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+/*******************************************************************************************
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+*
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+* raylib [audio] example - Mixed audio processing
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+*
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+* Example originally created with raylib 4.2, last time updated with raylib 4.2
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+*
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+* Example contributed by hkc (@hatkidchan) and reviewed by Ramon Santamaria (@raysan5)
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+*
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+* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
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+* BSD-like license that allows static linking with closed source software
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+*
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+* Copyright (c) 2023 hkc (@hatkidchan)
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+*
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+********************************************************************************************/
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+#include "raylib.h"
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+#include <math.h>
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+
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+static float exponent = 1.0f; // Audio exponentiation value
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+static float averageVolume[400] = { 0.0f }; // Average volume history
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+
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+//------------------------------------------------------------------------------------
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+// Audio processing function
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+//------------------------------------------------------------------------------------
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+void ProcessAudio(void *buffer, unsigned int frames)
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+{
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+ float *samples = (float *)buffer; // Samples internally stored as <float>s
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+ float average = 0.0f; // Temporary average volume
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+
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+ for (unsigned int frame = 0; frame < frames; frame++)
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+ {
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+ float *left = &samples[frame * 2 + 0], *right = &samples[frame * 2 + 1];
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+
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+ *left = powf(fabsf(*left), exponent) * ( (*left < 0.0f)? -1.0f : 1.0f );
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+ *right = powf(fabsf(*right), exponent) * ( (*right < 0.0f)? -1.0f : 1.0f );
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+
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+ average += fabsf(*left) / frames; // accumulating average volume
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+ average += fabsf(*right) / frames;
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+ }
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+
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+ // Moving history to the left
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+ for (int i = 0; i < 399; i++) averageVolume[i] = averageVolume[i + 1];
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+
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+ averageVolume[399] = average; // Adding last average value
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+}
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+
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+//------------------------------------------------------------------------------------
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+// Program main entry point
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+//------------------------------------------------------------------------------------
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+int main(void)
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+{
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+ // Initialization
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+ //--------------------------------------------------------------------------------------
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+ const int screenWidth = 800;
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+ const int screenHeight = 450;
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+
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+ InitWindow(screenWidth, screenHeight, "raylib [audio] example - processing mixed output");
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+
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+ InitAudioDevice(); // Initialize audio device
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+
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+ AttachAudioMixedProcessor(ProcessAudio);
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+
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+ Music music = LoadMusicStream("resources/country.mp3");
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+ Sound sound = LoadSound("resources/coin.wav");
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+
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+ PlayMusicStream(music);
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+
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+ SetTargetFPS(60); // Set our game to run at 60 frames-per-second
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+ //--------------------------------------------------------------------------------------
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+
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+ // Main game loop
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+ while (!WindowShouldClose()) // Detect window close button or ESC key
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+ {
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+ // Update
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+ //----------------------------------------------------------------------------------
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+ UpdateMusicStream(music); // Update music buffer with new stream data
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+
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+ // Modify processing variables
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+ //----------------------------------------------------------------------------------
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+ if (IsKeyPressed(KEY_LEFT)) exponent -= 0.05f;
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+ if (IsKeyPressed(KEY_RIGHT)) exponent += 0.05f;
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+
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+ if (exponent <= 0.5f) exponent = 0.5f;
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+ if (exponent >= 3.0f) exponent = 3.0f;
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+
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+ if (IsKeyPressed(KEY_SPACE)) PlaySound(sound);
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+
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+ // Draw
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+ //----------------------------------------------------------------------------------
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+ BeginDrawing();
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+
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+ ClearBackground(RAYWHITE);
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+
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+ DrawText("MUSIC SHOULD BE PLAYING!", 255, 150, 20, LIGHTGRAY);
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+
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+ DrawText(TextFormat("EXPONENT = %.2f", exponent), 215, 180, 20, LIGHTGRAY);
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+
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+ DrawRectangle(199, 199, 402, 34, LIGHTGRAY);
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+ for (int i = 0; i < 400; i++)
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+ {
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+ DrawLine(201 + i, 232 - averageVolume[i] * 32, 201 + i, 232, MAROON);
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+ }
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+ DrawRectangleLines(199, 199, 402, 34, GRAY);
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+
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+ DrawText("PRESS SPACE TO PLAY OTHER SOUND", 200, 250, 20, LIGHTGRAY);
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+ DrawText("USE LEFT AND RIGHT ARROWS TO ALTER DISTORTION", 140, 280, 20, LIGHTGRAY);
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+
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+ EndDrawing();
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+ //----------------------------------------------------------------------------------
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+ }
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+
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+ // De-Initialization
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+ //--------------------------------------------------------------------------------------
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+ UnloadMusicStream(music); // Unload music stream buffers from RAM
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+
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+ DetachAudioMixedProcessor(ProcessAudio); // Disconnect audio processor
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+
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+ CloseAudioDevice(); // Close audio device (music streaming is automatically stopped)
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+
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+ CloseWindow(); // Close window and OpenGL context
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+ //--------------------------------------------------------------------------------------
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+
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+ return 0;
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+}
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