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Review Android Makefiles

Ray 7 år sedan
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+ 1 - 0
.gitignore

@@ -60,6 +60,7 @@ examples/*
 !examples/*.png
 # Unignore examples Makefile
 !examples/Makefile
+!examples/Makefile.Android
 
 # Ignore all games files
 games/*

+ 298 - 0
examples/Makefile.Android

@@ -0,0 +1,298 @@
+#**************************************************************************************************
+#
+#   raylib makefile for Android project (APK building)
+#
+#   Copyright (c) 2017 Ramon Santamaria (@raysan5)
+#
+#   This software is provided "as-is", without any express or implied warranty. In no event
+#   will the authors be held liable for any damages arising from the use of this software.
+#
+#   Permission is granted to anyone to use this software for any purpose, including commercial
+#   applications, and to alter it and redistribute it freely, subject to the following restrictions:
+#
+#     1. The origin of this software must not be misrepresented; you must not claim that you
+#     wrote the original software. If you use this software in a product, an acknowledgment
+#     in the product documentation would be appreciated but is not required.
+#
+#     2. Altered source versions must be plainly marked as such, and must not be misrepresented
+#     as being the original software.
+#
+#     3. This notice may not be removed or altered from any source distribution.
+#
+#**************************************************************************************************
+
+# Define required raylib variables
+PLATFORM ?= PLATFORM_ANDROID
+RAYLIB_PATH ?= ..\..
+
+# Define Android architecture (armeabi-v7a, arm64-v8a, x86, x86-64) and API version
+ANDROID_ARCH ?= ARM
+ANDROID_API_VERSION = 21
+ifeq ($(ANDROID_ARCH),ARM)
+    ANDROID_ARCH_NAME = armeabi-v7a
+endif
+ifeq ($(ANDROID_ARCH),ARM64)
+    ANDROID_ARCH_NAME = arm64-v8a
+endif
+
+# Required path variables
+# NOTE: JAVA_HOME must be set to JDK
+JAVA_HOME ?= C:/JavaJDK
+ANDROID_HOME = C:/android-sdk
+ANDROID_TOOLCHAIN = C:/android_toolchain_$(ANDROID_ARCH)_API$(ANDROID_API_VERSION)
+ANDROID_BUILD_TOOLS = $(ANDROID_HOME)/build-tools/28.0.1
+ANDROID_PLATFORM_TOOLS = $(ANDROID_HOME)/platform-tools
+
+# Android project configuration variables
+PROJECT_NAME ?= raylib_game
+PROJECT_LIBRARY_NAME ?= main
+PROJECT_BUILD_PATH ?= android.$(PROJECT_NAME)
+PROJECT_RESOURCES_PATH ?= resources
+PROJECT_SOURCE_FILES ?= raylib_game.c
+
+# Some source files are placed in directories, when compiling to some 
+# output directory other than source, that directory must pre-exist.
+# Here we get a list of required folders that need to be created on
+# code output folder $(PROJECT_BUILD_PATH)\obj to avoid GCC errors.
+PROJECT_SOURCE_DIRS = $(sort $(dir $(PROJECT_SOURCE_FILES)))
+
+# Android app configuration variables
+APP_LABEL_NAME ?= rGame
+APP_COMPANY_NAME ?= raylib
+APP_PRODUCT_NAME ?= rgame
+APP_VERSION_CODE ?= 1
+APP_VERSION_NAME ?= 1.0
+APP_ICON_LDPI ?= $(RAYLIB_PATH)\logo\raylib_36x36.png
+APP_ICON_MDPI ?= $(RAYLIB_PATH)\logo\raylib_48x48.png
+APP_ICON_HDPI ?= $(RAYLIB_PATH)\logo\raylib_72x72.png
+APP_SCREEN_ORIENTATION ?= landscape
+APP_KEYSTORE_PASS ?= raylib
+
+# Library type used for raylib: STATIC (.a) or SHARED (.so/.dll)
+RAYLIB_LIBTYPE ?= STATIC
+RAYLIB_LIB_PATH = $(RAYLIB_PATH)\release\libs\android\$(ANDROID_ARCH_NAME)
+
+# Shared libs must be added to APK if required
+# NOTE: Generated NativeLoader.java automatically load those libraries
+ifeq ($(RAYLIB_LIBTYPE),SHARED)
+    PROJECT_SHARED_LIBS = lib/$(ANDROID_ARCH_NAME)/libraylib.so 
+endif
+
+# Compiler and archiver
+# NOTE: GCC is being deprecated in Android NDK r16
+ifeq ($(ANDROID_ARCH),ARM)
+    CC = $(ANDROID_TOOLCHAIN)/bin/arm-linux-androideabi-clang
+    AR = $(ANDROID_TOOLCHAIN)/bin/arm-linux-androideabi-ar
+endif
+ifeq ($(ANDROID_ARCH),ARM64)
+    CC = $(ANDROID_TOOLCHAIN)/bin/aarch64-linux-android-clang
+    AR = $(ANDROID_TOOLCHAIN)/bin/aarch64-linux-android-ar
+endif
+
+# Compiler flags for arquitecture
+ifeq ($(ANDROID_ARCH),ARM)
+    CFLAGS = -std=c99 -march=armv7-a -mfloat-abi=softfp -mfpu=vfpv3-d16
+endif
+ifeq ($(ANDROID_ARCH),ARM64)
+    CFLAGS = -std=c99 -target aarch64 -mfix-cortex-a53-835769
+endif
+# Compilation functions attributes options
+CFLAGS += -ffunction-sections -funwind-tables -fstack-protector-strong -fPIC
+# Compiler options for the linker
+CFLAGS += -Wall -Wa,--noexecstack -Wformat -Werror=format-security -no-canonical-prefixes
+# Preprocessor macro definitions
+CFLAGS += -DANDROID -DPLATFORM_ANDROID -D__ANDROID_API__=$(ANDROID_API_VERSION)
+
+# Paths containing required header files
+INCLUDE_PATHS = -I. -I$(RAYLIB_PATH)/release/include -I$(RAYLIB_PATH)/src/external/android/native_app_glue
+
+# Linker options
+LDFLAGS = -Wl,-soname,lib$(PROJECT_LIBRARY_NAME).so -Wl,--exclude-libs,libatomic.a 
+LDFLAGS += -Wl,--build-id -Wl,--no-undefined -Wl,-z,noexecstack -Wl,-z,relro -Wl,-z,now -Wl,--warn-shared-textrel -Wl,--fatal-warnings 
+# Force linking of library module to define symbol
+LDFLAGS += -u ANativeActivity_onCreate
+# Library paths containing required libs
+LDFLAGS += -L. -L$(PROJECT_BUILD_PATH)/obj -L$(PROJECT_BUILD_PATH)/lib/$(ANDROID_ARCH_NAME) -L$(ANDROID_TOOLCHAIN)\sysroot\usr\lib
+
+# Define any libraries to link into executable
+# if you want to link libraries (libname.so or libname.a), use the -lname
+LDLIBS = -lm -lc -lraylib -llog -landroid -lEGL -lGLESv2 -lOpenSLES -ldl
+
+# Generate target objects list from PROJECT_SOURCE_FILES
+OBJS = $(patsubst %.c, $(PROJECT_BUILD_PATH)/obj/%.o, $(PROJECT_SOURCE_FILES))
+
+# Android APK building process... some steps required...
+# NOTE: typing 'make' will invoke the default target entry called 'all',
+all: create_temp_project_dirs \
+     copy_project_required_libs \
+     copy_project_resources \
+     generate_loader_script \
+     generate_android_manifest \
+     generate_apk_keystore \
+     config_project_package \
+     compile_project_code \
