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rlgl.h: glint64 did not exist before OpenGL 3.2 (#4284)

Compilation breaks on rlgl.h for early OpenGL versions.
Glint64 did not exist on those versions (< OpenGL 3.2)
Tchan0 há 1 ano atrás
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d314afc451
1 ficheiros alterados com 4 adições e 4 exclusões
  1. 4 4
      src/rlgl.h

+ 4 - 4
src/rlgl.h

@@ -4414,14 +4414,14 @@ void rlUpdateShaderBuffer(unsigned int id, const void *data, unsigned int dataSi
 // Get SSBO buffer size
 unsigned int rlGetShaderBufferSize(unsigned int id)
 {
-    GLint64 size = 0;
-
 #if defined(GRAPHICS_API_OPENGL_43)
+    GLint64 size = 0;
     glBindBuffer(GL_SHADER_STORAGE_BUFFER, id);
     glGetBufferParameteri64v(GL_SHADER_STORAGE_BUFFER, GL_BUFFER_SIZE, &size);
-#endif
-
     return (size > 0)? (unsigned int)size : 0;
+#else
+    return 0;
+#endif
 }
 
 // Read SSBO buffer data (GPU->CPU)