_GAMEPADS 4 // Max number of gamepads supported
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-#define MAX_GAMEPAD_AXIS 8 // Max number of axis supported (per gamepad)
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-#define MAX_GAMEPAD_BUTTONS 32 // Max bumber of buttons supported (per gamepad)
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+#define MAX_KEYBOARD_KEYS 512 // Maximum number of keyboard keys supported
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+#define MAX_MOUSE_BUTTONS 8 // Maximum number of mouse buttons supported
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+#define MAX_GAMEPADS 4 // Maximum number of gamepads supported
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+#define MAX_GAMEPAD_AXIS 8 // Maximum number of axis supported (per gamepad)
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+#define MAX_GAMEPAD_BUTTONS 32 // Maximum number of buttons supported (per gamepad)
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#define MAX_TOUCH_POINTS 8 // Maximum number of touch points supported
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-#define MAX_KEY_PRESSED_QUEUE 16 // Max number of characters in the key input queue
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+#define MAX_KEY_PRESSED_QUEUE 16 // Maximum number of keys in the key input queue
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+#define MAX_CHAR_PRESSED_QUEUE 16 // Maximum number of characters in the char input queue
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#define STORAGE_DATA_FILE "storage.data" // Automatic storage filename
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