+     compile_project_class \
+     compile_project_class_dex \
+     create_project_apk_package \
+     sign_project_apk_package \
+     zipalign_project_apk_package
+
+# Create required temp directories for APK building
+create_temp_project_dirs:
+	if not exist $(PROJECT_BUILD_PATH) mkdir $(PROJECT_BUILD_PATH) 
+	if not exist $(PROJECT_BUILD_PATH)\obj mkdir $(PROJECT_BUILD_PATH)\obj
+	if not exist $(PROJECT_BUILD_PATH)\src mkdir $(PROJECT_BUILD_PATH)\src
+	if not exist $(PROJECT_BUILD_PATH)\src\com mkdir $(PROJECT_BUILD_PATH)\src\com
+	if not exist $(PROJECT_BUILD_PATH)\src\com\$(APP_COMPANY_NAME) mkdir $(PROJECT_BUILD_PATH)\src\com\$(APP_COMPANY_NAME)
+	if not exist $(PROJECT_BUILD_PATH)\src\com\$(APP_COMPANY_NAME)\$(APP_PRODUCT_NAME) mkdir $(PROJECT_BUILD_PATH)\src\com\$(APP_COMPANY_NAME)\$(APP_PRODUCT_NAME)
+	if not exist $(PROJECT_BUILD_PATH)\lib mkdir $(PROJECT_BUILD_PATH)\lib
+	if not exist $(PROJECT_BUILD_PATH)\lib\$(ANDROID_ARCH_NAME) mkdir $(PROJECT_BUILD_PATH)\lib\$(ANDROID_ARCH_NAME)
+	if not exist $(PROJECT_BUILD_PATH)\bin mkdir $(PROJECT_BUILD_PATH)\bin
+	if not exist $(PROJECT_BUILD_PATH)\res mkdir $(PROJECT_BUILD_PATH)\res
+	if not exist $(PROJECT_BUILD_PATH)\res\drawable-ldpi mkdir $(PROJECT_BUILD_PATH)\res\drawable-ldpi
+	if not exist $(PROJECT_BUILD_PATH)\res\drawable-mdpi mkdir $(PROJECT_BUILD_PATH)\res\drawable-mdpi
+	if not exist $(PROJECT_BUILD_PATH)\res\drawable-hdpi mkdir $(PROJECT_BUILD_PATH)\res\drawable-hdpi
+	if not exist $(PROJECT_BUILD_PATH)\res\values mkdir $(PROJECT_BUILD_PATH)\res\values
+	if not exist $(PROJECT_BUILD_PATH)\assets mkdir $(PROJECT_BUILD_PATH)\assets
+	if not exist $(PROJECT_BUILD_PATH)\assets\$(PROJECT_RESOURCES_PATH) mkdir $(PROJECT_BUILD_PATH)\assets\$(PROJECT_RESOURCES_PATH)
+	if not exist $(PROJECT_BUILD_PATH)\obj\screens mkdir $(PROJECT_BUILD_PATH)\obj\screens
+	$(foreach dir, $(PROJECT_SOURCE_DIRS), $(call create_dir, $(dir)))
+
+define create_dir
+    if not exist $(PROJECT_BUILD_PATH)\obj\$(1) mkdir $(PROJECT_BUILD_PATH)\obj\$(1)
+endef
+    
+# Copy required shared libs for integration into APK
+# NOTE: If using shared libs they are loaded by generated NativeLoader.java
+copy_project_required_libs:
+ifeq ($(RAYLIB_LIBTYPE),SHARED)
+	copy /Y $(RAYLIB_LIB_PATH)\libraylib.so $(PROJECT_BUILD_PATH)\lib\$(ANDROID_ARCH_NAME)\libraylib.so 
+endif
+ifeq ($(RAYLIB_LIBTYPE),STATIC)
+	copy /Y $(RAYLIB_LIB_PATH)\libraylib.a $(PROJECT_BUILD_PATH)\lib\$(ANDROID_ARCH_NAME)\libraylib.a 
+endif
+
+# Copy project required resources: strings.xml, icon.png, assets
+# NOTE: Required strings.xml is generated and game resources are copied to assets folder
+# TODO: Review xcopy usage, it can not be found in some systems!
+copy_project_resources:
+	copy $(APP_ICON_LDPI) $(PROJECT_BUILD_PATH)\res\drawable-ldpi\icon.png /Y
+	copy $(APP_ICON_MDPI) $(PROJECT_BUILD_PATH)\res\drawable-mdpi\icon.png /Y
+	copy $(APP_ICON_HDPI) $(PROJECT_BUILD_PATH)\res\drawable-hdpi\icon.png /Y
+	@echo ^<?xml version="1.0" encoding="utf-8"^?^> > $(PROJECT_BUILD_PATH)/res/values/strings.xml
+	@echo ^<resources^>^<string name="app_name"^>$(APP_LABEL_NAME)^</string^>^</resources^> >> $(PROJECT_BUILD_PATH)/res/values/strings.xml
+	if exist $(PROJECT_RESOURCES_PATH) C:\Windows\System32\xcopy $(PROJECT_RESOURCES_PATH) $(PROJECT_BUILD_PATH)\assets\$(PROJECT_RESOURCES_PATH) /Y /E /F
+
+# Generate NativeLoader.java to load required shared libraries
+# NOTE: Probably not the bet way to generate this file... but it works.
+generate_loader_script:
+	@echo package com.$(APP_COMPANY_NAME).$(APP_PRODUCT_NAME); > $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/NativeLoader.java
+	@echo. >> $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/NativeLoader.java
+	@echo public class NativeLoader extends android.app.NativeActivity { >> $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/NativeLoader.java
+	@echo     static { >> $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/NativeLoader.java
+ifeq ($(RAYLIB_LIBTYPE),SHARED)
+	@echo         System.loadLibrary("raylib"); >> $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/NativeLoader.java
+endif
+	@echo         System.loadLibrary("$(PROJECT_LIBRARY_NAME)"); >> $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/NativeLoader.java 
+	@echo     } >> $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/NativeLoader.java
+	@echo } >> $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/NativeLoader.java
+    
+# Generate AndroidManifest.xml with all the required options
+# NOTE: Probably not the bet way to generate this file... but it works.
+generate_android_manifest:
+	@echo ^<?xml version="1.0" encoding="utf-8"^?^> > $(PROJECT_BUILD_PATH)/AndroidManifest.xml
+	@echo ^<manifest xmlns:android="http://schemas.android.com/apk/res/android" >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
+	@echo         package="com.$(APP_COMPANY_NAME).$(APP_PRODUCT_NAME)"  >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
+	@echo         android:versionCode="$(APP_VERSION_CODE)" android:versionName="$(APP_VERSION_NAME)" ^> >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
+	@echo     ^<uses-sdk android:minSdkVersion="$(ANDROID_API_VERSION)" /^> >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
+	@echo     ^<uses-feature android:glEsVersion="0x00020000" android:required="true" /^> >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
+	@echo     ^<application android:allowBackup="false" android:label="@string/app_name" android:icon="@drawable/icon" ^> >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
+	@echo         ^<activity android:name="com.$(APP_COMPANY_NAME).$(APP_PRODUCT_NAME).NativeLoader" >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
+	@echo             android:theme="@android:style/Theme.NoTitleBar.Fullscreen" >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
+	@echo             android:configChanges="orientation|keyboardHidden|screenSize" >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
