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Example review

Ray 1 年之前
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共有 2 個文件被更改,包括 12 次插入10 次删除
  1. 9 10
      examples/models/models_loading_gltf.c
  2. 3 0
      projects/VS2022/examples/models_loading_gltf.vcxproj

+ 9 - 10
examples/models/models_loading_gltf.c

@@ -30,11 +30,11 @@ int main(void)
     const int screenWidth = 800;
     const int screenHeight = 450;
 
-    InitWindow(screenWidth, screenHeight, "raylib [models] example - loading gltf");
+    InitWindow(screenWidth, screenHeight, "raylib [models] example - loading gltf animations");
 
     // Define the camera to look into our 3d world
     Camera camera = { 0 };
-    camera.position = (Vector3){ 5.0f, 5.0f, 5.0f };    // Camera position
+    camera.position = (Vector3){ 6.0f, 6.0f, 6.0f };    // Camera position
     camera.target = (Vector3){ 0.0f, 2.0f, 0.0f };      // Camera looking at point
     camera.up = (Vector3){ 0.0f, 1.0f, 0.0f };          // Camera up vector (rotation towards target)
     camera.fovy = 45.0f;                                // Camera field-of-view Y
@@ -42,17 +42,14 @@ int main(void)
 
     // Load gltf model
     Model model = LoadModel("resources/models/gltf/robot.glb");
-
+    Vector3 position = { 0.0f, 0.0f, 0.0f }; // Set model position
+    
     // Load gltf model animations
     int animsCount = 0;
     unsigned int animIndex = 0;
     unsigned int animCurrentFrame = 0;
     ModelAnimation *modelAnimations = LoadModelAnimations("resources/models/gltf/robot.glb", &animsCount);
 
-    Vector3 position = { 0.0f, 0.0f, 0.0f };    // Set model position
-
-    DisableCursor();                    // Limit cursor to relative movement inside the window
-
     SetTargetFPS(60);                   // Set our game to run at 60 frames-per-second
     //--------------------------------------------------------------------------------------
 
@@ -61,7 +58,8 @@ int main(void)
     {
         // Update
         //----------------------------------------------------------------------------------
-        UpdateCamera(&camera, CAMERA_THIRD_PERSON);
+        UpdateCamera(&camera, CAMERA_ORBITAL);
+
         // Select current animation
         if (IsMouseButtonPressed(MOUSE_BUTTON_RIGHT)) animIndex = (animIndex + 1)%animsCount;
         else if (IsMouseButtonPressed(MOUSE_BUTTON_LEFT)) animIndex = (animIndex + animsCount - 1)%animsCount;
@@ -79,10 +77,8 @@ int main(void)
             ClearBackground(RAYWHITE);
 
             BeginMode3D(camera);
-
                 DrawModel(model, position, 1.0f, WHITE);    // Draw animated model
                 DrawGrid(10, 1.0f);
-
             EndMode3D();
 
             DrawText("Use the LEFT/RIGHT mouse buttons to switch animation", 10, 10, 20, GRAY);
@@ -101,3 +97,6 @@ int main(void)
 
     return 0;
 }
+
+
+

+ 3 - 0
projects/VS2022/examples/models_loading_gltf.vcxproj

@@ -376,6 +376,9 @@
   <ItemGroup>
     <ClCompile Include="..\..\..\examples\models\models_loading_gltf.c" />
   </ItemGroup>
+  <ItemGroup>
+    <ResourceCompile Include="..\..\..\examples\examples.rc" />
+  </ItemGroup>
   <ItemGroup>
     <ProjectReference Include="..\raylib\raylib.vcxproj">
       <Project>{e89d61ac-55de-4482-afd4-df7242ebc859}</Project>