|
@@ -412,6 +412,14 @@ typedef struct RenderTexture2D {
|
|
|
// RenderTexture type, same as RenderTexture2D
|
|
|
typedef RenderTexture2D RenderTexture;
|
|
|
|
|
|
+typedef struct NinePatch {
|
|
|
+ Texture2D texture; // The texture associated with the 9-patch (maybe Texture2D *, instead?)
|
|
|
+ Rectangle sourceRec; // The 9-patch region in the texture
|
|
|
+ Vector2 minSize; // The minimum size the 9-patch can be shrunk to
|
|
|
+ float borderWidth[4]; // The widths of the left, top, right and bottom borders
|
|
|
+ int padding[4]; // Helps the n-patch contents fit nicely inside
|
|
|
+} NinePatch;
|
|
|
+
|
|
|
// Font character info
|
|
|
typedef struct CharInfo {
|
|
|
int value; // Character value (Unicode)
|
|
@@ -999,6 +1007,7 @@ RLAPI void DrawTextureV(Texture2D texture, Vector2 position, Color tint);
|
|
|
RLAPI void DrawTextureEx(Texture2D texture, Vector2 position, float rotation, float scale, Color tint); // Draw a Texture2D with extended parameters
|
|
|
RLAPI void DrawTextureRec(Texture2D texture, Rectangle sourceRec, Vector2 position, Color tint); // Draw a part of a texture defined by a rectangle
|
|
|
RLAPI void DrawTexturePro(Texture2D texture, Rectangle sourceRec, Rectangle destRec, Vector2 origin, float rotation, Color tint); // Draw a part of a texture defined by a rectangle with 'pro' parameters
|
|
|
+RLAPI void DrawNinePatch(NinePatch ninePatch, Rectangle destRec, bool usePadding, Vector2 origin, float rotation, Color tint);
|
|
|
|
|
|
//------------------------------------------------------------------------------------
|
|
|
// Font Loading and Text Drawing Functions (Module: text)
|