+	@echo             android:screenOrientation="$(APP_SCREEN_ORIENTATION)" android:launchMode="singleTask" >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
+	@echo             android:clearTaskOnLaunch="true"^> >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
+	@echo             ^<meta-data android:name="android.app.lib_name" android:value="$(PROJECT_LIBRARY_NAME)" /^> >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
+	@echo             ^<intent-filter^> >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
+	@echo                 ^<action android:name="android.intent.action.MAIN" /^> >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
+	@echo                 ^<category android:name="android.intent.category.LAUNCHER" /^> >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
+	@echo             ^</intent-filter^> >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
+	@echo         ^</activity^> >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
+	@echo     ^</application^> >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
+	@echo ^</manifest^> >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
+
+# Generate storekey for APK signing: $(PROJECT_NAME).keystore
+# NOTE: Configure here your Distinguished Names (-dname) if required!
+generate_apk_keystore: 
+	if not exist $(PROJECT_BUILD_PATH)/$(PROJECT_NAME).keystore $(JAVA_HOME)/bin/keytool -genkeypair -validity 1000 -dname "CN=$(APP_COMPANY_NAME),O=Android,C=ES" -keystore $(PROJECT_BUILD_PATH)/$(PROJECT_NAME).keystore -storepass $(APP_KEYSTORE_PASS) -keypass $(APP_KEYSTORE_PASS) -alias $(PROJECT_NAME)Key -keyalg RSA
+
+# Config project package and resource using AndroidManifest.xml and res/values/strings.xml
+# NOTE: Generates resources file: src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/R.java
+config_project_package:
+	$(ANDROID_BUILD_TOOLS)/aapt package -f -m -S $(PROJECT_BUILD_PATH)/res -J $(PROJECT_BUILD_PATH)/src -M $(PROJECT_BUILD_PATH)/AndroidManifest.xml -I $(ANDROID_HOME)/platforms/android-$(ANDROID_API_VERSION)/android.jar
+
+# Compile native_app_glue code as static library: obj/libnative_app_glue.a
+compile_native_app_glue:
+	$(CC) -c $(RAYLIB_PATH)/src/external/android/native_app_glue/android_native_app_glue.c -o $(PROJECT_BUILD_PATH)/obj/native_app_glue.o $(CFLAGS)
+	$(AR) rcs $(PROJECT_BUILD_PATH)/obj/libnative_app_glue.a $(PROJECT_BUILD_PATH)/obj/native_app_glue.o
+
+# Compile project code into a shared library: lib/lib$(PROJECT_LIBRARY_NAME).so 
+compile_project_code: $(OBJS)
+	$(CC) -o $(PROJECT_BUILD_PATH)/lib/$(ANDROID_ARCH_NAME)/lib$(PROJECT_LIBRARY_NAME).so $(OBJS) -shared $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS)
+
+# Compile all .c files required into object (.o) files
+# NOTE: Those files will be linked into a shared library
+$(PROJECT_BUILD_PATH)/obj/%.o:%.c
+	$(CC) -c $^ -o $@ $(INCLUDE_PATHS) $(CFLAGS) --sysroot=$(ANDROID_TOOLCHAIN)/sysroot 
+    
+# Compile project .java code into .class (Java bytecode) 
+compile_project_class:
+	$(JAVA_HOME)/bin/javac -verbose -source 1.7 -target 1.7 -d $(PROJECT_BUILD_PATH)/obj -bootclasspath $(JAVA_HOME)/jre/lib/rt.jar -classpath $(ANDROID_HOME)/platforms/android-$(ANDROID_API_VERSION)/android.jar;$(PROJECT_BUILD_PATH)/obj -sourcepath $(PROJECT_BUILD_PATH)/src $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/R.java $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/NativeLoader.java
+
+# Compile .class files into Dalvik executable bytecode (.dex)
+# NOTE: Since Android 5.0, Dalvik interpreter (JIT) has been replaced by ART (AOT)
+compile_project_class_dex:
+	$(ANDROID_BUILD_TOOLS)/dx --verbose --dex --output=$(PROJECT_BUILD_PATH)/bin/classes.dex $(PROJECT_BUILD_PATH)/obj
+
+# Create Android APK package: bin/$(PROJECT_NAME).unsigned.apk
+# NOTE: Requires compiled classes.dex and lib$(PROJECT_LIBRARY_NAME).so
+# NOTE: Use -A resources to define additional directory in which to find raw asset files
+create_project_apk_package:
+	$(ANDROID_BUILD_TOOLS)/aapt package -f -M $(PROJECT_BUILD_PATH)/AndroidManifest.xml -S $(PROJECT_BUILD_PATH)/res -A $(PROJECT_BUILD_PATH)/assets -I $(ANDROID_HOME)/platforms/android-$(ANDROID_API_VERSION)/android.jar -F $(PROJECT_BUILD_PATH)/bin/$(PROJECT_NAME).unsigned.apk $(PROJECT_BUILD_PATH)/bin
+	cd $(PROJECT_BUILD_PATH) && $(ANDROID_BUILD_TOOLS)/aapt add bin/$(PROJECT_NAME).unsigned.apk lib/$(ANDROID_ARCH_NAME)/lib$(PROJECT_LIBRARY_NAME).so $(PROJECT_SHARED_LIBS)
+
+# Create signed APK package using generated Key: bin/$(PROJECT_NAME).signed.apk 
+sign_project_apk_package:
+	$(JAVA_HOME)/bin/jarsigner -keystore $(PROJECT_BUILD_PATH)/$(PROJECT_NAME).keystore -storepass $(APP_KEYSTORE_PASS) -keypass $(APP_KEYSTORE_PASS) -signedjar $(PROJECT_BUILD_PATH)/bin/$(PROJECT_NAME).signed.apk $(PROJECT_BUILD_PATH)/bin/$(PROJECT_NAME).unsigned.apk $(PROJECT_NAME)Key
+
+# Create zip-aligned APK package: $(PROJECT_NAME).apk 
+zipalign_project_apk_package:
+	$(ANDROID_BUILD_TOOLS)/zipalign -f 4 $(PROJECT_BUILD_PATH)/bin/$(PROJECT_NAME).signed.apk $(PROJECT_NAME).apk
+
+# Install $(PROJECT_NAME).apk to default emulator/device
+# NOTE: Use -e (emulator) or -d (device) parameters if required
+install:
+	$(ANDROID_PLATFORM_TOOLS)/adb install --abi $(ANDROID_ARCH_NAME) -rds $(PROJECT_NAME).apk
+    
+# Check supported ABI for the device (armeabi-v7a, arm64-v8a, x86, x86_64)
+check_device_abi:
+	$(ANDROID_PLATFORM_TOOLS)/adb shell getprop ro.product.cpu.abi
+
+# Monitorize output log coming from device, only raylib tag
+logcat:
+	$(ANDROID_PLATFORM_TOOLS)/adb logcat -c
+	$(ANDROID_PLATFORM_TOOLS)/adb logcat raylib:V *:S
+    
+# Install and monitorize $(PROJECT_NAME).apk to default emulator/device
+deploy:
+	$(ANDROID_PLATFORM_TOOLS)/adb install -r $(PROJECT_NAME).apk
+	$(ANDROID_PLATFORM_TOOLS)/adb logcat -c
+	$(ANDROID_PLATFORM_TOOLS)/adb logcat raylib:V *:S
+
+#$(ANDROID_PLATFORM_TOOLS)/adb logcat *:W
+
+# Clean everything
+clean:
+	del $(PROJECT_BUILD_PATH)\* /f /s /q
+	rmdir $(PROJECT_BUILD_PATH) /s /q
+	@echo Cleaning done

