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@@ -2857,7 +2857,6 @@ static bool InitGraphicsDevice(int width, int height)
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glfwWindowHint(GLFW_AUTO_ICONIFY, 0);
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}
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#endif
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-
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TRACELOG(LOG_WARNING, "SYSTEM: Closest fullscreen videomode: %i x %i", CORE.Window.display.width, CORE.Window.display.height);
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// NOTE: ISSUE: Closest videomode could not match monitor aspect-ratio, for example,
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@@ -2951,10 +2950,6 @@ static bool InitGraphicsDevice(int width, int height)
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#if defined(PLATFORM_ANDROID) || defined(PLATFORM_RPI) || defined(PLATFORM_UWP)
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CORE.Window.fullscreen = true;
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- // Screen size security check
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- if (CORE.Window.screen.width <= 0) CORE.Window.screen.width = CORE.Window.display.width;
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- if (CORE.Window.screen.height <= 0) CORE.Window.screen.height = CORE.Window.display.height;
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-
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#if defined(PLATFORM_RPI)
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bcm_host_init();
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@@ -3157,8 +3152,10 @@ static bool InitGraphicsDevice(int width, int height)
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eglQuerySurface(CORE.Window.device, CORE.Window.surface, EGL_WIDTH, &CORE.Window.screen.width);
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eglQuerySurface(CORE.Window.device, CORE.Window.surface, EGL_HEIGHT, &CORE.Window.screen.height);
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-#else // PLATFORM_ANDROID, PLATFORM_RPI
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- EGLint numConfigs;
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+#endif // PLATFORM_UWP
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+
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+#if defined(PLATFORM_ANDROID) || defined(PLATFORM_RPI)
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+ EGLint numConfigs = 0;
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// Get an EGL device connection
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CORE.Window.device = eglGetDisplay(EGL_DEFAULT_DISPLAY);
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@@ -3194,7 +3191,7 @@ static bool InitGraphicsDevice(int width, int height)
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// Create an EGL window surface
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//---------------------------------------------------------------------------------
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#if defined(PLATFORM_ANDROID)
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- EGLint displayFormat;
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+ EGLint displayFormat = 0;
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// EGL_NATIVE_VISUAL_ID is an attribute of the EGLConfig that is guaranteed to be accepted by ANativeWindow_setBuffersGeometry()
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// As soon as we picked a EGLConfig, we can safely reconfigure the ANativeWindow buffers to match, using EGL_NATIVE_VISUAL_ID
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@@ -3212,6 +3209,10 @@ static bool InitGraphicsDevice(int width, int height)
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#if defined(PLATFORM_RPI)
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graphics_get_display_size(0, &CORE.Window.display.width, &CORE.Window.display.height);
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+
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+ // Screen size security check
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+ if (CORE.Window.screen.width <= 0) CORE.Window.screen.width = CORE.Window.display.width;
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+ if (CORE.Window.screen.height <= 0) CORE.Window.screen.height = CORE.Window.display.height;
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// At this point we need to manage render size vs screen size
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// NOTE: This function use and modify global module variables: CORE.Window.screen.width/CORE.Window.screen.height and CORE.Window.render.width/CORE.Window.render.height and CORE.Window.screenScale
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