|
@@ -65,16 +65,16 @@ int main()
|
|
|
|
|
|
|
|
|
|
// Activate our custom shader to be applied on next shapes/textures drawings
|
|
// Activate our custom shader to be applied on next shapes/textures drawings
|
|
- SetCustomShader(shader);
|
|
|
|
|
|
+ BeginShaderMode(shader);
|
|
|
|
|
|
- DrawText("USING CUSTOM SHADER", 190, 40, 10, RED);
|
|
|
|
|
|
+ DrawText("USING CUSTOM SHADER", 190, 40, 10, RED);
|
|
|
|
|
|
- DrawRectangle(250 - 60, 90, 120, 60, RED);
|
|
|
|
- DrawRectangleGradient(250 - 90, 170, 180, 130, MAROON, GOLD);
|
|
|
|
- DrawRectangleLines(250 - 40, 320, 80, 60, ORANGE);
|
|
|
|
|
|
+ DrawRectangle(250 - 60, 90, 120, 60, RED);
|
|
|
|
+ DrawRectangleGradient(250 - 90, 170, 180, 130, MAROON, GOLD);
|
|
|
|
+ DrawRectangleLines(250 - 40, 320, 80, 60, ORANGE);
|
|
|
|
|
|
// Activate our default shader for next drawings
|
|
// Activate our default shader for next drawings
|
|
- SetDefaultShader();
|
|
|
|
|
|
+ EndShaderMode();
|
|
|
|
|
|
DrawText("USING DEFAULT SHADER", 370, 40, 10, RED);
|
|
DrawText("USING DEFAULT SHADER", 370, 40, 10, RED);
|
|
|
|
|
|
@@ -89,12 +89,12 @@ int main()
|
|
DrawPoly((Vector2){430, 320}, 6, 80, 0, BROWN);
|
|
DrawPoly((Vector2){430, 320}, 6, 80, 0, BROWN);
|
|
|
|
|
|
// Activate our custom shader to be applied on next shapes/textures drawings
|
|
// Activate our custom shader to be applied on next shapes/textures drawings
|
|
- SetCustomShader(shader);
|
|
|
|
|
|
+ BeginShaderMode(shader);
|
|
|
|
|
|
- DrawTexture(sonic, 380, -10, WHITE); // Using custom shader
|
|
|
|
|
|
+ DrawTexture(sonic, 380, -10, WHITE); // Using custom shader
|
|
|
|
|
|
// Activate our default shader for next drawings
|
|
// Activate our default shader for next drawings
|
|
- SetDefaultShader();
|
|
|
|
|
|
+ EndShaderMode();
|
|
|
|
|
|
EndDrawing();
|
|
EndDrawing();
|
|
//----------------------------------------------------------------------------------
|
|
//----------------------------------------------------------------------------------
|