+ 47 - 24
templates/advance_game/Makefile.Android

@@ -25,14 +25,23 @@
 PLATFORM ?= PLATFORM_ANDROID
 RAYLIB_PATH ?= ..\..
 
+# Define Android architecture (armeabi-v7a, arm64-v8a, x86, x86-64) and API version
+ANDROID_ARCH ?= ARM
+ANDROID_API_VERSION = 21
+ifeq ($(ANDROID_ARCH),ARM)
+    ANDROID_ARCH_NAME = armeabi-v7a
+endif
+ifeq ($(ANDROID_ARCH),ARM64)
+    ANDROID_ARCH_NAME = arm64-v8a
+endif
+
 # Required path variables
 # NOTE: JAVA_HOME must be set to JDK
+JAVA_HOME ?= C:/JavaJDK
 ANDROID_HOME = C:/android-sdk
-ANDROID_NDK = C:/android-ndk
-ANDROID_TOOLCHAIN = C:/android_toolchain_arm64_api21
-ANDROID_BUILD_TOOLS = $(ANDROID_HOME)/build-tools/26.0.2
+ANDROID_TOOLCHAIN = C:/android_toolchain_$(ANDROID_ARCH)_API$(ANDROID_API_VERSION)
+ANDROID_BUILD_TOOLS = $(ANDROID_HOME)/build-tools/28.0.1
 ANDROID_PLATFORM_TOOLS = $(ANDROID_HOME)/platform-tools
-JAVA_HOME = C:/PROGRA~1/Java/jdk1.8.0_144
 
 # Android project configuration variables
 PROJECT_NAME ?= raylib_game
@@ -61,27 +70,38 @@ APP_KEYSTORE_PASS ?= raylib
 
 # Library type used for raylib: STATIC (.a) or SHARED (.so/.dll)
 RAYLIB_LIBTYPE ?= STATIC
-RAYLIB_LIB_PATH = $(RAYLIB_PATH)\release\libs\android\arm64-v8a
+RAYLIB_LIB_PATH = $(RAYLIB_PATH)\release\libs\android\$(ANDROID_ARCH_NAME)
 
 # Shared libs must be added to APK if required
 # NOTE: Generated NativeLoader.java automatically load those libraries
 ifeq ($(RAYLIB_LIBTYPE),SHARED)
-    PROJECT_SHARED_LIBS = lib/arm64-v8a/libraylib.so 
+    PROJECT_SHARED_LIBS = lib/$(ANDROID_ARCH_NAME)/libraylib.so 
 endif
 
 # Compiler and archiver
-# NOTE: GCC is being deprectated in Android NDK r16
-CC = $(ANDROID_TOOLCHAIN)/bin/aarch64-linux-android-clang
-AR = $(ANDROID_TOOLCHAIN)/bin/aarch64-linux-android-ar
+# NOTE: GCC is being deprecated in Android NDK r16
+ifeq ($(ANDROID_ARCH),ARM)
+    CC = $(ANDROID_TOOLCHAIN)/bin/arm-linux-androideabi-clang
+    AR = $(ANDROID_TOOLCHAIN)/bin/arm-linux-androideabi-ar
+endif
+ifeq ($(ANDROID_ARCH),ARM64)
+    CC = $(ANDROID_TOOLCHAIN)/bin/aarch64-linux-android-clang
+    AR = $(ANDROID_TOOLCHAIN)/bin/aarch64-linux-android-ar
+endif
 
 # Compiler flags for arquitecture
-CFLAGS = -std=c99 -march=arm64-v8a
+ifeq ($(ANDROID_ARCH),ARM)
+    CFLAGS = -std=c99 -march=armv7-a -mfloat-abi=softfp -mfpu=vfpv3-d16
+endif
+ifeq ($(ANDROID_ARCH),ARM64)
+    CFLAGS = -std=c99 -target aarch64 -mfix-cortex-a53-835769
+endif
 # Compilation functions attributes options
 CFLAGS += -ffunction-sections -funwind-tables -fstack-protector-strong -fPIC
 # Compiler options for the linker
 CFLAGS += -Wall -Wa,--noexecstack -Wformat -Werror=format-security -no-canonical-prefixes
 # Preprocessor macro definitions
-CFLAGS += -DANDROID -DPLATFORM_ANDROID -D__ANDROID_API__=16
+CFLAGS += -DANDROID -DPLATFORM_ANDROID -D__ANDROID_API__=$(ANDROID_API_VERSION)
 
