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Added GLFW_OPENGL_FORWARD_COMPAT for Apple Support (#1445)

Without GLFW_OPENGL_FORWARD_COMPAT, running this as a standalone will yield the error:
```
NSGL: The targeted version of macOS only supports forward-compatible core profile contexts for OpenGL 3.2 and above
```
Seth Archambault 4 år sedan
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1 ändrade filer med 4 tillägg och 0 borttagningar
  1. 4 0
      examples/others/rlgl_standalone.c

+ 4 - 0
examples/others/rlgl_standalone.c

@@ -104,6 +104,10 @@ int main(void)
     glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3);
     glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
     //glfwWindowHint(GLFW_OPENGL_DEBUG_CONTEXT, GL_TRUE);
+#if defined(__APPLE__)
+    glfwWindowHint( GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE );
+#endif
+
    
     GLFWwindow *window = glfwCreateWindow(screenWidth, screenHeight, "rlgl standalone", NULL, NULL);