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Corrected bug on spacing measurement

raysan5 11 年之前
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cfb42dc251
共有 1 个文件被更改,包括 1 次插入3 次删除
  1. 1 3
      src/text.c

+ 1 - 3
src/text.c

@@ -396,13 +396,11 @@ Vector2 MeasureTextEx(SpriteFont spriteFont, const char *text, int fontSize, int
         textWidth += spriteFont.charSet[(int)text[i] - FIRST_CHAR].w;
         textWidth += spriteFont.charSet[(int)text[i] - FIRST_CHAR].w;
     }
     }
     
     
-    textWidth += (int)((len - 1) * spacing);    // Adds chars spacing to measure
-    
     if (fontSize <= spriteFont.charSet[0].h) scaleFactor = 1.0f;
     if (fontSize <= spriteFont.charSet[0].h) scaleFactor = 1.0f;
     else scaleFactor = (float)fontSize / spriteFont.charSet[0].h;
     else scaleFactor = (float)fontSize / spriteFont.charSet[0].h;
     
     
     Vector2 vec;
     Vector2 vec;
-    vec.x = (float)textWidth * scaleFactor;
+    vec.x = (float)textWidth * scaleFactor + (len - 1) * spacing; // Adds chars spacing to measure
     vec.y = (float)spriteFont.charSet[0].h * scaleFactor;
     vec.y = (float)spriteFont.charSet[0].h * scaleFactor;
     
     
     return vec;
     return vec;