 # Paths containing required header files
 INCLUDE_PATHS = -I. -I$(RAYLIB_PATH)/release/include -I$(RAYLIB_PATH)/src/external/android/native_app_glue
@@ -92,11 +112,11 @@ LDFLAGS += -Wl,--build-id -Wl,--no-undefined -Wl,-z,noexecstack -Wl,-z,relro -Wl
 # Force linking of library module to define symbol
 LDFLAGS += -u ANativeActivity_onCreate
 # Library paths containing required libs
-LDFLAGS += -L. -L$(PROJECT_BUILD_PATH)/obj -L$(PROJECT_BUILD_PATH)/lib/arm64-v8a
+LDFLAGS += -L. -L$(PROJECT_BUILD_PATH)/obj -L$(PROJECT_BUILD_PATH)/lib/$(ANDROID_ARCH_NAME) -L$(ANDROID_TOOLCHAIN)\sysroot\usr\lib
 
 # Define any libraries to link into executable
 # if you want to link libraries (libname.so or libname.a), use the -lname
-LDLIBS = -lraylib -lnative_app_glue -llog -landroid -lEGL -lGLESv2 -lOpenSLES -latomic -lc -lm -ldl
+LDLIBS = -lm -lc -lraylib -llog -landroid -lEGL -lGLESv2 -lOpenSLES -ldl
 
 # Generate target objects list from PROJECT_SOURCE_FILES
 OBJS = $(patsubst %.c, $(PROJECT_BUILD_PATH)/obj/%.o, $(PROJECT_SOURCE_FILES))
@@ -110,7 +130,6 @@ all: create_temp_project_dirs \
      generate_android_manifest \
      generate_apk_keystore \
      config_project_package \
-     compile_native_app_glue \
      compile_project_code \
      compile_project_class \
      compile_project_class_dex \
@@ -127,7 +146,7 @@ create_temp_project_dirs:
 	if not exist $(PROJECT_BUILD_PATH)\src\com\$(APP_COMPANY_NAME) mkdir $(PROJECT_BUILD_PATH)\src\com\$(APP_COMPANY_NAME)
 	if not exist $(PROJECT_BUILD_PATH)\src\com\$(APP_COMPANY_NAME)\$(APP_PRODUCT_NAME) mkdir $(PROJECT_BUILD_PATH)\src\com\$(APP_COMPANY_NAME)\$(APP_PRODUCT_NAME)
 	if not exist $(PROJECT_BUILD_PATH)\lib mkdir $(PROJECT_BUILD_PATH)\lib
-	if not exist $(PROJECT_BUILD_PATH)\lib\arm64-v8a mkdir $(PROJECT_BUILD_PATH)\lib\arm64-v8a
+	if not exist $(PROJECT_BUILD_PATH)\lib\$(ANDROID_ARCH_NAME) mkdir $(PROJECT_BUILD_PATH)\lib\$(ANDROID_ARCH_NAME)
 	if not exist $(PROJECT_BUILD_PATH)\bin mkdir $(PROJECT_BUILD_PATH)\bin
 	if not exist $(PROJECT_BUILD_PATH)\res mkdir $(PROJECT_BUILD_PATH)\res
 	if not exist $(PROJECT_BUILD_PATH)\res\drawable-ldpi mkdir $(PROJECT_BUILD_PATH)\res\drawable-ldpi
@@ -147,10 +166,10 @@ endef
 # NOTE: If using shared libs they are loaded by generated NativeLoader.java
 copy_project_required_libs:
 ifeq ($(RAYLIB_LIBTYPE),SHARED)
-	copy /Y $(RAYLIB_LIB_PATH)\libraylib.so $(PROJECT_BUILD_PATH)\lib\arm64-v8a\libraylib.so 
+	copy /Y $(RAYLIB_LIB_PATH)\libraylib.so $(PROJECT_BUILD_PATH)\lib\$(ANDROID_ARCH_NAME)\libraylib.so 
 endif
 ifeq ($(RAYLIB_LIBTYPE),STATIC)
-	copy /Y $(RAYLIB_LIB_PATH)\libraylib.a $(PROJECT_BUILD_PATH)\lib\arm64-v8a\libraylib.a 
+	copy /Y $(RAYLIB_LIB_PATH)\libraylib.a $(PROJECT_BUILD_PATH)\lib\$(ANDROID_ARCH_NAME)\libraylib.a 
 endif
 
 # Copy project required resources: strings.xml, icon.png, assets
@@ -185,7 +204,7 @@ generate_android_manifest:
 	@echo ^<manifest xmlns:android="http://schemas.android.com/apk/res/android" >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
 	@echo         package="com.$(APP_COMPANY_NAME).$(APP_PRODUCT_NAME)"  >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
 	@echo         android:versionCode="$(APP_VERSION_CODE)" android:versionName="$(APP_VERSION_NAME)" ^> >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
-	@echo     ^<uses-sdk android:minSdkVersion="16" /^> >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
+	@echo     ^<uses-sdk android:minSdkVersion="$(ANDROID_API_VERSION)" /^> >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
 	@echo     ^<uses-feature android:glEsVersion="0x00020000" android:required="true" /^> >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
 	@echo     ^<application android:allowBackup="false" android:label="@string/app_name" android:icon="@drawable/icon" ^> >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
 	@echo         ^<activity android:name="com.$(APP_COMPANY_NAME).$(APP_PRODUCT_NAME).NativeLoader" >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
@@ -210,7 +229,7 @@ generate_apk_keystore:
 # Config project package and resource using AndroidManifest.xml and res/values/strings.xml
 # NOTE: Generates resources file: src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/R.java
 config_project_package:
-	$(ANDROID_BUILD_TOOLS)/aapt package -f -m -S $(PROJECT_BUILD_PATH)/res -J $(PROJECT_BUILD_PATH)/src -M $(PROJECT_BUILD_PATH)/AndroidManifest.xml -I $(ANDROID_HOME)/platforms/android-16/android.jar
+	$(ANDROID_BUILD_TOOLS)/aapt package -f -m -S $(PROJECT_BUILD_PATH)/res -J $(PROJECT_BUILD_PATH)/src -M $(PROJECT_BUILD_PATH)/AndroidManifest.xml -I $(ANDROID_HOME)/platforms/android-$(ANDROID_API_VERSION)/android.jar
 
 # Compile native_app_glue code as static library: obj/libnative_app_glue.a
 compile_native_app_glue:
@@ -219,7 +238,7 @@ compile_native_app_glue:
 
 # Compile project code into a shared library: lib/lib$(PROJECT_LIBRARY_NAME).so 
 compile_project_code: $(OBJS)
-	$(CC) -o $(PROJECT_BUILD_PATH)/lib/arm64-v8a/lib$(PROJECT_LIBRARY_NAME).so $(OBJS) -shared $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS)
+	$(CC) -o $(PROJECT_BUILD_PATH)/lib/$(ANDROID_ARCH_NAME)/lib$(PROJECT_LIBRARY_NAME).so $(OBJS) -shared $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS)
 
