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Update skinning.fs

Ray 9 months ago
parent
commit
cd845368d8
1 changed files with 1 additions and 1 deletions
  1. 1 1
      examples/models/resources/shaders/glsl100/skinning.fs

+ 1 - 1
examples/models/resources/shaders/glsl100/skinning.fs

@@ -13,7 +13,7 @@ uniform vec4 colDiffuse;
 void main()
 {
     // Fetch color from texture sampler
-    vec4 texelColor = texture(texture0, fragTexCoord);
+    vec4 texelColor = texture2D(texture0, fragTexCoord);
     
     // Calculate final fragment color
     gl_FragColor = texelColor*colDiffuse*fragColor;