@@ -52,6 +52,8 @@ int main(void)
// Set bilinear scale filter for better font scaling
SetTextureFilter(font.texture, TEXTURE_FILTER_BILINEAR);
+ SetTextLineSpacing(54); // Set line spacing for multiline text (when line breaks are included '\n')
+
// Free codepoints, atlas has already been generated
free(codepointsNoDups);
@@ -47,6 +47,8 @@ int main(void)
// NOTE: We define a font base size of 32 pixels tall and up-to 250 characters
Font fontTtf = LoadFontEx("resources/pixantiqua.ttf", 32, 0, 250);
+ SetTextLineSpacing(48); // Set line spacing for multiline text (when line breaks are included '\n')
bool useTtf = false;
SetTargetFPS(60); // Set our game to run at 60 frames-per-second