 # Compile all .c files required into object (.o) files
 # NOTE: Those files will be linked into a shared library
@@ -228,7 +247,7 @@ $(PROJECT_BUILD_PATH)/obj/%.o:%.c
     
 # Compile project .java code into .class (Java bytecode) 
 compile_project_class:
-	$(JAVA_HOME)/bin/javac -verbose -source 1.7 -target 1.7 -d $(PROJECT_BUILD_PATH)/obj -bootclasspath $(JAVA_HOME)/jre/lib/rt.jar -classpath $(ANDROID_HOME)/platforms/android-16/android.jar;$(PROJECT_BUILD_PATH)/obj -sourcepath $(PROJECT_BUILD_PATH)/src $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/R.java $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/NativeLoader.java
+	$(JAVA_HOME)/bin/javac -verbose -source 1.7 -target 1.7 -d $(PROJECT_BUILD_PATH)/obj -bootclasspath $(JAVA_HOME)/jre/lib/rt.jar -classpath $(ANDROID_HOME)/platforms/android-$(ANDROID_API_VERSION)/android.jar;$(PROJECT_BUILD_PATH)/obj -sourcepath $(PROJECT_BUILD_PATH)/src $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/R.java $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/NativeLoader.java
 
 # Compile .class files into Dalvik executable bytecode (.dex)
 # NOTE: Since Android 5.0, Dalvik interpreter (JIT) has been replaced by ART (AOT)
@@ -239,8 +258,8 @@ compile_project_class_dex:
 # NOTE: Requires compiled classes.dex and lib$(PROJECT_LIBRARY_NAME).so
 # NOTE: Use -A resources to define additional directory in which to find raw asset files
 create_project_apk_package:
-	$(ANDROID_BUILD_TOOLS)/aapt package -f -M $(PROJECT_BUILD_PATH)/AndroidManifest.xml -S $(PROJECT_BUILD_PATH)/res -A $(PROJECT_BUILD_PATH)/assets -I $(ANDROID_HOME)/platforms/android-16/android.jar -F $(PROJECT_BUILD_PATH)/bin/$(PROJECT_NAME).unsigned.apk $(PROJECT_BUILD_PATH)/bin
-	cd $(PROJECT_BUILD_PATH) && $(ANDROID_BUILD_TOOLS)/aapt add bin/$(PROJECT_NAME).unsigned.apk lib/arm64-v8a/lib$(PROJECT_LIBRARY_NAME).so $(PROJECT_SHARED_LIBS)
+	$(ANDROID_BUILD_TOOLS)/aapt package -f -M $(PROJECT_BUILD_PATH)/AndroidManifest.xml -S $(PROJECT_BUILD_PATH)/res -A $(PROJECT_BUILD_PATH)/assets -I $(ANDROID_HOME)/platforms/android-$(ANDROID_API_VERSION)/android.jar -F $(PROJECT_BUILD_PATH)/bin/$(PROJECT_NAME).unsigned.apk $(PROJECT_BUILD_PATH)/bin
+	cd $(PROJECT_BUILD_PATH) && $(ANDROID_BUILD_TOOLS)/aapt add bin/$(PROJECT_NAME).unsigned.apk lib/$(ANDROID_ARCH_NAME)/lib$(PROJECT_LIBRARY_NAME).so $(PROJECT_SHARED_LIBS)
 
 # Create signed APK package using generated Key: bin/$(PROJECT_NAME).signed.apk 
 sign_project_apk_package:
@@ -253,7 +272,11 @@ zipalign_project_apk_package:
 # Install $(PROJECT_NAME).apk to default emulator/device
 # NOTE: Use -e (emulator) or -d (device) parameters if required
 install:
-	$(ANDROID_PLATFORM_TOOLS)/adb install -r $(PROJECT_NAME).apk
+	$(ANDROID_PLATFORM_TOOLS)/adb install --abi $(ANDROID_ARCH_NAME) -rds $(PROJECT_NAME).apk
+    
+# Check supported ABI for the device (armeabi-v7a, arm64-v8a, x86, x86_64)
+check_device_abi:
+	$(ANDROID_PLATFORM_TOOLS)/adb shell getprop ro.product.cpu.abi
 
 # Monitorize output log coming from device, only raylib tag
 logcat:

+ 47 - 24
templates/simple_game/Makefile.Android

@@ -25,14 +25,23 @@
 PLATFORM ?= PLATFORM_ANDROID
 RAYLIB_PATH ?= ..\..
 
+# Define Android architecture (armeabi-v7a, arm64-v8a, x86, x86-64) and API version
+ANDROID_ARCH ?= ARM
+ANDROID_API_VERSION = 21
+ifeq ($(ANDROID_ARCH),ARM)
+    ANDROID_ARCH_NAME = armeabi-v7a
+endif
+ifeq ($(ANDROID_ARCH),ARM64)
+    ANDROID_ARCH_NAME = arm64-v8a
+endif
+
 # Required path variables
 # NOTE: JAVA_HOME must be set to JDK
+JAVA_HOME ?= C:/JavaJDK
 ANDROID_HOME = C:/android-sdk
-ANDROID_NDK = C:/android-ndk
-ANDROID_TOOLCHAIN = C:/android_toolchain_arm64_api21
-ANDROID_BUILD_TOOLS = $(ANDROID_HOME)/build-tools/26.0.2
+ANDROID_TOOLCHAIN = C:/android_toolchain_$(ANDROID_ARCH)_API$(ANDROID_API_VERSION)
+ANDROID_BUILD_TOOLS = $(ANDROID_HOME)/build-tools/28.0.1
 ANDROID_PLATFORM_TOOLS = $(ANDROID_HOME)/platform-tools
-JAVA_HOME = C:/PROGRA~1/Java/jdk1.8.0_144
 
 # Android project configuration variables
 PROJECT_NAME ?= raylib_game
@@ -61,27 +70,38 @@ APP_KEYSTORE_PASS ?= raylib
 
 # Library type used for raylib: STATIC (.a) or SHARED (.so/.dll)
 RAYLIB_LIBTYPE ?= STATIC
-RAYLIB_LIB_PATH = $(RAYLIB_PATH)\release\libs\android\arm64-v8a
+RAYLIB_LIB_PATH = $(RAYLIB_PATH)\release\libs\android\$(ANDROID_ARCH_NAME)
 
 # Shared libs must be added to APK if required
 # NOTE: Generated NativeLoader.java automatically load those libraries
 ifeq ($(RAYLIB_LIBTYPE),SHARED)
-    PROJECT_SHARED_LIBS = lib/arm64-v8a/libraylib.so 
+    PROJECT_SHARED_LIBS = lib/$(ANDROID_ARCH_NAME)/libraylib.so 
 endif
 
 # Compiler and archiver
-# NOTE: GCC is being deprectated in Android NDK r16
-CC = $(ANDROID_TOOLCHAIN)/bin/aarch64-linux-android-clang
-AR = $(ANDROID_TOOLCHAIN)/bin/aarch64-linux-android-ar
+# NOTE: GCC is being deprecated in Android NDK r16
+ifeq ($(ANDROID_ARCH),ARM)
+    CC = $(ANDROID_TOOLCHAIN)/bin/arm-linux-androideabi-clang
+    AR = $(ANDROID_TOOLCHAIN)/bin/arm-linux-androideabi-ar
+endif
+ifeq ($(ANDROID_ARCH),ARM64)
+    CC = $(ANDROID_TOOLCHAIN)/bin/aarch64-linux-android-clang
+    AR = $(ANDROID_TOOLCHAIN)/bin/aarch64-linux-android-ar
+endif
 
 # Compiler flags for arquitecture
-CFLAGS = -std=c99 -march=arm64-v8a
+ifeq ($(ANDROID_ARCH),ARM)
+    CFLAGS = -std=c99 -march=armv7-a -mfloat-abi=softfp -mfpu=vfpv3-d16
+endif
+ifeq ($(ANDROID_ARCH),ARM64)
+    CFLAGS = -std=c99 -target aarch64 -mfix-cortex-a53-835769
+endif
 # Compilation functions attributes options
 CFLAGS += -ffunction-sections -funwind-tables -fstack-protector-strong -fPIC
 # Compiler options for the linker
 CFLAGS += -Wall -Wa,--noexecstack -Wformat -Werror=format-security -no-canonical-prefixes
 # Preprocessor macro definitions
-CFLAGS += -DANDROID -DPLATFORM_ANDROID -D__ANDROID_API__=16
+CFLAGS += -DANDROID -DPLATFORM_ANDROID -D__ANDROID_API__=$(ANDROID_API_VERSION)
 
 # Paths containing required header files
 INCLUDE_PATHS = -I. -I$(RAYLIB_PATH)/release/include -I$(RAYLIB_PATH)/src/external/android/native_app_glue
@@ -92,11 +112,11 @@ LDFLAGS += -Wl,--build-id -Wl,--no-undefined -Wl,-z,noexecstack -Wl,-z,relro -Wl
 # Force linking of library module to define symbol
 LDFLAGS += -u ANativeActivity_onCreate
 # Library paths containing required libs
-LDFLAGS += -L. -L$(PROJECT_BUILD_PATH)/obj -L$(PROJECT_BUILD_PATH)/lib/armeabi-v7a
+LDFLAGS += -L. -L$(PROJECT_BUILD_PATH)/obj -L$(PROJECT_BUILD_PATH)/lib/$(ANDROID_ARCH_NAME) -L$(ANDROID_TOOLCHAIN)\sysroot\usr\lib
 
 # Define any libraries to link into executable
 # if you want to link libraries (libname.so or libname.a), use the -lname
-LDLIBS = -lraylib -lnative_app_glue -llog -landroid -lEGL -lGLESv2 -lOpenSLES -latomic -lc -lm -ldl
+LDLIBS = -lm -lc -lraylib -llog -landroid -lEGL -lGLESv2 -lOpenSLES -ldl
 
 # Generate target objects list from PROJECT_SOURCE_FILES
 OBJS = $(patsubst %.c, $(PROJECT_BUILD_PATH)/obj/%.o, $(PROJECT_SOURCE_FILES))
@@ -110,7 +130,6 @@ all: create_temp_project_dirs \
      generate_android_manifest \
      generate_apk_keystore \
      config_project_package \
-     compile_native_app_glue \
      compile_project_code \
      compile_project_class \
      compile_project_class_dex \
@@ -127,7 +146,7 @@ create_temp_project_dirs:
 	if not exist $(PROJECT_BUILD_PATH)\src\com\$(APP_COMPANY_NAME) mkdir $(PROJECT_BUILD_PATH)\src\com\$(APP_COMPANY_NAME)
 	if not exist $(PROJECT_BUILD_PATH)\src\com\$(APP_COMPANY_NAME)\$(APP_PRODUCT_NAME) mkdir $(PROJECT_BUILD_PATH)\src\com\$(APP_COMPANY_NAME)\$(APP_PRODUCT_NAME)
 	if not exist $(PROJECT_BUILD_PATH)\lib mkdir $(PROJECT_BUILD_PATH)\lib
-	if not exist $(PROJECT_BUILD_PATH)\lib\arm64-v8a mkdir $(PROJECT_BUILD_PATH)\lib\arm64-v8a
+	if not exist $(PROJECT_BUILD_PATH)\lib\$(ANDROID_ARCH_NAME) mkdir $(PROJECT_BUILD_PATH)\lib\$(ANDROID_ARCH_NAME)
 	if not exist $(PROJECT_BUILD_PATH)\bin mkdir $(PROJECT_BUILD_PATH)\bin
 	if not exist $(PROJECT_BUILD_PATH)\res mkdir $(PROJECT_BUILD_PATH)\res
 	if not exist $(PROJECT_BUILD_PATH)\res\drawable-ldpi mkdir $(PROJECT_BUILD_PATH)\res\drawable-ldpi
@@ -147,10 +166,10 @@ endef
 # NOTE: If using shared libs they are loaded by generated NativeLoader.java
 copy_project_required_libs:
 ifeq ($(RAYLIB_LIBTYPE),SHARED)
-	copy /Y $(RAYLIB_LIB_PATH)\libraylib.so $(PROJECT_BUILD_PATH)\lib\arm64-v8a\libraylib.so 
+	copy /Y $(RAYLIB_LIB_PATH)\libraylib.so $(PROJECT_BUILD_PATH)\lib\$(ANDROID_ARCH_NAME)\libraylib.so 
 endif
 ifeq ($(RAYLIB_LIBTYPE),STATIC)
-	copy /Y $(RAYLIB_LIB_PATH)\libraylib.a $(PROJECT_BUILD_PATH)\lib\arm64-v8a\libraylib.a 
+	copy /Y $(RAYLIB_LIB_PATH)\libraylib.a $(PROJECT_BUILD_PATH)\lib\$(ANDROID_ARCH_NAME)\libraylib.a 
 endif
 
 # Copy project required resources: strings.xml, icon.png, assets
@@ -185,7 +204,7 @@ generate_android_manifest:
 	@echo ^<manifest xmlns:android="http://schemas.android.com/apk/res/android" >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
 	@echo         package="com.$(APP_COMPANY_NAME).$(APP_PRODUCT_NAME)"  >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
 	@echo         android:versionCode="$(APP_VERSION_CODE)" android:versionName="$(APP_VERSION_NAME)" ^> >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
-	@echo     ^<uses-sdk android:minSdkVersion="16" /^> >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
+	@echo     ^<uses-sdk android:minSdkVersion="$(ANDROID_API_VERSION)" /^> >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
 	@echo     ^<uses-feature android:glEsVersion="0x00020000" android:required="true" /^> >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
 	@echo     ^<application android:allowBackup="false" android:label="@string/app_name" android:icon="@drawable/icon" ^> >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
 	@echo         ^<activity android:name="com.$(APP_COMPANY_NAME).$(APP_PRODUCT_NAME).NativeLoader" >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
@@ -210,7 +229,7 @@ generate_apk_keystore:
 # Config project package and resource using AndroidManifest.xml and res/values/strings.xml
 # NOTE: Generates resources file: src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/R.java
 config_project_package:
-	$(ANDROID_BUILD_TOOLS)/aapt package -f -m -S $(PROJECT_BUILD_PATH)/res -J $(PROJECT_BUILD_PATH)/src -M $(PROJECT_BUILD_PATH)/AndroidManifest.xml -I $(ANDROID_HOME)/platforms/android-16/android.jar
+	$(ANDROID_BUILD_TOOLS)/aapt package -f -m -S $(PROJECT_BUILD_PATH)/res -J $(PROJECT_BUILD_PATH)/src -M $(PROJECT_BUILD_PATH)/AndroidManifest.xml -I $(ANDROID_HOME)/platforms/android-$(ANDROID_API_VERSION)/android.jar
 
 # Compile native_app_glue code as static library: obj/libnative_app_glue.a
 compile_native_app_glue:
@@ -219,7 +238,7 @@ compile_native_app_glue:
 
 # Compile project code into a shared library: lib/lib$(PROJECT_LIBRARY_NAME).so 
 compile_project_code: $(OBJS)
-	$(CC) -o $(PROJECT_BUILD_PATH)/lib/arm64-v8a/lib$(PROJECT_LIBRARY_NAME).so $(OBJS) -shared $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS)
+	$(CC) -o $(PROJECT_BUILD_PATH)/lib/$(ANDROID_ARCH_NAME)/lib$(PROJECT_LIBRARY_NAME).so $(OBJS) -shared $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS)
 
 # Compile all .c files required into object (.o) files
 # NOTE: Those files will be linked into a shared library
@@ -228,7 +247,7 @@ $(PROJECT_BUILD_PATH)/obj/%.o:%.c
     
 # Compile project .java code into .class (Java bytecode) 
 compile_project_class:
-	$(JAVA_HOME)/bin/javac -verbose -source 1.7 -target 1.7 -d $(PROJECT_BUILD_PATH)/obj -bootclasspath $(JAVA_HOME)/jre/lib/rt.jar -classpath $(ANDROID_HOME)/platforms/android-16/android.jar;$(PROJECT_BUILD_PATH)/obj -sourcepath $(PROJECT_BUILD_PATH)/src $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/R.java $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/NativeLoader.java
+	$(JAVA_HOME)/bin/javac -verbose -source 1.7 -target 1.7 -d $(PROJECT_BUILD_PATH)/obj -bootclasspath $(JAVA_HOME)/jre/lib/rt.jar -classpath $(ANDROID_HOME)/platforms/android-$(ANDROID_API_VERSION)/android.jar;$(PROJECT_BUILD_PATH)/obj -sourcepath $(PROJECT_BUILD_PATH)/src $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/R.java $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/NativeLoader.java
 
 # Compile .class files into Dalvik executable bytecode (.dex)
 # NOTE: Since Android 5.0, Dalvik interpreter (JIT) has been replaced by ART (AOT)
@@ -239,8 +258,8 @@ compile_project_class_dex:
 # NOTE: Requires compiled classes.dex and lib$(PROJECT_LIBRARY_NAME).so
 # NOTE: Use -A resources to define additional directory in which to find raw asset files
 create_project_apk_package:
-	$(ANDROID_BUILD_TOOLS)/aapt package -f -M $(PROJECT_BUILD_PATH)/AndroidManifest.xml -S $(PROJECT_BUILD_PATH)/res -A $(PROJECT_BUILD_PATH)/assets -I $(ANDROID_HOME)/platforms/android-16/android.jar -F $(PROJECT_BUILD_PATH)/bin/$(PROJECT_NAME).unsigned.apk $(PROJECT_BUILD_PATH)/bin
-	cd $(PROJECT_BUILD_PATH) && $(ANDROID_BUILD_TOOLS)/aapt add bin/$(PROJECT_NAME).unsigned.apk lib/arm64-v8a/lib$(PROJECT_LIBRARY_NAME).so $(PROJECT_SHARED_LIBS)
+	$(ANDROID_BUILD_TOOLS)/aapt package -f -M $(PROJECT_BUILD_PATH)/AndroidManifest.xml -S $(PROJECT_BUILD_PATH)/res -A $(PROJECT_BUILD_PATH)/assets -I $(ANDROID_HOME)/platforms/android-$(ANDROID_API_VERSION)/android.jar -F $(PROJECT_BUILD_PATH)/bin/$(PROJECT_NAME).unsigned.apk $(PROJECT_BUILD_PATH)/bin
+	cd $(PROJECT_BUILD_PATH) && $(ANDROID_BUILD_TOOLS)/aapt add bin/$(PROJECT_NAME).unsigned.apk lib/$(ANDROID_ARCH_NAME)/lib$(PROJECT_LIBRARY_NAME).so $(PROJECT_SHARED_LIBS)
 
 # Create signed APK package using generated Key: bin/$(PROJECT_NAME).signed.apk 
 sign_project_apk_package:
@@ -253,7 +272,11 @@ zipalign_project_apk_package:
 # Install $(PROJECT_NAME).apk to default emulator/device
 # NOTE: Use -e (emulator) or -d (device) parameters if required
 install:
-	$(ANDROID_PLATFORM_TOOLS)/adb install -r $(PROJECT_NAME).apk
+	$(ANDROID_PLATFORM_TOOLS)/adb install --abi $(ANDROID_ARCH_NAME) -rds $(PROJECT_NAME).apk
+    
+# Check supported ABI for the device (armeabi-v7a, arm64-v8a, x86, x86_64)
+check_device_abi:
+	$(ANDROID_PLATFORM_TOOLS)/adb shell getprop ro.product.cpu.abi
 
 # Monitorize output log coming from device, only raylib tag
 logcat:

+ 1 - 1
templates/standard_game/Makefile.Android

@@ -44,7 +44,7 @@ ANDROID_BUILD_TOOLS = $(ANDROID_HOME)/build-tools/28.0.1
 ANDROID_PLATFORM_TOOLS = $(ANDROID_HOME)/platform-tools
 
 # Android project configuration variables
-PROJECT_NAME ?= standard_game
+PROJECT_NAME ?= raylib_game
 PROJECT_LIBRARY_NAME ?= main
 PROJECT_BUILD_PATH ?= android.$(PROJECT_NAME)
 PROJECT_RESOURCES_PATH ?= resources